Author Topic: Full railroad system. Could bring possibilities?  (Read 3224 times)

Offline FBCrabby

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Full railroad system. Could bring possibilities?
« on: November 19, 2011, 01:11:40 AM »
What if we took a step back and edited the maps we have now to have a full railroad system that passes near all bases...

Also what if we were able to spawn tanks from said trains depending upon where they are at the time? almost like a cv...

NOT exactly a wish. just a thought?
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Offline LCADolby

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Re: Full railroad system. Could bring possibilities?
« Reply #1 on: November 19, 2011, 01:20:08 AM »
Like the old days with Zone Bases?

I miss the old days. Going NOE getting shot to death by a Doom Train... CHOOO WOOOOOO! BANG CRASH... "Curses"  :joystick:
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Offline TinmanX

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Re: Full railroad system. Could bring possibilities?
« Reply #2 on: November 19, 2011, 02:42:55 AM »
Plenty of potential in this idea.

If a full railroad system were in place again you could implement a whole new supply dynamic to the game.

Limited number of Field Supplies produced in a certain amount of time at Factory, say 600 an hour. They are also generated by the towns attached to airfields but those supplies are for that field alone - 10 an hour.
Supplies leave factory on railroad network and are delivered 50 at a time until the train is empty.
So 12 Airfields within the factory vicinity are receiving 70 Field Supplies per hour.
Once these supplies are at a field, they can be re-distributed to any other friendly field by C47, M3 etc (obviously more than 1 at a time a goon could hold 5 say). If the player is killed carrying the supplies they revert back to the field of origin (for obvious reasons).
Planes and GV's would have a supply cost as would ord, fuel and troops, though I think Fuel would be a minimal cost. So a 5 ENY plane would cost 3 field supplies. A 20 ENY plane would cost 0.5 field supplies (random figures pulled out of the air). The field can only provide the ride if it has the resources.

This is all just off the top of my head, but with a little work this has the potential to reduce the horde, make strat and supply lines important again, make strategy and resource management part of the game, remove the ability to steam-roller base after base.....

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Offline danny37

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Re: Full railroad system. Could bring possibilities?
« Reply #3 on: November 19, 2011, 05:36:33 AM »
bring back the old strat system...add the trains like op stated..and add bridges that can be destroyed as well.
killing trains and bridges were a part of ww2 as much as anything else.but make them part of capturing a base or said strats.
also add plane,gv,bomber factories among other things.
 :cheers:
« Last Edit: November 19, 2011, 05:38:04 AM by danny37 »

Offline Tyrannis

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Re: Full railroad system. Could bring possibilities?
« Reply #4 on: November 19, 2011, 06:03:01 AM »
How about adding a train-yard or something of that nature as a strat?

Offline FBCrabby

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Re: Full railroad system. Could bring possibilities?
« Reply #5 on: November 19, 2011, 06:43:44 AM »
Meh?

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Offline oboe

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Re: Full railroad system. Could bring possibilities?
« Reply #6 on: November 19, 2011, 07:07:21 AM »
I like this idea

I'd also like to see realistic track routes using tunnels and destroyable/rebuildable bridges.   None of the this up and over 45 degree mountainsides.   In moutainous regions track generally follows the river valleys, and uses tunnels to pass through mountains when necessary.


Offline lunatic1

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Re: Full railroad system. Could bring possibilities?
« Reply #7 on: November 19, 2011, 08:13:29 AM »
wow finally somebody with a heck of an idea :rock
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Offline fbEagle

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Re: Full railroad system. Could bring possibilities?
« Reply #8 on: November 19, 2011, 09:49:40 AM »
 :aok
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Offline bortas1

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Re: Full railroad system. Could bring possibilities?
« Reply #9 on: November 19, 2011, 10:51:39 AM »
 :salute attacking rilroads and maybe railyards might consintant to alot of the wing camera movies i have seen. most of those didnt shot back lol. great idea  :aok

Offline IrishOne

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Re: Full railroad system. Could bring possibilities?
« Reply #10 on: November 19, 2011, 12:21:55 PM »
i like it  :aok
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Offline B-17

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Re: Full railroad system. Could bring possibilities?
« Reply #11 on: November 19, 2011, 12:35:00 PM »
:aok +1

Sounds good to me. Can we have trestle bridges, to watch them BURN?!?!?!?!?! :x :x :x

But I like the sounds of this idea. :D

Offline Chilli

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Re: Full railroad system. Could bring possibilities?
« Reply #12 on: November 19, 2011, 12:52:03 PM »
 :aok

Add destructible rail bridges to slow the supply lines and increase base repair times significantly. 


Woooo WOOOOOOOO!!!    :cheers:

Offline Klam

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Re: Full railroad system. Could bring possibilities?
« Reply #13 on: November 19, 2011, 01:21:46 PM »
Some good ideas there.  +1
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Offline AHTbolt

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Re: Full railroad system. Could bring possibilities?
« Reply #14 on: November 19, 2011, 02:04:20 PM »
In the old FA trains supplyed the bases carried tanks and had AA on them. While the tanks in FA were AI if you hit the rails or the engine they would detrain and continue there mission. And FA had 2 types ov bridges, steel girder multi span and stone that were guarded by AI flak and they could be knocked out but also you had defined rivers with steep banks.
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