Author Topic: New Squad: =LETALITY!=  (Read 5335 times)

Offline Letalis

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New Squad: =LETALITY!=
« on: June 03, 2011, 10:30:37 AM »
As of this posting, I am a squadron of one.  Why?
I believe the best squad is one that is like-minded in its goals.
Building a squad from scratch seems the best way of ensuring success even if it takes several months.

LETALITY Squad Goals:

#1 “Get in, Get Even, Get Out.”

#2 “Win the War.” (This means Base captures)

Membership Requirements:
-Maintain a >1:1 K/D in Air to Air engagements.  A 1:1 K/D is not average, it is an accomplishment. In AH as in real life, the vast majority of pilots are targets for a skilled minority.  Simply keeping a 1:1 puts you in the minority of players.

-Land >25% of your sorties.  The goal of every LETALITY member is to land 100% of the time with multiple kills.  If you can’t manage 25%, you are probably not trying.

*NOTE: If you are brand-new to the game exceptions can be made.  The learning curve in AH can be steep and being part of a squad can decrease the “suck factor” of learning.

-There is no age limit.

-There are no set squad times.

-No Profanity.  It takes more effort to key the mic and swear than it takes to swear without the mic.  This is still a game and it would be great for all if family members can walk by our computers without hearing a string of expletives.

-Treat others with the respect due.

-In short, try to be a gentleman (that kicks excessive amounts of butt).

-Don’t care about score.  LETALITY cares about stats (K/D) and winning the war, not looking good in rank.  Our goal is to have a collective prestige that outweighs a single member achieving superstar status.

-Be open to going to the training arena once in a long while.  From time to time we will attempt to work out standard operating procedures (SOPs) so we can be more efficient and best use individuals according to specialty.  If we royally dork up a mission or find our capture success rate dropping, we will go to the TA to practice for a few minutes in a controlled environment. This might suck from time to time but it is what will separate LETALITY from mob tactics.

Aircraft:
Members don’t have to fly a specific aircraft at any time but officially our fighter will be the F6F.  Why?  First, All-American versatility at its best. Second, ease of use.  The Hellcat is stable with excellent handling throughout the flight envelope. Third, limitations.  The F6F is middle of the pack in most performance categories in the overall AH planeset and thus at a disadvantage against the standard MA opposition of 51s, Spixteens,  La7s, and 109K4s.  Our successes should be dependent on efficient tactics, not an uber ride. The F6F’s poor 6 view is a reminder to every LETALITY SQUAD member not only to check his buddy’s 6 but a reminder that his buddy is doing the same for him.


ROE:

-Fly smart. Survive first, Kill second.  If you are the kind of player that will continue an engagement after bingo to pad your kills per hour, this is not the squad for you.  This is the squad where two will up, perhaps score as little as one kill, both come home and the mission is still considered a marginal success.

-Since the initial cadre will be closest to my original intent for the squad, these individuals can expect full invite privileges.

-Take pride in the fact our mission execution will be above and beyond the community standard.

-Never apologize for killing someone if the kill meets the criteria of LOAC (Law of Armed Conflict) This means you can kill someone on takeoff roll and not apologize.  Right now in Aces High there is an expectation that you will suspend hostilities until they have gained enough altitude to have a reasonable chance of survival (IE killing you).  This thinking makes for a more interesting game, keeps uppers from getting ornery and pads stats but it is not required.  If you are at their base to win the war, win the war.  Vulchees that die and whine are individuals who expect everyone else to yield to their need for immediate gratification. Try to maintain courtesy at all times.  If the attacks go personal, let your squaddies defend you first, then go in yourself.  “Gentleman” does not equate to “punching bag on 200.”         

-Conversely,
Never whine when they make the kill. You took your aircraft to the point in space where he was able to kill you, not him, regardless of how cheap you thought it was.  If you can kill using LOAC criteria, so can they- we can’t have it both ways.

About me:
Active Duty Air Force, married with three children. I dabble in real estate, writing books and flight sims. I have played AH intermittently between deployments and TDYs over the last 4yrs.  Currently finishing a Masters in Military Studies with a concentration in Strategic Airpower through American Military University.

