Author Topic: WW2 online  (Read 1548 times)

Offline Reschke

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Re: WW2 online
« Reply #30 on: May 30, 2011, 01:10:05 PM »
I enjoyed the ground aspect when the beta was released oh wait when it was released from the beta testing that I was part of. I tried it out a few years ago and the helicopter...wait Bf-110 was still a hard sucker to get off the ground without going into a flat spin by chopping back on one throttle.
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Reschke from March 2001 till tour 146
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Offline Meatwad

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Re: WW2 online
« Reply #31 on: May 30, 2011, 03:02:10 PM »
For me the game was fun until AO's were in control by the armchair generals. Instead of just going to a town to capture it, you had to create an AO for it and then go. Ruined the game for me it did
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Offline 68ZooM

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Re: WW2 online
« Reply #32 on: May 30, 2011, 03:10:42 PM »
i still play it, it took me forever to gain rank to use everything, but the ground game was and is the best part, they do need to kill off HC they do no good, what always pissed me off is we would have a great town battle going then were told to retreat to help some other town, arm chair generals have no place in a game where everyone pays the same to play.
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Was me, I bumped a power cord. HiTEch

Offline Reschke

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Re: WW2 online
« Reply #33 on: May 30, 2011, 03:57:38 PM »
i still play it, it took me forever to gain rank to use everything, but the ground game was and is the best part, they do need to kill off HC they do no good, what always pissed me off is we would have a great town battle going then were told to retreat to help some other town, arm chair generals have no place in a game where everyone pays the same to play.


Ahhh but you don't pay the same as them from what I understand. The "Builders Program" is similar to some other games I have seen.

http://www.battlegroundeurope.com/index.php/about-the-game/plans-a-pricing
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Reschke from March 2001 till tour 146
Founder and CO VF-17 Jolly Rogers September 2002 - December 2006
"I'm baaaaccccckkk!"

Offline lambo31

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Re: WW2 online
« Reply #34 on: May 30, 2011, 04:38:48 PM »
For me the game was fun until AO's were in control by the armchair generals. Instead of just going to a town to capture it, you had to create an AO for it and then go. Ruined the game for me it did

same here
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Offline Hoffman

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Re: WW2 online
« Reply #35 on: May 30, 2011, 05:07:05 PM »
My 109 endlessly ground-looping with 5% throttle and the tail-lock engaged turned me off immensely to the game.  The infantry/armor aspect was pretty neat when you could actually find a fight and not spend 20 minutes running/driving only to get sniped by some person hiding beyond your view-distance.  The armament supply was neat and made the vehicles/guns actually worth something and you would try not to get killed.
Except for the anti-tank rifles, I remember one time I was in a smashed up bell-tower with some French Anti-tank Rifle firing straight down onto a Panzer III's engine block... less than 50 ft. away and it did absolutely nothing... worthless.  Aiming grenades is so frustrating as well. Explain to my why, when I've managed to sneak right up to a bloody tank I can't roll a damn grenade down his barrel? There's nothing to tell you where it is going to go, nor does your "soldier" use the proper grenade throwing technique.


I give WWII Online a 5/10.

Offline 68ZooM

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Re: WW2 online
« Reply #36 on: May 30, 2011, 11:45:53 PM »
i use the anti-tank rifle for infantry, two words... Red Mist  :devil  tanks i'll go as a Sapper and blow'em up with charges sneaking up on a tank in a firefight is a rush.
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Offline Tango

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Re: WW2 online
« Reply #37 on: May 31, 2011, 02:29:33 PM »
Last time I was in there the stats showed that more tanks were killed by sappers than enemy tanks AND AT guns. Before the sappers were brought in players worked together with the armor to win the battle.

Pretty much shows the Rats favoring the first person insta-action "Doom" players.
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