10 perks for the XVI sounds ok which means say, 15 to 20 perks for the D pony.
Bit of nationalism showing RT?
You can put that away, don't worry, I'm still an Anglophile, even if I think the Spit16 ought to be perked.
Why in the world would you perk the P-51D in the C-Hog range? And honestly, why in the world would you perk a plane than that
90% of the plane set can out turn easily, and most LW monsters can out-accelerate and out-climb, at a
higher price than the SpitXVI, whose weaknesses or lack thereof have been discussed to death? Can you offer a reasonable explanation, other than everyone and his dog likes to fly the P-51D?
how many perks would you make the LA7 and N1K under this new noobs dont get to fly competitive late war rides scheme?
The La7 should be *lightly* perked for roughly the same reason the SpitXVI should...it's
combination of speed and maneuverability means it holds all the cards against way too many rides. It is never about one single trait, but how the overall performance stacks up against the rest of the set in a dogfight. If it still went 380 on the deck but turned like a Dora, I would not be in favor of perkage. IMO, it should be perked more lightly than the SpitXVI because it nowhere near as easy to fly and has a miniscule fuel load.
The N1K should not be perked at all. While it has a great punch and is a good turner, at 325mph on the deck it quite slow by LW standards. It rolls like a pig also and its climb rate is far from outstanding by LW standards.