I'm listening. The 1943 medium bomber scenario is a worthy scenario of its own. I'd like to see if we can make it work with the heavies for one scenario.
The goals are to try to generate something a little more strategic in AvA than just furballing.
Give bomber pilots a reason to come in and give them an objective, something to do.
Take the focus away from base capture and give it it's own AvA twist.
Bring the furballs into something more historically realistic, dogfights between escorts and defenders.
The Alt cap can certainly be raised or removed. It was just an idea to keep things reasonable so that players wouldn't have to spend too much time climbing before getting into a fight.
Likewise the fuel restrictions. They were there for one, to limit the Luftwaffe to give the allies a better chance to get over the channel and two, to simulate the P-51D's longer range, but we really don't have a map that contains the British coast and Germany.
It's always about trying to find a balance between game playability and historical simulation.
give the LW guys Ju88s and 190F8s to try and fly some of those hit and run raids on the English coast that drew so many RAF resources in an effort to stop
That is also a worthwhile idea. What I was trying to do was keep it an attack and defend scenario just to keep it simple and make the objectives easier to track.
So if we eliminate the alt cap and the fuel restrictions, set the target towns a little further in, maybe also enable the Luftwaffe a bit further in would that be better?
Also, the AvA normally uses manual calibration. Would auto calibration be a bigger draw?
Are the objectives even reasonable?
Granted, I'm not a bomber pilot but my offline testing seems to indicate that the town buildings are too spread out for carpet bombing to be particularly effective.
With a 3 ship formation dropping my whole load with a delay of .75 or 1.0 only netted me a few buildings.
I did a little better with precision bombing. Unopposed and using auto calibration and dropping from 8-9k with a salvo of 2 and delay of .5, by steering from the bombsite to target clusters of buildings, I was able to destroy a dozen.
75% town down would be about 69 buildings. Too hard? Too easy?
Is restricting the heavy load out to 250lb bombs a good idea?
Keep the suggestions coming, they help a lot.