The case for side switching has always been stated as necessary to help balance the sides for game play. Today’s rules of one hour before being able to switch back , as opposed to the original rules with a duration that involved days, not hours, doesn’t appear to me to have helped improve game balance.
I’ve been playing AH for a long time now and I can’t really say that I see any improvement in side balancing as a result of the shorter time restrictions on side switching. I also have become aware of situations where one minute I’m in a dog fight with an opponent for a heavily contested base and next thing I know that opponent is now on my side, in our squad mission headed toward the field he was just defending and low and behold, surprise, surprise, we get jumped , we being the 113th Lucky Strikes means we are all in heavy P38L’s and he’s the only P51D winging with us. Even though we took a roundabout route and are at 22K. Makes one wonder when reviewing the film he is seen heading for the deck and away from the fight, not engaging any bandits.
I’ve heard other stories about a spy being among us. We took some losses but we managed to get in on target and take down the fighter hangers anyway. I understand that spies existed during WWII but they were put in place and remained in place for long periods of time. I think the one hour limit needs to be examined. I’m on a squad that does not change sides. It is seldom that Knights have a numbers advantage so there is no reason that we would change sides. Because I do check numbers once in the arena it is seldom that I’ve seen balanced sides. So the original purpose for side switching (to balance sides) as far as I can see, doesn’t work.
People Should be allowed to change sides , but I’d like to see the original side switching rules applies.