Same here - 2.19.1 did not fix it....I'm gonna make a statement that I cannot really back up in program-ese, but I'm pretty confident that the problem with the multi screen setups stems directly from the "windowed" splash screen.
My reasoning comes from the fact that when the game starts, the splash screen comes on and: the AH mouse cursor appears in the windowed screen and is trapped there (it will not move out of the window, but the original windows mouse cursor appears on the other screens when you try to navigate to them). The Triplehead software does not start up untill after the log on screen, but the AH mouse cursor has already been initialized and set to work within the original winowed screen coordinates, which traps it on the left screen even though Triplehead software has spread the game across all 3 monitors.
I may be full of it, but I am betting pretty strongly that if we could eliminate that windowed startup thing all would be fine, at least for the multi monitor people.
how bout it Pyro, no offense but could we give it a try? I'm more than willing to deal with any firewall problems the same way as before. Or at least tell us how to turn it off so we can give it a try?
TC
edit: there is a switch in the SoftTH.cfg that supposedly addresses this and spreads the mouse coordinates across all 3 screens, but I have tried it a number of times and it makes no difference - the mouse cursor stays where AH thinks it should be.
I haven't downloaded the latest version or the patch yet, but I wanted to add my name to the list of SoftTH users, because while I haven't experienced these issues yet, it's likely I will. Rapier and Mutha are squadmates and like them, I'm a SoftTH user. We've all invested in that extra immersion afforded by triple monitors, so it's safe to say that it's important to us to have this resolved. I currently use SoftTH version 1.08.
I'm no expert, but I think TC's onto something. I've seen discussions in the SoftTH support forums where other folk have experienced this left-screen mouse issue in other games. It might be linked to API hooking--I've seen that term used in relation to this. There are settings in the SoftTH config file that relate to hooking the mouse and scaling its movement. Given that SoftTH users didn't have these issues until 2.19, it's possible that the Windowing feature might be the cause. BTW, here's an example of what the relevant mouse switches look like in the SoftTH config file:
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=1
doScaleWindowRects=1
doScaleClientRects=1
mouseXoffset=auto(That's just an example, not my actual settings...)
The HTC guys are pretty smart, so they probably already know how this works, but I thought I'd just chime in because there may be more SoftTH users out there than first meets the eye, just waiting for the fix. Personally, I'll wait for a new fix to be issued before I download the game again.
FWIW,
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