Author Topic: self propelled arty now practical?  (Read 3006 times)

Offline B-17

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Re: self propelled arty now practical?
« Reply #30 on: July 09, 2011, 01:25:28 AM »
HTC's already "figured it out", it's called "Land mode" in fleets. The same process could be used for
self-propelled or towed artillery pieces.
(edit = this >>> )  SP artillery and/or towed artillery would be a GREAT and fun way to clean out
spawn campers in tanks, too. )

Didn't HTC take this out with the last version of the game? I've tried, on multiple occasions, to get the Land Mode, and failed.

Offline 321BAR

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Re: self propelled arty now practical?
« Reply #31 on: July 10, 2011, 08:17:05 AM »
Didn't HTC take this out with the last version of the game? I've tried, on multiple occasions, to get the Land Mode, and failed.
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Offline Tilt

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Re: self propelled arty now practical?
« Reply #32 on: July 10, 2011, 12:02:41 PM »
Land mode works for artilery although itsd a bit "automated". Basically knowing where you are on a map you can work out your required range and direction setting. Our clip board tells us where we are very accurately so we may as well use Land mode........ IMO we should have the ability to use land mode with rockets.
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Offline Oddball-CAF

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Re: self propelled arty now practical?
« Reply #33 on: July 10, 2011, 06:17:05 PM »
The "not practical" part of artillery is still the same as it has always been:
Non-LOS shooting.
Using artillery as it was meant to be used, shooting a barrage at something you can't see. You need maps. Accurate maps. Then you need someone to tell you where your rounds are landing so you can adjust.
Figure that out then artillery can be practical.
wrongway

Wrongway, don't we already have such a system in place with naval gunfire from the fleets? (land mode)
Translating that to artillery, be it towed or self-propelled doesn't seem to me like a big deal coding or
game-wise. The ground game's due for some enhancement(s). You could have dedicated spotter type
planes "dialed in" to the artillery guys. The spotter brings his map up, clicks on the "target",
and all the cannon-cocker does is pull the trigger and that's where the round goes.
If the SP's using direct fire, no need for the spotter.

Offline B-17

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Re: self propelled arty now practical?
« Reply #34 on: July 10, 2011, 07:52:43 PM »
ctrl Q and shift Q

Thanks very much, sir.

Offline Skyguns MKII

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Re: self propelled arty now practical?
« Reply #35 on: July 11, 2011, 02:08:53 AM »
Land mode works for artilery although itsd a bit "automated". Basically knowing where you are on a map you can work out your required range and direction setting. Our clip board tells us where we are very accurately so we may as well use Land mode........ IMO we should have the ability to use land mode with rockets.

I find THIS interesting.

Offline 4deck

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Re: self propelled arty now practical?
« Reply #36 on: July 11, 2011, 12:09:31 PM »
+1 :aok
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline Scotty55OEFVet

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Re: self propelled arty now practical?
« Reply #37 on: July 11, 2011, 12:19:16 PM »
The "not practical" part of artillery is still the same as it has always been:

Non-LOS shooting.

Using artillery as it was meant to be used, shooting a barrage at something you can't see. You need maps. Accurate maps. Then you need someone to tell you where your rounds are landing so you can adjust.

Figure that out then artillery can be practical.


wrongway


+1
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Offline Scotty55OEFVet

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Re: self propelled arty now practical?
« Reply #38 on: July 11, 2011, 12:30:09 PM »
Ok, here is my idea for use of Artillery-

It would take perks, Gv of course, to be able to use the Artillery. Maybe have this Artillery only available at Vehicle Bases and say Med Airfields. Lets say that we just average out from the many different calibre's of Artillery of WW2 and use a battery of 6 155mm guns. Now, lets say for 25 Perks you can access the Artillery Battery at said base, and along with a Spotter Jeep use this for GV assaults on town. You choose to blow your perks on this Artillery battery option, and have a limited amount of RPG (Rounds Per Gun) with the option of WP Rounds for TRP and then HE follow up for you fire for effect mission. It would be kinda the same as the W mode on the CV guns before they were changed. So, Lets say you ppick your point on town and fire your WP shells foor a TRP. The Spotter Jeep then relays corrections i.e. drop 200, add 50 etc. after a second salvo of WP that Spotter Jeep confirms is on target, the fire for effect order can be given at which point the Battery fires (can be salvoed I suppose) and Spotter calls out that they are on target or corrects for remaining ammunition.

I like the idea of a "Spotter" such as a jeep with instead of a .50, maybe a telescopic type rangefinder mounted on it. He then coordinates with the FCO back at base.

Maybe the ex Army in me is goin to in depth with this but I like the idea. Thoughts?
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Offline Krusty

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Re: self propelled arty now practical?
« Reply #39 on: July 11, 2011, 12:31:10 PM »
This is interesting but a bit complex.

Not that complex.


Just drive to a spot, hit "O" to deply the balloon. Then you jump to the gun position, but it's 100-200 feet above the ground from your viewpoint. You're in land mod, do you just traverse your guns and fire, walking rounds to the target.

