Author Topic: Cap'n'boot - refined version  (Read 6376 times)

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Cap'n'boot - refined version
« Reply #15 on: July 08, 2010, 05:54:10 PM »
I'm sure no one will mind having to relog in the middle of a good fight.  

That's why I put the emphasis on regular, scheduled (=automatic, not by Skuzzy :D) and lot of warning messages, starting 30mins before "shutdown".

After some time, people would get used to it... at least, I would hope so  ;)

Now I'm just waiting for HiTech to show up and shoot it all down with a single, humiliating logical jab...  :uhoh

Steam: DrKalv
E:D Snailman

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Cap'n'boot - refined version
« Reply #16 on: July 08, 2010, 05:59:11 PM »
of course individual players arent going to be booted twice a day, but there will be 2 times a day when everyone logged in gets booted.

getting booted is bad, with or without warning. when it happens for server resets with 15min warning it creates a 20min+ period when the action dies. and further time for the fights to start back up, assuming they are furballs. considerably longer for more strategic gameplay. every time this happens and I log back in, half of my squaddies have disappeared. immersion / suspension of reality falls apart too. makes the player feel like they are being manipulated rather than in control of their gameplay. disrupts the long term gameplay too, not a problem for the furballing quake-players, not great for those who want a deeper WWII combat experience.

I do see a way to get rid of dynamic caps, use fixed caps. if anyone is going to post "its been discussed a hundred times before and it wont work" dont bother, you havent understood the problem properly. there is no ideal solution, if there was it would have been implemented already. there are different solutions and each has its own pros/cons.
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Cap'n'boot - refined version
« Reply #17 on: July 08, 2010, 06:03:07 PM »
of course individual players arent going to be booted twice a day, but there will be 2 times a day when everyone logged in gets booted.

getting booted is bad, with or without warning. when it happens for server resets with 15min warning it creates a 20min+ period when the action dies. s.


In my opinion,  20min period is much better than 2 hours at very low numbers due to kicked in caps, while players in LWO(or LWPink) are just sitting in tower reserving their spot in that arena ;)

YMMV
Steam: DrKalv
E:D Snailman

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Cap'n'boot - refined version
« Reply #18 on: July 08, 2010, 06:16:24 PM »
sure, like I said it helps the players who log in during the day or early evening euro time, assuming that the timing is done properly. still leaves the same problems for the rest of the time.

what I really dont understand is why the experiment with fixed caps after the WWI arena, which as far as I can tell was very successful, was cancelled. overall numbers were up, gameplay was no worse than before and judging by the lack of complaints on the forum, the players were happy. the dynamic caps were re-introduced, overall player numbers went down and the forum was filled with complaints again.  :headscratch:
« Last Edit: July 08, 2010, 06:18:23 PM by RTHolmes »
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7000
Re: Cap'n'boot - refined version
« Reply #19 on: July 08, 2010, 06:35:21 PM »
I was able to play with 250-300 at my prime time. Now I'm not anymore, just because of the caps. We still have 250 players online, but they are forced into two arenas of ~120 each. And this is exactly what sucks. US player can still play at those numbers. We European guys can't, only because of caps. We have to play at 60-150, so that at prime time there are two 300 player arenas instead of one 600 player arena. WE are paying the price.

Couldn't agree more.

And I like your idea also.  I think it deals with the problems better on an overall scale than the current system.  I think the countdown would be good if it gave notice times of: 1hr, 30 min, 15min,10min,5,4,3,2,1.  Plenty of time to get that last sortie in.

Offline lyric1

  • Skinner Team
  • Plutonium Member
  • *******
  • Posts: 10633
Re: Cap'n'boot - refined version
« Reply #20 on: July 08, 2010, 06:41:18 PM »
Couldn't agree more.

And I like your idea also.  I think it deals with the problems better on an overall scale than the current system.  I think the countdown would be good if it gave notice times of: 1hr, 30 min, 15min,10min,5,4,3,2,1.  Plenty of time to get that last sortie in.
In particular the guy who is in on a long buff run.

Offline Plazus

  • Gold Member
  • *****
  • Posts: 2868
Re: Cap'n'boot - refined version
« Reply #21 on: July 09, 2010, 12:20:43 AM »
Players who are inactive for longer than 20 minutes should get booted out of the arena. This might help reduce the number of people just sitting in the tower for several hours having a spot reserved for them later.
Plazus
80th FS "Headhunters"

Axis vs Allies

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Cap'n'boot - refined version
« Reply #22 on: July 09, 2010, 02:44:38 AM »
^ +1
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7000
Re: Cap'n'boot - refined version
« Reply #23 on: July 09, 2010, 07:35:39 AM »
Players who are inactive for longer than 20 minutes should get booted out of the arena. This might help reduce the number of people just sitting in the tower for several hours having a spot reserved for them later.

20 min? Wayyyyy too short.  1 hour though?  Now you're talkin.

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Cap'n'boot - refined version
« Reply #24 on: July 09, 2010, 07:43:51 AM »
if 20min afk is way too short then you need to invest in some of this



:D
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Cap'n'boot - refined version
« Reply #25 on: July 09, 2010, 07:46:04 AM »
if 20min afk is way too short then you need to invest in some of this

Or this



under your desk  :uhoh
Steam: DrKalv
E:D Snailman

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Cap'n'boot - refined version
« Reply #26 on: July 09, 2010, 07:56:25 AM »
:eek: :lol
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline HawkerMKII

  • Silver Member
  • ****
  • Posts: 1133
Re: Cap'n'boot - refined version
« Reply #27 on: July 09, 2010, 07:57:52 AM »

Or This

« Last Edit: July 09, 2010, 08:02:13 AM by HawkerMKII »
8th of November 1965, 173RD Airborne <S>

Offline olds442

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2239
Re: Cap'n'boot - refined version
« Reply #28 on: July 09, 2010, 08:50:25 AM »
+100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 :aok
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Re: Cap'n'boot - refined version
« Reply #29 on: July 09, 2010, 10:31:25 AM »
You guys are missing the point.

This subject has come up before.
I have yet to see HT look on it with any favor whatsoever.
Plus your asking HT to make a game change where they are going to kick off paying customers.

From HTC's viewpoint, they really don't care if someone sits in the tower all day long, they've paid for the privilege.