Author Topic: Aces High 3 (Theoretically)  (Read 4284 times)

Offline AKDogg

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Re: Aces High 3 (Theoretically)
« Reply #90 on: January 27, 2010, 03:59:35 PM »
You do not have to use stereo sounds to get left/right separation.  If you had multiple sound sources of completely different sounds, there still is nothing to be gained as each mono sound can be played simultaneously and placed in 3D space wherever it would be appropriate.  This is how humans actually hear sounds.

Stereo imaging is an artifical method to increase the width of the sound stage.  It is not how people actually hear sound.

We could throw in more elaborate sound files, but that would substantially increase the download size of the game, which is a real cost of doing business for us.  Then we would also risk not being able to run on as many computer as we do.  Given the fact OEM's ship the cheapest sound chip they can in thier computer, we would be foolish to suffer the performance hit it would cause by loading up gigabytes of sound files into the game.

Let the box guys go nuts with that one.


OK, what about this.  Keep the default sounds like they are but allow us sound makers create our masterpieces with multiple engines files like FSX uses.  Just looked at some of the sound files in FSX and noticed not all are in stereo and do achieve the same effect like u stated, But that works for the multi engine planes.  The single engine planes all use stereo sounds in cockpit that I see in FSX.  Multi engine are mono.

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Offline AKDogg

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Re: Aces High 3 (Theoretically)
« Reply #91 on: January 27, 2010, 04:02:08 PM »
Here is a .cfg sound file that a p51 that came with FSX.  Something like this could be used.

[FLTSIM]
product_code=FSIM

[SOUND_ENGINE]
number_of_engines=1
eng1_combustion=COMBUSTION.1.00
eng1_non_combustion=NON_COMBUSTION.1.00
eng1_prop=PROP.1.00
eng1_starter=starter
eng1_shutdown=shutdown
eng1_combustion_start=combstart


[STARTER]
filename=P51_starter
viewpoint=1
link=starter.1

[STARTER.1]
filename=xP51_starter
viewpoint=2

[COMBSTART]
filename=P51_startup
viewpoint=1
link=combstart.1

[COMBSTART.1]
filename=xP51_startup
viewpoint=2

[SHUTDOWN]
filename=P51_shutdown
viewpoint=1
link=shutdown.1

[SHUTDOWN.1]
filename=xP51_shutdown
viewpoint=2

[COMBUSTION.1.00]
filename=P51_rpm01
flags=0
viewpoint=1
rparams=0.000000,0.749000,0.270000,1.080000
vparams=0.000000,51.299000,0.002000,51.299000,0.003000,50.000000,0.023000,51.200000,0.051000,7.200000,0.088000,0.000000,0.226000,0.000000,0.226000,0.000000
link=COMBUSTION.1.01
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.01]
filename=P51_rpm02
flags=0
viewpoint=1
rparams=0.000000,0.595000,0.470000,1.110000
vparams=0.012000,0.000000,0.023000,5.600000,0.051000,52.000000,0.171000,57.600000,0.213000,18.400000,0.259000,0.000000,0.910000,0.000000,0.910000,0.000000
link=COMBUSTION.1.02
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.02]
filename=P51_rpm03
flags=0
viewpoint=1
rparams=0.060000,0.500000,0.484000,0.812000
vparams=0.104000,0.000000,0.174000,18.400000,0.215000,58.400000,0.403000,70.400000,0.458000,16.800000,0.572000,0.000000,0.972000,0.000000,1.000000,0.000000
link=COMBUSTION.1.03
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.03]
filename=P51_rpm04
flags=0
viewpoint=1
rparams=0.363000,0.776000,1.000000,1.000000
vparams=0.333000,0.000000,0.403000,16.800000,0.447000,72.800000,0.850000,97.600000,0.991000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000
link=COMBUSTION.1.04
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.04]
filename=xP51_rpmr01
flags=0
viewpoint=2
rparams=0.000000,0.901000,0.373000,1.189000
vparams=0.000000,40.000000,0.002000,40.000000,0.025000,40.800000,0.056000,4.800000,0.088000,0.000000,0.259000,0.000000,0.345000,0.000000,0.345000,0.000000
link=COMBUSTION.1.05
ConePitch=0.000000
ConeHeading=179.999985
InsideConeAngle=90
OutsideConeAngle=240
OutsideConeVolume=9900
full_scale_distance=90

