Author Topic: How F3 can improve shooting  (Read 9108 times)

Offline lyric1

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Re: How F3 can improve shooting
« Reply #45 on: December 20, 2010, 11:37:16 AM »
:lol  There is a reason you are arguing for it to stay on.  Not only you use the easy mode, you are probably depended on it.  I rarely go after GVs, but when I do, I am in an IL2 in F3 mode strafing them.  Its is so match easier to aim and see them.  You know, like in real life where my tail gunner would be helping me aim at the GV  :rofl

No film though, so just ignore me  :lol
Where to start with this :headscratch: I have already answered as to how I bomb GV's no F3 mode to do it. I can't shoot in F3 mode so I don't do it. I have agreed with you to get rid of F3 mode in the DA lake arena. I have said in this thread or the other on this topic I agree with no shooting or bombing in F3 mode.

So what is your point now? I guess you are saying I am not being truthful about what & how I do what I do? Oh well your wrong & nothing will convince you otherwise.

It is a little strange you want F3 mode gone in the MA & yet you use it yourself to shoot tanks. More luck to you I know I can't do that. Well I hope you get what you want & start learning to shoot from the IL-2 pilots seat.

Offline Vinkman

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Re: How F3 can improve shooting
« Reply #46 on: December 20, 2010, 11:42:29 AM »
No
(in my own words again) that wouldnt be the same as haveing multiple points of views at the same time.


like i said, any plane with more than 1 pilot or gunners deserves f3 mode, because those other pilots/gunners would be constantly looking around. watching out for aircraft and gvs' alike.

changing from the cocpit to a gun postion THEN looking around wouldnt be the same, cus you still have a limited 1 person point of view nomatter what part of the plane your in.

example: your in a b17. your in the ball turret. scanning for gvs. when suddenly you get bounced by an 109 and get shot down.

YOU didnt see the 109 above you, because YOU are the only one in the bomber, and you were in the ball turret, where you only had a limited 1 person point of view of the bottom of the plane, and some of the sides.

but in reality. you would of have the top gunners. and the side gunners,(every gunner actually) scanning the skies and ground. the top gunner would of seen the 109 and alerted you.

the only way to actually fully replicate that would be to load up the bomber with how many players there was gunners in that aircraft. but i dout 7 ppl wanna load up in a b25 and do milk runs all day. so f3 mode is still the best way to replicate full line of sight on all sides.


How lazy are you? It takes 1 second to move from turret to turret. Are you saying you don't have three seconds with which to you can check for incoming Bandits, by jumping to rear and top positions? That's the reason we need F3 mode? Seems like a big coruption of the game principles for nothing.  :salute

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Offline Tilt

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Re: How F3 can improve shooting
« Reply #47 on: December 20, 2010, 11:49:40 AM »
I do not agree with having F3 enabled for anything except large level bombers.....

Indeed when level/attack bombers are set to "attack" I believe that  F3, F6 and formations should be disabled

(equally when level formation bombers are chosen I believe bombs should only be released from F6)

It quite clear that that F3 gives a level of SA in many small bombers that would just not have been available to the pilot. The idea that F3 is equal to pilot plus crew is a misnomer it is infact far better than pilot plus crew. (particularly under the nose)

As a compromise I would think it justifiable to be able to configure the "look back" hat view to be the "home" view of the rear gunner and then deny F3 to such ac as I mention above.

The views posted above are neat but I have found them almost impossible to achieve with TIR. Indeed in many ways they seem to be views that would be denied any pilot in RL.
« Last Edit: December 20, 2010, 11:57:48 AM by Tilt »
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Offline Vinkman

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Re: How F3 can improve shooting
« Reply #48 on: December 20, 2010, 11:50:24 AM »
just a quick question, how many years have we ALL had access to use F3 mode?  all of us have had access, it's there to use or not use, now why all of a sudden is this a big deal, after all these years, 2 threads on this subject first one was because he got owned by a IL2, big deal it happens to alot of people ( me included) but i learned how to deal with IL2's, i don't understand why after all this time F3 is all of a sudden a bigdeal  :rolleyes:

I've only been playing for a year and a half, and I had no idea an Il-2 or anything else had F3 mode enabled in the MA during flight. I don;t think many who fly Il-2 knew you could fly and shoot it that way. I think a lot of people found out from this thread.

Now that they know, they don't like it.  
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Offline Changeup

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Re: How F3 can improve shooting
« Reply #49 on: December 20, 2010, 12:10:40 PM »
I've only been playing for a year and a half, and I had no idea an Il-2 or anything else had F3 mode enabled in the MA during flight. I don;t think many who fly Il-2 knew you could fly and shoot it that way. I think a lot of people found out from this thread.

