Author Topic: Frame Rate 0, only when wheels in contact with ground WW I Arena Only  (Read 1188 times)

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
At first, I thought the game was about to disconnect.  Then, I tried a bunch of settings as suggested.  Later, I just left the plane set to autolaunch and in about 30 seconds,  :bolt: boom I was in the air.  Flew and engaged in all other maneuvers with no problems.

Great!  Except when I tried to land.....  as soon as the wheels touched the ground..... FPS 0, and a still frame.  I asked around and either no one else experienced the same or, they figured the game wouldn't work for them and they just left.

To further make me say, "hmmmm...."  I went to AvA and found the WW I planes there.  So, I launched it from the airfield and the problem did not occur.  Is there something possibly in the ground texture, that is snagging my vid card?

Quote
------------------
System Information
------------------
Time of this report: 3/10/2010, 19:28:33
       Machine name: GENESIS
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
           Language: English (Regional Setting: English)
System Manufacturer: n/a
       System Model: n/a
               BIOS: Award Medallion BIOS v6.0
          Processor: AMD Athlon(tm) Processor,  MMX,  3DNow, ~2.0GHz
             Memory: 1024MB RAM
          Page File: 207MB used, 2254MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL).  You may be able to get a WHQL logo'd driver from the hardware manufacturer.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 6600
     Manufacturer: NVIDIA
        Chip type: GeForce 6600
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_00F2&SUBSYS_161619F1&REV_A2
   Display Memory: 256.0 MB
     Current Mode: 1280 x 1024 (32 bit) (60Hz)
          Monitor: SONY SDM-HS75
  Monitor Max Res: 1280,1024
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.9634 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 1/22/2010 04:50:59, 6359168 bytes
      WHQL Logo'd: No
  WHQL Date Stamp: None
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 1/22/2010 04:50:59, 10276992 bytes
Device Identifier: {D7B71E3E-43B2-11CF-E35F-1D3603C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x00F2


Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #1 on: March 10, 2010, 06:51:11 PM »
Found one other guy with the same problem.

LOVE WWI planes great job htc but on MAJOR problem for me


on landing and take off frame rate hit 0

Offline Yossarian

  • Gold Member
  • *****
  • Posts: 2516
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #2 on: March 10, 2010, 07:10:33 PM »
My frame rate is far lower with the wheels on the ground than in the air, but it isn't zero.
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
O o
/¯________________________
| IMMA FIRIN' MAH 75MM!!!
\_¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #3 on: March 10, 2010, 07:44:11 PM »
http://bbs.hitechcreations.com/smf/index.php/topic,285118.0.html

Also saw complaints about this in the arenas. I know some folks aren't having any issues, but I click fly, vox loops, vid info shows 0fps, then suddenly I'm wheels up and it's fine.
 
Quote
------------------
System Information
------------------
Time of this report: 3/10/2010, 20:46:38
       Machine name: DEATHSTAR
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
           Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer INC.
       System Model: A7N8X-X
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: AMD Athlon(tm) XP 2400+,  MMX,  3DNow, ~2.0GHz
             Memory: 1024MB RAM
          Page File: 182MB used, 1512MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL).  You may be able to get a WHQL logo'd driver from the hardware manufacturer.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: The registry information for the DirectPlay application 'APACHE HAVOC' is missing or damaged.  You should reinstall that application.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 7600 GS
     Manufacturer: NVIDIA
        Chip type: GeForce 7600 GS
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_02E1&SUBSYS_A5423842&REV_A2
   Display Memory: 256.0 MB
     Current Mode: 1280 x 1024 (32 bit) (60Hz)
          Monitor: SyncMaster 932B(Digital)
  Monitor Max Res: 1280,1024
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0010.8466 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 4/28/2006 08:47:00, 3986944 bytes
      WHQL Logo'd: No
  WHQL Date Stamp: None
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 4/28/2006 08:47:00, 3663040 bytes
Device Identifier: {D7B71E3E-41A1-11CF-E07A-488503C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x02E1
        SubSys ID: 0xA5423842
      Revision ID: 0x00A2
      Revision ID: 0x00A2
« Last Edit: March 10, 2010, 07:47:44 PM by hubsonfire »
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #4 on: March 10, 2010, 10:25:57 PM »
At the start of every sortie, the vid info display shows 8-10 textures loading- sometimes taking longer than the take off run before dropping back to 0 - then the game starts running smoothly again. Periodically if I go to the hangar immediately after a sortie, the plane will be white- no textures.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline fuzeman

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8971
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #5 on: March 10, 2010, 10:47:28 PM »
I have similar issues with 0 or 1 FPS in all WW1 planes except the Dr.VII. I can fly that from spawn to landing AOK. All others I cant get off the ground.
WW1 crates enabled in the TA and the issue does not arise there.
Also noticed when I tried to start our squad there, I could only invite 5 people.
My DxDiag:
------------------
System Information
------------------
Time of this report: 3/10/2010, 23:45:22
       Machine name: ATHLONXP
   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.090206-1233)
           Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer INC.
       System Model: A7N8X
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: AMD Athlon(tm) XP 2500+,  MMX,  3DNow, ~1.8GHz
             Memory: 2048MB RAM
          Page File: 354MB used, 2311MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: Radeon X1650 Series   
     Manufacturer: ATI Technologies Inc.
        Chip type: ATI Radeon Graphics Processor AGP (0x71C7)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_71C7&SUBSYS_0850174B&REV_9E
   Display Memory: 512.0 MB
     Current Mode: 1280 x 960 (32 bit) (75Hz)
          Monitor: ViewSonic A90-2
  Monitor Max Res: 1600,1200
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6925 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 2/25/2009 16:41:10, 325120 bytes
      WHQL Logo'd: n/a
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 2/25/2009 17:58:57, 3565568 bytes
Device Identifier: {D7B71EE2-3287-11CF-F66F-5A283FC2CB35}
        Vendor ID: 0x1002
        Device ID: 0x71C7
        SubSys ID: 0x0850174B
      Revision ID: 0x009E
      Revision ID: 0x009E
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_B ModeWMV8_A ModeWMV9_B ModeWMV9_A
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: NVIDIA(R) nForce(TM) Audio
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: NFORCE_VAD
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: nvapu.sys
         Driver Version: 6.14.0462.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 4/13/2005 11:34:02, 414464 bytes
            Other Files:
        Driver Provider: NVIDIA Corporation
         HW Accel Level: Standard
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: NVIDIA(R) nForce(TM) Audio
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: nvapu.sys
         Driver Version: 6.14.0462.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 4/13/2005 11:34:02, 414464 bytes
              Cap Flags: 0x0
           Format Flags: 0x0

