Badboy - no insult intended but it seems to me you're a wee bit harsh here.
No insult taken, and actually I wasn't being harsh. I have been as kind as I possibly could, and probably kinder than I should, because the original post is probably a good deal worse than many realise.
I suspect your views for game play (technical/ACMs aside) are bang on for those who follow the "fight" style but there are many who play from a different perspective and crutch makes some valid points.
On the contrary, I haven't expressed my views for game play, and my comments addressed the significant number of factual errors.
Now the issue arises in determining the validity of his suppositions.
Nope, the factual errors in the original post remain regardless of anyone's "views for game play", and even if the original post had been an exposition on the value of one style of play over another my response regarding the factual errors would have been same. And for the record, I value both styles of play equally.
Personally I do not think the seemingly constant negative comments made about those who see the "style of play" differently are one bit benificial. Perhaps those sort of comments aren't meant to be so harsh but once again the failings of the internet easily can misrepresent intent.
I agree, but once again I should point out that my comments addressed the facts, not "views for game play" as you claim. To illustrate that let me provide another example. Let's just take a closer look at just one of the points made in the original post.
Pilot ‘A’ thinks he can catch up to pilot ‘B’ by increasing his airspeed and he pushes his throttle to the stop, accelerating to 275 IAS. He is starting to black out at 3 Gs and he does not want to pull any more. Will he catch pilot ‘B’? No
Firstly, this example was taken from the highly unlikely situation of two pilots flying Spitfires in a duel and staying at 250mph and 3G, but now we discover they were both also not even at full throttle. But I doubt that anyone would get the impression that you should begin a duel by entering a 3G flat turn while throttled back? After all, that is so unrealistic it is almost absurd. But since it isn't even credible, and since even new players learn fairly quickly that you need to pull more than 3G if you are trying to out turn someone, and your speed won't really stay at 250mph for long, no real harm done... after all it is only an example right?
Wrong! Things just get worse from there, because the post continues by stating that when pilot A increases power, he doesn't tighten his turn because he begins to black out at 3G.
Apart from the obvious fact that 3G is a tad low for blackouts, this leads the original poster to the conclusion that increasing power in a turn won't help, the final sentence is fairly convincing... Will he catch pilot B? No!
Wrong again, if both pilots fly this fight as they should, increasing power will allow them to maintain higher turn rates for longer, and eventually they will both end up in a sustained turn at the lift limit, at which point they may well be only able to pull a little more than 3G, the important point is that increasing power will increase the speed in the turn, it will also increase the G, and it will also increase the turn rate, and all that for very little loss in radius. It is absolutely the right thing to do.
So, by just looking at one tiny part of his post, we see that the example was flawed, both the values used and situation described were unrealistic. The calculations put forward to support the example were wrong, and the conclusions drawn from the example was wrong. Even worse, the conclusion wasn't just wrong, it led to the complete opposite notion of the right thing to do to win in a turn fight.
Does any of that have anything to do with what style of play anyone prefers? Possibly, it looks as though the original poster was projecting his preferences into an aspect of air combat that he doesn't fully understand.
And that's just one small part of the original post, most of the rest falls apart under similar scrutiny.
Badboy