[COMBUSTION.1.05]
filename=xP51_rpmr02
flags=0
viewpoint=2
rparams=0.000000,0.623000,0.576000,1.012000
vparams=0.010000,0.000000,0.032000,5.600000,0.051000,40.800000,0.197000,47.200000,0.243000,12.000000,0.329000,0.000000,1.000000,0.000000,1.000000,0.000000
link=COMBUSTION.1.06
ConePitch=0.000000
ConeHeading=179.999985
InsideConeAngle=90
OutsideConeAngle=240
OutsideConeVolume=9900
full_scale_distance=90

[COMBUSTION.1.06]
filename=xP51_rpmr03
flags=0
viewpoint=2
rparams=0.000000,0.568000,0.801000,1.320000
vparams=0.174000,0.000000,0.218000,12.000000,0.236000,48.000000,0.484000,60.000000,0.528000,13.600000,0.627000,0.000000,1.000000,0.000000,1.000000,0.000000
link=COMBUSTION.1.07
ConePitch=0.000000
ConeHeading=-179.999985
InsideConeAngle=90
OutsideConeAngle=240
OutsideConeVolume=9900
full_scale_distance=90

[COMBUSTION.1.07]
filename=xP51_rpmr04
flags=0
viewpoint=2
rparams=0.377000,0.724000,1.000000,1.035000
vparams=0.398000,0.000000,0.493000,11.200000,0.521000,60.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000
link=COMBUSTION.1.08
ConePitch=0.000000
ConeHeading=-179.999985
InsideConeAngle=90
OutsideConeAngle=240
OutsideConeVolume=9900
full_scale_distance=90

[COMBUSTION.1.08]
filename=eng_damage
flags=2
viewpoint=1
rparams=0.000000,0.940000,1.000000,1.250000
vparams=0.000000,12.800000,0.002000,6.400000,0.002000,6.400000,0.002000,6.400000,0.002000,6.400000,0.002000,6.400000,0.002000,6.400000,0.002000,6.400000
link=COMBUSTION.1.09
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.09]
filename=eng_fire_1
flags=16
viewpoint=1
rparams=0.000000,1.000000,0.000000,1.000000
vparams=0.000000,90.400000,0.002000,89.600000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000
link=COMBUSTION.1.10

//[WEP]
//filename=P51_wap,xP51_wap
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.10]
filename=xeng_damage
flags=2
viewpoint=2
rparams=0.000000,1.000000,0.000000,1.000000
vparams=0.000000,0.000000,0.002000,38.400000,0.002000,38.400000,0.002000,38.400000,0.002000,38.400000,0.002000,38.400000,0.002000,38.400000,0.002000,38.400000
link=COMBUSTION.1.11
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[NON_COMBUSTION.1.00]
filename=P51_noncombust
flags=0
viewpoint=1
rparams=0.000000,0.590000,0.540000,1.030000
vparams=0.000000,0.000000,0.040000,0.000000,0.299000,0.000000,0.477000,0.000000,0.701000,0.000000,0.740000,0.000000,0.740000,0.000000,0.740000,0.000000
link=NON_COMBUSTION.1.01
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[NON_COMBUSTION.1.01]
filename=xP51_noncombust
flags=2
viewpoint=1
rparams=0.294000,0.933000,1.000000,1.162000
vparams=0.000000,0.000000,0.266000,0.000000,0.287000,92.800000,0.428000,100.000000,0.998000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[PROP.1.00]
filename=P51_prop
flags=2
viewpoint=1
rparams=0.000000,0.561000,1.000000,0.645000
vparams=0.000000,0.000000,0.310000,6.400000,0.440000,5.600000,0.606000,6.400000,0.757000,0.000000,0.917000,0.000000,0.998000,0.000000,1.000000,0.000000
link=PROP.1.01
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[PROP.1.01]
filename=xP51_prop
flags=4
viewpoint=2
rparams=0.000000,1.000000,0.000000,1.000000
vparams=0.000000,0.000000,0.264000,0.000000,0.537000,0.000000,0.731000,11.200000,0.914000,12.000000,0.998000,12.000000,1.000000,10.400000,1.000000,10.400000
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000
AKDogg
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Offline AKDogg