-----------
DirectMusic
-----------
        DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
     DLS Version: 1.00.0016.0002
    Acceleration: n/a
           Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
                  MPU-401, Hardware (Kernel Mode), Input, No DLS, External
                  MPU-401, Hardware (Kernel Mode), Output, No DLS, External
                  NVIDIA(R) nForce(TM) Audio, Software (Kernel Mode), Output, DLS, Internal
                  Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
                  Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
                  MPU-401 [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External
                  MPU-401 [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External
        Registry: OK
     Test Result: Not run

-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: CH PRO THROTTLE USB
         Attached: 1
    Controller ID: 0x2
Vendor/Product ID: 0x068E, 0x00F1
        FF Driver: n/a

      Device Name: CH FIGHTERSTICK USB
         Attached: 1
    Controller ID: 0x1
Vendor/Product ID: 0x068E, 0x00F3
        FF Driver: n/a

      Device Name: Saitek Cyborg USB Stick
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x0464
        FF Driver: n/a

Poll w/ Interrupt: No
         Registry: OK

-----------
« Last Edit: March 10, 2010, 10:49:10 PM by fuzeman »
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54

Offline ebfd11

  • Platinum Member
  • ******
  • Posts: 4151
      • [b]POTW[/b]
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #6 on: March 11, 2010, 02:01:17 AM »
I don't know if this is where the comp is cacheing the info but I'm sure it might be something like that...

Do I remember that when you start a new arena or terrain the computer is storing memory of the new planes, gear and terraib???
PIGS ON THE WING 3RD WING

InGame id: LawnDart
RIP Skullman Potzie and BentNail

Offline Gianlupo

  • Platinum Member
  • ******
  • Posts: 5154
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #7 on: March 11, 2010, 02:04:52 AM »
My frame rate is far lower with the wheels on the ground than in the air, but it isn't zero.

Same here, only it happens just at take off, I landed (or was forced to! :D) many times and I didn't notice any drop in FPS
Live to fly, fly to live!

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #8 on: March 11, 2010, 02:50:27 AM »
This didn't make sense, but I went offline and it tested the same for me. I loose about 1/3rd of my frame rate, 28 as I cross the threshold over the a/f and 19 as soon as my wheels touch down. On take off, it recovers more slowly.  :confused:
Easy in-game again.
Since Tour 19 - 2001

Offline SirFrancis

  • Nickel Member
  • ***
  • Posts: 413
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #9 on: March 11, 2010, 03:16:07 AM »
same here. At first I started with a Fokker D.VII .... everything was fine.

The second start was with an Fokker Dr.1 about 30 min after the first start with the D.VII. Frame rate 0, throttle up, I waited couple seconds, suddenly up in the air and frame rate went back to normal. Landing I don´t know...always got shot down.
‘CO2…makes the planet greener’

Offline Gianlupo

  • Platinum Member
  • ******
  • Posts: 5154
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #10 on: March 11, 2010, 05:18:24 AM »
This didn't make sense, but I went offline and it tested the same for me. I loose about 1/3rd of my frame rate, 28 as I cross the threshold over the a/f and 19 as soon as my wheels touch down. On take off, it recovers more slowly.  :confused:

Maybe it's the new airfield, even if it's a bit strange: I landed there (just once, I have to say) but everything looked smooth, I didn't notice a drop in FPS (screen info was off, though, it's just a sensation), so it would appear it happens only at take off, not at landing, at least on my machine. I thought it could be the heavy traffic there was in Arena yesterday, but what you said, Easyscore, ruled this out.

Anyway, as always, I was recording, I don't know if this can help HTC staff, but my .ahf is available if the gents need it.
Live to fly, fly to live!

Offline Easyscor

  • Plutonium Member
  • *******
  • Posts: 10899
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #11 on: March 11, 2010, 10:30:16 AM »
It isn't the plane, well not entirely. Offline in an A-20, you see similar hits, but without the stress of 40+ other players around.
Easy in-game again.
Since Tour 19 - 2001

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #12 on: March 11, 2010, 03:29:46 PM »
Since there are 3 or 4 of these threads, I'll just post it here. Patch 1 fixed the issue completely for me.  :aok
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline SirFrancis

  • Nickel Member
  • ***
  • Posts: 413
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #13 on: March 11, 2010, 03:32:03 PM »
Since there are 3 or 4 of these threads, I'll just post it here. Patch 1 fixed the issue completely for me.  :aok

for me as well  :aok
‘CO2…makes the planet greener’

Offline fuzeman

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8971
Re: Frame Rate 0, only when wheels in contact with ground WW I Arena Only
« Reply #14 on: March 11, 2010, 05:11:34 PM »
Fixed on my system as well, as usual, prompt quality service from HiTech Creations.  :salute
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54