Author Topic: CVs, Puffy Ack and Base Taking  (Read 2363 times)

Offline whiteman

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Re: CVs, Puffy Ack and Base Taking
« Reply #15 on: July 08, 2010, 01:00:43 PM »
3 cvs is a bit much, i would have brought in some 24's low to try and sink 1 or 2, or at least soften them up for the next guy.
« Last Edit: July 08, 2010, 01:11:49 PM by whiteman »

Offline Jayhawk

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Re: CVs, Puffy Ack and Base Taking
« Reply #16 on: July 08, 2010, 01:07:38 PM »
I'd say often, when the CV's are that close to a base, the fights are low.  Obviously defenders don't want to get above 3K and most CV uppers don't get far above it, at least not for long.  That just makes bringing in a set of bombers at 8-10k that much easier.  If you come in from the base side, it would be hard someone on the CV to even guess you are bombers until you're in someone's icon range.  If a CV is too close, it can even limit the CV's ability to turn due to the coast.  If there isn't some dedicated fighters running CAP over a CV like that, it's not too hard to get a couple hits on it, if not sink it.

Puffy is pretty unpredictable, I was in a single 234 going 400+ at 15k and didn't see the CV, one blast and I lost an engine.  However a set of 17's at 8.5k going 270 doesn't even get a ping going strait over a CV.  :rolleyes:
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Offline Zoney

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Re: CVs, Puffy Ack and Base Taking
« Reply #17 on: July 08, 2010, 01:48:22 PM »
Taking off from a different base a bit farther away maybe?  I think I was flying in the described area at the time, saw the threes CV groups lined up coming west on the channell.  Was alot of bandits, alot of action and since there seemed to be a big push at the base, maybe a good use of the CV groups.  I saw the CV groups hit, dar taken out, but I did not notice if any were eventually sunk.  

Puffy ack is just a bit too good at targeting in my opinion but I can live with it.  The ability of this ack to target you and stay on you untill you are out of range is just a bit too good, but it's cool because it is the same for everyone.
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Offline Spikes

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Re: CVs, Puffy Ack and Base Taking
« Reply #18 on: July 08, 2010, 01:57:00 PM »
I'd say often, when the CV's are that close to a base, the fights are low.  Obviously defenders don't want to get above 3K and most CV uppers don't get far above it, at least not for long.  That just makes bringing in a set of bombers at 8-10k that much easier.  If you come in from the base side, it would be hard someone on the CV to even guess you are bombers until you're in someone's icon range.  If a CV is too close, it can even limit the CV's ability to turn due to the coast.  If there isn't some dedicated fighters running CAP over a CV like that, it's not too hard to get a couple hits on it, if not sink it.

Puffy is pretty unpredictable, I was in a single 234 going 400+ at 15k and didn't see the CV, one blast and I lost an engine.  However a set of 17's at 8.5k going 270 doesn't even get a ping going strait over a CV.  :rolleyes:
However the attackers have the awesome advantage of climbing out anywhere within 5 miles of their CV in relative safety because no one wants to get waxed by auto puffy.

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Offline TheRapier

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Re: CVs, Puffy Ack and Base Taking
« Reply #19 on: July 08, 2010, 01:59:59 PM »
Taking off from a farther base slows the rate of replenishment of friendly fighters. Eventually the bad guys get the advantage and totally shellack the base and it falls.

In the fight we were in, the closest friendly base was 2 sectors away. The base fell because defenders couldn't get back into fight fast enough or survive long enough to make a good defense. It wouldn't be a big deal if it were humans organizing and coming up with overwhelming force. Its the fact that its robo-gunners mindlessly lobbing shells into a space. With 3 there, even the random rate of hits resulted in most of the defenders being toast.

Successful base defense depends on a triangle of numbers, skill, aircraft quality. Have all three, success is assured. With 2 of the three you can be successful at least part of the time. One of the three and you are losing.

We could let the robots completely play the game but they don't enjoy it as much :). Come to think of it, they don't pay for the experience either :).
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Offline waystin2

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Re: CVs, Puffy Ack and Base Taking
« Reply #20 on: July 08, 2010, 02:36:52 PM »
Pure and simple the CV's are still allowed much to close to shore.  Please address this HTC. :pray
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Offline AAJagerX

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Re: CVs, Puffy Ack and Base Taking
« Reply #21 on: July 08, 2010, 03:25:37 PM »
Why not add a new border around coastal areas that is out say, 10 nm.  There could be a blue (or any color) line showing the minimum distance from shore a cv can get.  10 nm would be sufficient IMO. 