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Re: Aces High 3 (Theoretically)
« Reply #92 on: January 27, 2010, 04:03:47 PM »
[FLAPS_UP]
filename=usflap
initial_volume=9000

[FLAPS_DOWN]
filename=usflap
initial_volume=9000

//[BOMB_SOUND]
//filename=bomb

[GEAR_DOWN]
filename=gear_us_engage

[gear_up]
filename=gear_us_retract

//[GEAR_DAMAGED]
//filename=gear_us_broken

//[WIND_SOUND]
//filename=wind3
//minimum_volume=6000
//maximum_volume=7500
//minimum_rate=0.60
//maximum_rate=0.90
//minimum_speed=40.0
//maximum_speed=120.0

[LEFT_TOUCHDOWN]
filename=chirp_fighter01, chirp_fighter02

[RIGHT_TOUCHDOWN]
filename=chirp_fighter03, chirp_fighter04

[CENTER_TOUCHDOWN]
filename=chirp_fighter05, chirp_fighter06

[GROUND_ROLL]
filename=usroll1
flags=131072
minimum_volume=3000
maximum_volume=5000
minimum_speed=3
maximum_speed=100
minimum_rate=0.80
maximum_rate=1.60
link=GROUND_ROLL2

[GROUND_ROLL2]
filename=usroll2
flags=10534
link=GROUND_ROLL3

[GROUND_ROLL3]
filename=usroll3
flags=54492
link=GROUND_ROLL4


[LEFT_WING_SCRAPE]
filename=smwngscr
minimum_speed=1
maximum_speed=60
minimum_rate=0.5
maximum_rate=2.0

[RIGHT_WING_SCRAPE]
filename=smwngscr
minimum_speed=1
maximum_speed=60
minimum_rate=0.5
maximum_rate=2.0

[FUSELAGE_SCRAPE]
filename=smblylnd
minimum_speed=1
maximum_speed=60
minimum_rate=0.5
maximum_rate=2.0

[CRASH_SOUND]
filename=xlg_expa,xlg_expb

[SPLASH_SOUND]
filename=xlg_splasha,xlg_splashb

[COMBUSTION.1.11]
filename=xeng_fire_1
flags=16
viewpoint=2
rparams=0.000000,1.000000,0.000000,1.000000
vparams=0.000000,90.400000,0.002000,89.600000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000,1.000000,90.400000
link=COMBUSTION.1.12
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000

[COMBUSTION.1.12]
filename =detonation
flags =32
viewpoint =0
rparams=0.440350,0.902981,1.000000,1.170547
vparams=0.171000,92.000000,0.454000,96.000000,0.738000,93.600000,0.931000,92.800000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=360
OutsideConeAngle=360
OutsideConeVolume=10000
link=COMBUSTION.1.13

[COMBUSTION.1.13]
filename=xP51_rpmf01
flags=0
viewpoint=2
rparams=0.000000,0.901000,0.373000,1.189000
vparams=0.000000,40.000000,0.002000,40.000000,0.025000,40.800000,0.056000,4.800000,0.088000,0.000000,0.259000,0.000000,0.259000,0.000000,0.259000,0.000000
link=COMBUSTION.1.14
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=60
OutsideConeAngle=180
OutsideConeVolume=9600
full_scale_distance=70

[COMBUSTION.1.14]
filename=xP51_rpmf02
flags=0
viewpoint=2
rparams=0.000000,0.623000,0.576000,1.012000
vparams=0.010000,0.000000,0.032000,5.600000,0.051000,40.800000,0.197000,47.200000,0.243000,12.000000,0.329000,0.000000,1.000000,0.000000,1.000000,0.000000
link=COMBUSTION.1.15
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=60
OutsideConeAngle=180
OutsideConeVolume=9600
full_scale_distance=70