About the Squad Name:
One of the DVs to visit my ROTC detachment was a 3-Star.  He started asking us cadets what set us apart from other professions.  The discussion settled on the power to make life and death decisions.  He then asked us what set us apart from a cop on the street.  I bit and made the case (approaching the question from a philosophical view) that there was no difference.  The Air Force pilot and the police officer both have the power of life and death and wether by bullet or bombs their decisions have no functional difference to the person being killed.  His response (a pragmatic viewpoint) was that it was LETALITY!  The Air Force pilot or missileer can level entire cities.  Same effect, different scope.  I think he hit on the crux of what sets airpower apart, which was cool.  He also had a tendency (animated black man) to leave the H out of “lethality” which also had a cool effect.  This was the inspiration for my Handle/Squad name.

If interested in Joining:
PM.  Or if in-game: Letalis  :salute
NEVER underestimate the power of stupid people in large groups.
-http://despair.com/demotivators.html

“Great spirits have always encountered violent opposition from mediocre minds.” -Einstein

Offline Bear76

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Re: New Squad: =LETALITY!=
« Reply #1 on: June 03, 2011, 01:59:33 PM »
Lost me at the "No Profanity", but good luck with the new squad :salute

Offline Becinhu

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Re: New Squad: =LETALITY!=
« Reply #2 on: June 03, 2011, 02:04:46 PM »
Lost me for not listing your dress code.  I didn't buy the new evening gown and heels for it to hang in my closet.
412th Braunco Mustangs OG
412th FNVG FSO
80th FS "Headhunters" MA

Offline Letalis

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Re: New Squad: =LETALITY!=
« Reply #3 on: June 04, 2011, 02:57:06 AM »
Lost me at the "No Profanity", but good luck with the new squad :salute

Thanks. I think everything will work out fine as long as the AH community's passive-aggressive wannabe cross-dresser segment remains disinterested.  :D 

NEVER underestimate the power of stupid people in large groups.
-http://despair.com/demotivators.html

“Great spirits have always encountered violent opposition from mediocre minds.” -Einstein

Offline Flench

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Re: New Squad: =LETALITY!=
« Reply #4 on: June 04, 2011, 04:50:01 AM »
One man squad ? That's not a squad that's a loner ..
Army of Muppets-"Failure is impossible"-Death before dishonor
         Lead follow or get out of the way  !!

Offline Letalis

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Re: New Squad: =LETALITY!=
« Reply #5 on: June 04, 2011, 05:20:15 AM »
Maybe so, but I would point out that every squad begins with one invite.
NEVER underestimate the power of stupid people in large groups.
-http://despair.com/demotivators.html

“Great spirits have always encountered violent opposition from mediocre minds.” -Einstein

Offline fuzeman

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Re: New Squad: =LETALITY!=
« Reply #6 on: June 04, 2011, 03:13:35 PM »
Maybe so, but I would point out that every squad begins with one invite.

Does not inviter and invitee imply 1+1, therefore 2?
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54

Offline Letalis

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Re: New Squad: =LETALITY!=
« Reply #7 on: June 04, 2011, 04:10:46 PM »
My goodness, had no idea this post would violate so many sensibilities.  :lol
How many one man squads are out there today?  Numerous.  Mostly tongue-in-cheek. How many squads are effectively one member most hours of the day or in a given arena?  Numerous. This is the only one ballsy enough to recruit so the guy has to be put in his place?  He's also picky, what a salamander.  There are reasons behind standards and organization- a couple jabs at size/popularity aren't going to change anything there.  I shouldn't put words in anyone's mouth, so by all means, elaborate if you want, otherwise move along.

A last parting thought: RL friends usually have better things to do than waste time playing computer games.  I get that, but I enjoy it so much more I lost their online presence way back in WB. (Handle was Yipudl)    In the AH community, squads I've flown with were awesome fun but sometimes too big, too disorganized and couldn't talk about anything other than the properties of poop or weed or squad politics.  That got tiring.  Last squad was great as well but too small and apparently disbanded in the last year during my hiatus.  I want a squad that talks fluent tactical comm, flies smart and is a great bunch of guys to boot.  In the meantime I'll take crap from people with nothing better to do.
NEVER underestimate the power of stupid people in large groups.
-http://despair.com/demotivators.html

“Great spirits have always encountered violent opposition from mediocre minds.” -Einstein

Offline 68ZooM

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Re: New Squad: =LETALITY!=
« Reply #8 on: June 04, 2011, 05:42:15 PM »
no disrespect meant here, Have you flown with loose deuce they sound like a squad you would like and fit in well with  they fly with tactics and fly smart, plus there a good group, i;m not saying don't for your own squad but heck fly with them once and see  :salute
UrSelf...Pigs On The Wing...Retired

Was me, I bumped a power cord. HiTEch

Offline ink

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Re: New Squad: =LETALITY!=
« Reply #9 on: June 04, 2011, 05:56:43 PM »
squads like this just promote lame game play.