Most ot it's already in-game. The only thing you need is the animation to "deploy" the balloon. Have it so you can't start the engine with balloon deployed and the rest of it's already in-game.


Range, gameplay balance, all of that is built in. No special coding.

Offline guncrasher

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Re: self propelled arty now practical?
« Reply #40 on: July 11, 2011, 12:50:30 PM »
Not that complex.


Just drive to a spot, hit "O" to deply the balloon. Then you jump to the gun position, but it's 100-200 feet above the ground from your viewpoint. You're in land mod, do you just traverse your guns and fire, walking rounds to the target.

Most ot it's already in-game. The only thing you need is the animation to "deploy" the balloon. Have it so you can't start the engine with balloon deployed and the rest of it's already in-game.


Range, gameplay balance, all of that is built in. No special coding.

not "O" that's to open the chute, when you bail.  anyway using a balloon was probably done in ww1 but not ww2.  ww2 needed a spotter, so get a friend to go in a plane and start adjusting fire for you.  no friend to spot fire?  then you better have line of sight to the target.  this could be a fun addition.  scotty has the right idea.

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Offline Skyguns MKII

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Re: self propelled arty now practical?
« Reply #41 on: July 11, 2011, 04:24:47 PM »
Not that complex.


Just drive to a spot, hit "O" to deply the balloon. Then you jump to the gun position, but it's 100-200 feet above the ground from your viewpoint. You're in land mod, do you just traverse your guns and fire, walking rounds to the target.

Most ot it's already in-game. The only thing you need is the animation to "deploy" the balloon. Have it so you can't start the engine with balloon deployed and the rest of it's already in-game.


Range, gameplay balance, all of that is built in. No special coding.

Its the spotting process i find a bit confusing, My idea krusty was have self propelled arty only be able to fire non line of sight by having spotters like jeeps, piper cub, and what not direct there fire and land mode.

Offline Skyguns MKII

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Re: self propelled arty now practical?
« Reply #42 on: July 11, 2011, 04:29:32 PM »
Ok, here is my idea for use of Artillery-

It would take perks, Gv of course, to be able to use the Artillery. Maybe have this Artillery only available at Vehicle Bases and say Med Airfields. Lets say that we just average out from the many different calibre's of Artillery of WW2 and use a battery of 6 155mm guns. Now, lets say for 25 Perks you can access the Artillery Battery at said base, and along with a Spotter Jeep use this for GV assaults on town. You choose to blow your perks on this Artillery battery option, and have a limited amount of RPG (Rounds Per Gun) with the option of WP Rounds for TRP and then HE follow up for you fire for effect mission. It would be kinda the same as the W mode on the CV guns before they were changed. So, Lets say you ppick your point on town and fire your WP shells foor a TRP. The Spotter Jeep then relays corrections i.e. drop 200, add 50 etc. after a second salvo of WP that Spotter Jeep confirms is on target, the fire for effect order can be given at which point the Battery fires (can be salvoed I suppose) and Spotter calls out that they are on target or corrects for remaining ammunition.

I like the idea of a "Spotter" such as a jeep with instead of a .50, maybe a telescopic type rangefinder mounted on it. He then coordinates with the FCO back at base.

Maybe the ex Army in me is goin to in depth with this but I like the idea. Thoughts?

I like your last part about the jeep spotting and cords. However if you think about it we don?t need perks on arty I think do to the fact that only very few bases would be in range if I were to spawn in the hanger and most are soft skinned open top vehicles.

Offline Wiley

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Re: self propelled arty now practical?
« Reply #43 on: July 11, 2011, 05:00:52 PM »
Sounds pretty nifty.  I assume the incoming rounds would be visible in midair like CV rounds?  If so, I think it would be a grand addition.

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Offline Krusty

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Re: self propelled arty now practical?
« Reply #44 on: July 11, 2011, 05:12:38 PM »
not "O" that's to open the chute, when you bail.

What do you toggle bomb bay doors with?

What do you deploy rockets in a PT with?

It only opens a chute if you bail from a plane. In GVs it has no use and would be perfectly suited.

And if you noticed my suggestion already takes into account line of sight. You most likely could NOT shoot line-of-sight if you looked at it from the actual gun barrel. It would hit trees, or hills, or any number of things to stop you from firing line of sight.

By putting your viewpoint up in the balloon basket you can see the target (most likely with a bit of zoom for details) but you're going to have to fire up and over obstacles.


I think anything that makes the firing self contained is a far better idea. What do I mean by that? I mean that it's one object you're controlling. No complex cross-coding of relationships between spotters and incoming rounds. It's all the same single vehicle. No server-controlled AI arty. No separate jeeps driving around spotting rounds. It 1) relies only upon 1 player to actually deploy and fire, 2) is spotted at distances allowing defenders to move in and stop the attacker (and so is not unbalanced or damaging to gameplay) and 3) doesn't rely on any kind of "magic" server code that just makes rounds appear (like puffy ack), which means it can be hunted down and neutralized.