[COMBUSTION.1.15]
filename=xP51_rpmf03
flags=0
viewpoint=2
rparams=0.000000,0.568000,0.808000,1.320000
vparams=0.171000,0.000000,0.218000,12.000000,0.236000,48.000000,0.484000,60.000000,0.528000,13.600000,0.627000,0.000000,1.000000,0.000000,1.000000,0.000000
link=COMBUSTION.1.16
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=60
OutsideConeAngle=180
OutsideConeVolume=9600
full_scale_distance=70

[COMBUSTION.1.16]
filename=xP51_rpmf04
flags=0
viewpoint=2
rparams=0.377000,0.724000,0.993000,1.035000
vparams=0.398000,0.000000,0.493000,11.200000,0.521000,60.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000,1.000000,100.000000
ConePitch=0.000000
ConeHeading=0.000000
InsideConeAngle=60
OutsideConeAngle=180
OutsideConeVolume=9600
full_scale_distance=70


////////////////////
//   New Wind
////////////////////

[wind_sound]
filename=GA_wind
viewpoint=1
rparams=16.0000,0.660000,120.0000,0.910000
vparams=0.000000,0.000000,15.5000,7.200000,40.3000,14.800000,65.9000,20.400000,80.8000,30.600000,95.7000,35.200000,105.2000,40.800000,120.0000,42.000000
link=wind_sound.1.01

[wind_sound.1.01]
filename=c4wind4
viewpoint=2
rparams=16.0000,0.660000,120.0000,1.464000
vparams=0.000000,0.000000,15.5000,11.200000,50.3000,32.800000,90.9000,38.400000,95.8000,45.600000,100.7000,50.200000,110.2000,55.800000,120.0000,60.000000
full_scale_distance=60
link=wind_sound.1.02

[wind_sound.1.02]
filename=wind_general
viewpoint=2
rparams=28.9000,0.467000,120.6000,1.003000
vparams=0.000000,0.000000,25.8000,0.000000,45.4000,13.600000,65.4000,20.400000,80.2000,25.400000,100.8000,27.200000,110.4000,30.600000,120.0000,31.400000
full_scale_distance=60
AKDogg
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Offline Saurdaukar

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Re: Aces High 3 (Theoretically)
« Reply #93 on: January 27, 2010, 05:53:01 PM »
Do they have a Rosetta Stone for that?

Offline texastc316

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Re: Aces High 3 (Theoretically)
« Reply #94 on: January 27, 2010, 06:24:16 PM »
English translation = Vrrrrrroooooooooooommmmmm
TexsTC-CO/Court Jester-Mighty 316th FS "CREEPING DEATH"  in MA/FSO

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Offline RedTeck

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Re: Aces High 3 (Theoretically)
« Reply #95 on: January 28, 2010, 09:22:06 PM »
After watching the spitfire clip, i definitely think we need whitecaps on our water. It would make it a little more easier to gauge your height.
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Offline Denholm

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Re: Aces High 3 (Theoretically)
« Reply #96 on: January 28, 2010, 10:05:10 PM »
Do they have a Rosetta Stone for that?
Fairly straightforward... It's a configuration file which is called upon by an aircraft (such as a P51) loaded by a flight simulator. Say for instance you raise your flaps. By doing this, the game interprets your input (flaps up command), initiates the animation of your flaps being raised, changes the aerodynamic properties of your airplane, and looks for the definition of a sound event named, "FLAPS_UP." To define the event, "FLAPS_UP" the simulator looks into the sound configuration file locating the following entry:

[FLAPS_UP]
filename=usflap
initial_volume=9000

This tells the simulator to retrieve the file named, "usflap" using an initial volume level of "9000."

So, back to simplicity. It's simple code telling the simulator where to find sounds corresponding to events. One can obviously define much more than just the location of the sound file, yet I think you get the point by now.
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