That being said, I really don't mind the way it is now. 
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Offline groundfeeder

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Re: CVs, Puffy Ack and Base Taking
« Reply #22 on: July 08, 2010, 03:33:52 PM »
Pure and simple the CV's are still allowed much to close to shore.  Please address this HTC. :pray

I rarley if ever get hit by the puffy ack, If i do get shot down, it is by someone in the 5 inch guns. besides the puffy ack dosent fire to you get to a certain altitude. (cant rememeber exactly what alt).

Leave the cv's as they are, cant take every bit of fun out of the game.....it will be NOTHING more than the DA.

Offline Lusche

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Re: CVs, Puffy Ack and Base Taking
« Reply #23 on: July 08, 2010, 03:37:01 PM »
Why not add a new border around coastal areas that is out say, 10 nm.  There could be a blue (or any color) line showing the minimum distance from shore a cv can get.  10 nm would be sufficient IMO. 

Couldn't that make CV's on a few of our current maps very difficult to employ?
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Offline crazyivan

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Re: CVs, Puffy Ack and Base Taking
« Reply #24 on: July 08, 2010, 04:06:59 PM »
Couldn't that make CV's on a few of our current maps very difficult to employ?
I hit way point touches land, all the time but I dont zoom in all the time either. Can be a pain trying to fly and turn the CV at the same time. Most people drive CVs straight up to base and get them killed also. Can we make it where the LVTS have to swim 2 hrs. to make it to shore too?(sarcasm). :rolleyes:  Personally I don't fly straight at a CV above 3k and below 10k and not think I'm gonna be shot at. Like the buff boys have said it's easy enough to kill a CV. Can we do away with Lancstukas, I really hate them ? :D
« Last Edit: July 08, 2010, 04:14:33 PM by crazyivan »
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Offline waystin2

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Re: CVs, Puffy Ack and Base Taking
« Reply #25 on: July 08, 2010, 04:10:59 PM »
I rarley if ever get hit by the puffy ack, If i do get shot down, it is by someone in the 5 inch guns. besides the puffy ack dosent fire to you get to a certain altitude. (cant rememeber exactly what alt).

Leave the cv's as they are, cant take every bit of fun out of the game.....it will be NOTHING more than the DA.

Every bit of the fun?  You got to be kidding me.  I am not advocating a fighter only zone free of ack, I am asking that CV's stand off to a more realistic distance.  They never came this close to shore.  Oh wait, they did...when they were docking! :rolleyes:
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Offline groundfeeder

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Re: CVs, Puffy Ack and Base Taking
« Reply #26 on: July 08, 2010, 04:27:20 PM »
Every bit of the fun?  You got to be kidding me.  I am not advocating a fighter only zone free of ack, I am asking that CV's stand off to a more realistic distance.  They never came this close to shore.  Oh wait, they did...when they were docking! :rolleyes:

Realistic, as i have learned in here, is not part of AH2. It is about the promotion of combat.
Scenario 1:  Cv at "realistic" distance. Upper from cv flashes extended dar. uppers come and kill cv. No more realistic combat
Scenario 2:  Group ups from cv. Uppers from base see where it has upped from due to extended dar. Uppers kill CV. no more realistic combat
Scenario 3:  Furball ensues between cv and base and cv'rs never GET to base. CV destroyed.
Scenario 4:  I up from cv......ahhh screw it to much bs ill go somewhere else

Offline AWwrgwy

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Re: CVs, Puffy Ack and Base Taking
« Reply #27 on: July 08, 2010, 05:35:51 PM »
Ahhh haaa. 

Another lightbulb.

Uncharted reefs and shoals.  Randomly placed along the coast.

You can come unrealistically close to shore... sometimes.

Sink your own CV.

 :neener:


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Offline RTHolmes

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Re: CVs, Puffy Ack and Base Taking
« Reply #28 on: July 08, 2010, 05:37:52 PM »
nice :aok
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Offline TheRapier

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Re: CVs, Puffy Ack and Base Taking
« Reply #29 on: July 08, 2010, 08:00:26 PM »
I like wrongway's idea but it does require coading and testing which introduce cost. That is of course up to HTC to decide what works for them.

What would seem reasonable and low cost (read use existing coad) is:

1. Limiting the distance that the CV group can approach the shore. Currently the CVs don't go on shore so they must know where land is. This would just extend the "land" area.
2. Introducing a delay in response time for the puffy ack, when enemy plane breaks into the "sphere of death" based on distance from the CV. This simulates the time to aim, fire, and transit time for the shells. At most rudimentary it can be a single delay figure.
3. It would be great if the accuracy of the ack degrades at greater distances, but that might introduce complexity.
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