Offline Letalis

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Re: New Squad: =LETALITY!=
« Reply #10 on: June 04, 2011, 06:03:33 PM »
No offense taken whatsoever Zoom. I have fond memories of getting schooled by =SAVE= in WB back when I hadn't a clue about flying virtual WWII aircraft.  Great squad to be sure, same effect and less work for me.  One slight snag:  From my time with you Swine back in '08 (anyone remember Lafever?) I gained a slight loyalty for Knits.  Add to that the fact the Deuce fly for Rooks and I don't care for killing Pigs... (except Junky...always fun:)  Thanks for the suggestion  :salute
NEVER underestimate the power of stupid people in large groups.
-http://despair.com/demotivators.html

“Great spirits have always encountered violent opposition from mediocre minds.” -Einstein

Offline Letalis

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Re: New Squad: =LETALITY!=
« Reply #11 on: June 04, 2011, 06:10:27 PM »
squads like this just promote lame game play.
INK, I know you to be a master of the 1v1 and your midichlorian count is still ridiculous, but I think you're off here- it depends on your point of view...  Some folks like fast-paced knife fights, others like meticulously planned missions. Just because an engagement starts out organized doesn't mean it won't break into multiple 1v1s.  My 15 bucks dictate having both aspects.
NEVER underestimate the power of stupid people in large groups.
-http://despair.com/demotivators.html

“Great spirits have always encountered violent opposition from mediocre minds.” -Einstein

Offline ink

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Re: New Squad: =LETALITY!=
« Reply #12 on: June 04, 2011, 06:29:39 PM »
INK, I know you to be a master of the 1v1 and your midichlorian count is still ridiculous, but I think you're off here- it depends on your point of view...  Some folks like fast-paced knife fights, others like meticulously planned missions. Just because an engagement starts out organized doesn't mean it won't break into multiple 1v1s.  My 15 bucks dictate having both aspects.

 :rofl

not a starwars fan...thought you were thinly disguising an insult at me.....which I still think you are but whatever.

its lame to have a 51 or 190 or some such plane try to engage you fail on a pass or two and then run like hell.

 I guess my point of view is in a GAME were no one dies why fly like your life depended on it.

I don't mind the idea of flying and fighting "smart" as a matter of fact I have been doing that more now then ever.....but I have seen so much dweeby game play lately that I guess the idea of another squad doing that same type of "tactic" just bugs me.

in ether case,  it really don't matter to me how someone else flies, just how I fly and fight.

I didn't mean any insult in my post, if you took it that way I am sorry, I have zero couth.


Offline Letalis

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Re: New Squad: =LETALITY!=
« Reply #13 on: June 04, 2011, 07:37:38 PM »
No insult there- I remember flying above a 4v1 with you flying a zeke.  You got pinged but dispatched three (F4U, 51 and 190) and the 4th left smoking. I was flying a 38L and had to come down and finish you off just to see who it was.  :devil Not a big starwars fine either but after that fight the comparison seemed apt.  :salute
NEVER underestimate the power of stupid people in large groups.
-http://despair.com/demotivators.html

“Great spirits have always encountered violent opposition from mediocre minds.” -Einstein

Offline StokesAk

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Re: New Squad: =LETALITY!=
« Reply #14 on: June 04, 2011, 08:24:24 PM »
I don't see what all the ruckus is about guys.

He is trying to make a good squad that can double as a base taker squad, which is enjoyable to many people just not me, and a squad that is competent in fighters. Putting up kills and having a good K/D looks the squad and individiual look good.

I would love for people in this game to have skill in taking bases instead of hording up the place and blowing the hell out of every hanger and squirrel possible.

A squad that prides them selves on excellence and skill is good for the game, no matter what their objective is whether it be fighters or rolling bases.

Strokes