Now that they know, they don't like it.  
I can think of two IL2 drivers that do use it.  You can tell by the shots they take.  Btw, when I drive it I use it too!  It's a significant advantage.  It won't bother me one bit to get rid of it
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Offline lyric1

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Re: How F3 can improve shooting
« Reply #50 on: December 20, 2010, 12:11:02 PM »


As a compromise I would think it justifiable to be able to configure the "look back" hat view to be the "home" view of the rear gunner and then deny F3 to such ac as I mention above.

This is interesting.

Offline dedalos

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Re: How F3 can improve shooting
« Reply #51 on: December 20, 2010, 12:13:35 PM »
just a quick question, how many years have we ALL had access to use F3 mode?  all of us have had access, it's there to use or not use, now why all of a sudden is this a big deal, after all these years, 2 threads on this subject first one was because he got owned by a IL2, big deal it happens to alot of people ( me included) but i learned how to deal with IL2's, i don't understand why after all this time F3 is all of a sudden a bigdeal  :rolleyes:

Three reasons:

1) The DA was not always like that
2) Someone mentioned it and people responded
3) HT asked for a film and therefore the 2nd thread
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Offline SunBat

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Re: How F3 can improve shooting
« Reply #52 on: December 20, 2010, 12:23:54 PM »
Oh for crying out loud ppl, let ghi have F3, at least he ups at that capped base so you have something to shoot at.  I mean how many ppl here get in a good ole fashion 1v1 with an IL-2?  I would venture to say never or very rarely, and if you ever do, how often is them being able to use F3 actually tangibly helping them?  The problem here is that you don’t like missing your shot, zooming by at 400mph, and then catching cartoon lead in the trunk of your pickmobile.   Boo-freakin-hoo. 
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Offline E25280

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Re: How F3 can improve shooting
« Reply #53 on: December 20, 2010, 07:53:48 PM »
Oh for crying out loud ppl, let ghi have F3, at least he ups at that capped base so you have something to shoot at.  I mean how many ppl here get in a good ole fashion 1v1 with an IL-2?  I would venture to say never or very rarely, and if you ever do, how often is them being able to use F3 actually tangibly helping them?  The problem here is that you don’t like missing your shot, zooming by at 400mph, and then catching cartoon lead in the trunk of your pickmobile.   Boo-freakin-hoo. 
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Offline REVRAND

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Re: How F3 can improve shooting
« Reply #54 on: December 20, 2010, 08:49:26 PM »
I am in the DA a good bit and have yet to see many of these people who are posting in the DA.........F3 is just about as useful as turning off tracers so you can HO more efficiently, A BIG WASTE OF TIME.......Joach gets a shot like that MAYBE 10% of the time. The other 90% I am making S'mores on his flaming tail section! :devil

Eliminating F3 will accomplish very little. Flying in F3 may end up hurting your ACM more than helping when going from DA to MA.....seems this subject has gotten more conversation than its worth on a "shot that took me 5 MONTHS to get".....enuff said. :banana: :banana: :banana:


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Offline JOACH1M

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Re: How F3 can improve shooting
« Reply #55 on: December 20, 2010, 08:59:40 PM »
I am in the DA a good bit and have yet to see many of these people who are posting in the DA.........F3 is just about as useful as turning off tracers so you can HO more efficiently, A BIG WASTE OF TIME.......Joach gets a shot like that MAYBE 10% of the time. The other 90% I am making S'mores on his flaming tail section! :devil

Eliminating F3 will accomplish very little. Flying in F3 may end up hurting your ACM more than helping when going from DA to MA.....seems this subject has gotten more conversation than its worth on a "shot that took me 5 MONTHS to get".....enuff said. :banana: :banana: :banana:


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Offline uptown

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Re: How F3 can improve shooting
« Reply #56 on: December 20, 2010, 09:00:16 PM »
SunBat does have a point.
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Offline Slash27

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Re: How F3 can improve shooting
« Reply #57 on: December 20, 2010, 10:34:44 PM »
SunBat does have a point.
Yep, but I'll never publicly agree with him.

Offline DREDIOCK

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Re: How F3 can improve shooting
« Reply #58 on: December 20, 2010, 10:51:02 PM »
I do not agree with having F3 enabled for anything except large level bombers.....


As a compromise I would think it justifiable to be able to configure the "look back" hat view to be the "home" view of the rear gunner and then deny F3 to such ac as I mention above.



I dont even think F3 should even be enabled for that. Reason being is you just gave the near perfect solution to the view problem
Currently from the pilots position you cant see much past the 3&9 oclock views. The solution.Simply set the other views to be external but only from the position that your in. Bombadiers position should never have an external view. period.
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Offline Melvin

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Re: How F3 can improve shooting
« Reply #59 on: December 20, 2010, 11:11:21 PM »
If an aircraft is allowed formations, it should be allowed F3.

This allows the global view that 3 flight crews might have.

No weapons should be enabled while in F3. (Of the user. That's to say that a gunner could shoot, as long as He/She isn't in F3.)

My $.02

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