ImaDot had the whole idea neatly expressed. The reason to tie it in with alt and G's is a simple way to make sure wing tip vortices don't happen all the time. Gyrene...They are very much tied in with G's being pulled as well as wing loading. An Extra 300 isn't going to generate them even at 10 G's but an F16 can in a pretty casual turn. Prop fighters generate them all the time but nowhere as easily as a 30,000 lb jet fighter, but then again, when is the last time you saw a p51 pulling 8 G's on a humid day? WW2 fighters are almost never taken to the limits like they were in real combat. In AH, that's what we do. As to the "kewl" factor....that's the whole point of flying in Aces High. The more realism the better. The flight model in AH is one of the best anywhere and except for the tweaks done by the staff to "level the playing field" the flying is pretty darn realistic. I have time in a real Mustang and I can tell you the takeoff and climb, including torque and gyroscopic effects are right on, especially the way the nose bobs up and down from left and right rudder. I can't wait for it to get better. Soon they'll have better spectral highlights. Then, at some point clouds will stop being 2 dimensional sheets. Someday they'll fix the whisky compass that rotates backwards. Ultimately, when computers are powerful enough, the sheep on the ground will turn their heads and follow you as you fly past at 50 ft. I'm a dreamer...And I ain't apologizing.