Author Topic: Seems kinda simple to solve the problem with arena caps  (Read 2733 times)

Offline Guppy35

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #60 on: May 25, 2010, 01:42:04 AM »
9:00 PM:CET is not off peak time, try around 3/4/5PM: GMT and there's 30 max in blue, 160+ in orange on a massive map. Lets say we reverse the situation and have 160+ in blue, with a samller map. Doesn't that sound like more fun to you?

The Few willing to commit to living in Blue?  80th is gonna set up house there.  Sounds like Kermit and his crew are thinking about it too.  had some good fights with them tonight.

Thanks to Wrongway and JUGgler for some fun 1 v 1s as well.
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Offline Kazaa

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #61 on: May 25, 2010, 01:49:58 AM »
It's not my choice to make Guppy, it's Bruv's.

I for think it's a solid idea for the reason I mentioned in previous posts.

Will you have a promotional launch day?
« Last Edit: May 25, 2010, 01:53:24 AM by Kazaa »



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Offline jododger

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #62 on: May 25, 2010, 01:56:16 AM »
If you knew that the folks you like to fly with and against were in Blue, then you go to Blue.  If they commit to Orange, then you go to Orange.  
I think Guppy35 is on to something.  If the people I like to fight are in blue, then i guess ill be spending the next couple weeks in blue with y'all.

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Offline Bruv119

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #63 on: May 25, 2010, 02:02:11 AM »
For us it is a very small time window between  6pm  (when the cap kicks in)  to around 7:30pm.   The numbers in blue are likely to be around 20 to begin with then grow to 100 within the space of an hour or two.

If more people swapped from orange that is usually say 180 /100 at 6pm, Blue would hopefully fill out much quicker.   For us it would definitely mean all squaddies being able to get into the same arena.  I can see where Guppy is coming from and it will help alleviate the whole I can't get in and there is no-one in blue whines.

Blue is never really a guaranteed small map though  :headscratch:

The only problem I can see is we give up what little action we have been waiting all day for just to help solve an issue that we never really experience.  That experience is MMO gameplay.
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Offline 321BAR

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #64 on: May 25, 2010, 06:28:26 AM »
well for once i had the best GV fight in a long time last night in blue... im there to stay if the numbers go up...
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Offline Skuzzy

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #65 on: May 25, 2010, 06:48:13 AM »
I'd commit the 582nd Kokutai only if there's enough in Blue to have a good fight going. Orange is where we go when blue has nobody in it (aka every freaking day)... some blue map rotations in my mind beat orange's but i kinda like killing the Clam Humpers

Blue and Orange have the exact same terrain rotation.
Roy "Skuzzy" Neese
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Offline 321BAR

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #66 on: May 25, 2010, 06:56:39 AM »
really? well then maybe i get in at the wrong times then
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Offline Skuzzy

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #67 on: May 25, 2010, 07:08:10 AM »
We make the effort to keep them staggered so they are not running the same terrain at the same time,  but the list and order is exactly the same for both arenas.
Roy "Skuzzy" Neese
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Offline Kazaa

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #68 on: May 25, 2010, 07:09:54 AM »
Blue and Orange have the exact same terrain rotation.

Well there goes my dream, didn't blue arena use to be small maps?



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Offline Skuzzy

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #69 on: May 25, 2010, 07:12:56 AM »
Well there goes my dream, didn't blue arena use to be small maps?

Never has been.  Both arenas have always used the same exact list of terrains.
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Offline uptown

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #70 on: May 25, 2010, 07:14:25 AM »
We make the effort to keep them staggered so they are not running the same terrain at the same time,  but the list and order is exactly the same for both arenas.
Really? I haven't seen Baltic in Orange for ages. Blue had Baltic last week. I just figured Orange was too populated to have the Baltic map in its' rotation.
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Offline Kazaa

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #71 on: May 25, 2010, 07:30:25 AM »
Skuzzy, is Utarus and Baltic in Orange's map rotation, I can't remember the last time I've ever seen those maps in Orange.



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Offline SunBat

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #72 on: May 25, 2010, 07:31:58 AM »
How about HTC just change the name of the current Orange arena to Blue and the Blue arena to Orange?  Sroblem Polved.

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Offline Skuzzy

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #73 on: May 25, 2010, 07:51:10 AM »
Skuzzy, is Utarus and Baltic in Orange's map rotation, I can't remember the last time I've ever seen those maps in Orange.

Yes.  Both arenas use the same file to get the next terrain to load.  They are identical.

How about HTC just change the name of the current Orange arena to Blue and the Blue arena to Orange?  Sroblem Polved.

We already did that to prove it has nothing to do with the arena.  I have to giggle a bit when I see someone say, "Orange is much better than Blue".  Sort of like saying the oxygen in East Texas is better than the oxygen in West Texas.

It all boils down to what is first in the list.
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Offline Flayed

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Re: Seems kinda simple to solve the problem with arena caps
« Reply #74 on: May 25, 2010, 08:51:20 AM »
 Hmm funny I always thought you Texans breathed Xenon or something......   :P
Bringing peace to the MA's 1 explody thingy at a time! :)

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