If you find yourself low and slow in the Dora, you have lost the fight already. Only if the skill disparity is largely in your favor you can hope to successfully fight it out. Even an escape is a victory then !
However, do not blame the plane or FM. The Dora was never ment to be flown that way.
It is, IMO, the best piston engined fighter the Luftwaffe had. Why ? Because it adds more potential to already dangerous 190A series. Speed !
The trick is not to Quake it around. Choose your fights carefully, always fight from advantage, never fight at disadvantage. If some of your enemies have problem with that, fine, that's why they probably chose TnB machines anyway. Teach them to respect the dora. Never fight their way. Attack and disengage when it suits you. They will probably hate you for this, but it is their problem.
Early 190As had this luxury. And they did wonderfully. But even they would be dead if caught low and slow.
Only when P 51s arrived it became harder to 190s. No more easy escapes. The Dora switches the balance once again. With Dora, it is again like it was in 1942 - with enough alt and speed you are untouchable.
Turning in horizontal is a big no-no for LW planes since 1939. Maybe even from 1916
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Why do you think you have the roll rate ? With P 47 behind you, just roll out of the way and pick speed. When that brick rolls to match your roll, repeat the process. Your E income is far greater than his and soon you will dzctate the fight. And if the odds are bad, you can run away. If at alt, dive, roll into one direction, pull into blackout, roll once again and you are gone. He can't possibly follow.
Still, with TAS anywhere below 300 mph do not think of entering the fight. 400 TAS is even better. 5k of alt is a minimum energy cushion. Break those rules and you are giving stickpullers a chance they don't deserve.
You say you were with P47 at 5k ? How fast were you. What were you trying to do ? In situation when he is on your six, flatturn is a bad move (zoom climb would be the worst move). Instead, you should have picked up speed and shake him off in high speed series of maneuvers. Then get ouf of sight, climb, and come back and nail him.
[This message has been edited by Glunz (edited 03-28-2001).]