I've outlined a couple wishlist items before that integrated zones with the old individual strats, and the "mega strat" being tied into the zones for resupply.
That way we could have both, and both would be important for different reasons (i.e. a zone or front you want to bomb to help your team, or an overall bombing effort to harm the enemy production).
I think that would be best, a mix of both.
I'm fairly new here and don't have any experience with the old systems, but I have noticed the lack of strategic activity ... On reflection I think it may be a far reaching aspect of the game and present some challenges that I don't see considered here ...
1 - If strategic damage effects availability of assets ... HOW do players react ? I suspect that a LOT of them would just decide to switch sides and desert rather than play at a disadvantage ???
2 - This would likely encourage MORE mission planning and participation which would detract from the base grabbing and 1 on 1 activity ? I'd like that, but would everyone else?
3 - Right Now the game is like checkers, everyone can learn it and play it fairly easily. HOW MUCH strategy can be added before it turns into CHESS and complexity starts turning people off?