Some of the way these planes are modeled don't make sense. For example, the spitmk1 rolls nothing like the spitmk16(which btw did not turn very well, less wing surface means your turn rate suffers. the spit14 and the spit16 are backwards in this regard). That doesn't make any sense. The torque of the engine will have an affect on the roll, but unless there were drastic changes to the control surfaces or boosted controls, the fact the spitmk1 rolls like a typhoon is absurd.
Explosive splash damage. If you are D10 off an e a/c and place a solid burst into him and he explodes, there should be a chance you receive explosive splash damage. This would entice a new damage system, for example, engine strikes should have a gradually negative affect on your planes performance, as opposed to getting an oil hit and being able to fly at 110% until you're out of oil. It just doesn't work like that. Particularly with some of the tougher planes that have the R 2800.
Most importantly, I feel this is the most important for the quality of the game. I keep seeing more and more people everyday pushing negative G's in airplanes that just couldn't do that, not without risking serious injury or death to the pilot. A little push down to avoid guns, to get yourself level, that's one thing, but extended, prolonged negative G, rolling and rudder, sometimes with gravity would KILL a pilot. Please add this! Spitfires should be very bad at it, you should risk killing your pilot after a short period. I see people doing this stuff as opposed to performing an ACM in a superior aircraft. Not to mention you can be entirely too violent with the control surfaces in some of these planes. I see sudden 6-G pulls that would be smashing a pilot's head against his own canopy, without even a risk of an intense black out, not to mention a deadly red out. Do you know -why- it was called a red out? Hahahaha.
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