Author Topic: Components of fighter score...  (Read 7913 times)

Offline save

  • Gold Member
  • *****
  • Posts: 2849
Re: Components of fighter score...
« Reply #60 on: November 23, 2011, 04:27:38 AM »
Unfortunately high hit% equals a 4*20mm or 2*20mm 2*30mm + 2*13mm190a8 will have a h*ll getting the same hit % as you will get in a 109.

As for  knife-fighting, so much loved by many pilots, equals in a certain death in a prolonged battle in an A8.
I do not know how many times i have heard Spit16 drivers yells ,
"come back and turnfight, coward" , at the same time they took off with 25% fuel, getting altitude over their own ack cover.


 

My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline dhyran

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1931
      • ~<<~Loose Deuce~>>~
Re: Components of fighter score...
« Reply #61 on: November 23, 2011, 04:36:31 AM »
mtnman nails it pretty good belonging the hit ratio%
A good Hit ratio means also less assits and more trust by you wingman, you finish cons quickly
But there is one score indicator which i still miss at AH, the kill streak.

dhyran  - retired  CO  ~<<~Loose Deuce~>>~        www.loose-deuce.net/

Offline Kovel

  • Copper Member
  • **
  • Posts: 232
Re: Components of fighter score...
« Reply #62 on: November 23, 2011, 05:15:40 AM »
Unfortunately high hit% equals a 4*20mm or 2*20mm 2*30mm + 2*13mm190a8 will have a h*ll getting the same hit % as you will get in a 109.

As for  knife-fighting, so much loved by many pilots, equals in a certain death in a prolonged battle in an A8.
I do not know how many times i have heard Spit16 drivers yells ,
"come back and turnfight, coward" , at the same time they took off with 25% fuel, getting altitude over their own ack cover.


 



+1  :aok
" I personally led the attack to A1" - Pipz

Offline mtnman

  • Gold Member
  • *****
  • Posts: 2438
Re: Components of fighter score...
« Reply #63 on: November 23, 2011, 06:06:20 AM »
mtnman, your post for me is excellent and I agree 100%. Nevertheless, I think that %hit is a "cause indicator" and no an "effect indicator". I think its a mistake mixing up cause and effect indicators altogether.

Following the same rule, you could rank  "% fuel when you get a kill". It means that the more fuel you have when you get a kill, the more control you have over your plane, so you can survive more, land more kills, etc. In this exemple, we are facing again one "cause indicator" with "effects indicators", and you could choose even more "cause indicators"......

For me, scoring "cause indicators" makes no sense.

I wouldn't rank % hit, althought it is very important for the reasons you mentioned.

 :salute

 

Define your examples of cause indicators vs. effect indicators.  If I understand your view, I disagree with it.  I'm just not sure I understand it.

I don't understand how you're considering it anything at all like fuel level either.

I don't think it would be wise to rank anything that's effected by shooting skill, without considering how often you hit the targets targets you're shooting at.
MtnMan

"Those who hammer their guns into plows will plow for those who do not". Thomas Jefferson

Offline Kovel

  • Copper Member
  • **
  • Posts: 232
Re: Components of fighter score...
« Reply #64 on: November 23, 2011, 06:29:04 AM »
Hya mtnman,

As you said:

Cause: You improve %hit

Effect: You improve K/D, K/S and K/T

I agree with that statement but,

Concerning to the ranking, it should only recflect the final results (K/d, K/s.....) and not the tools you use to get the results (% hit)

Concerning the fuel amount I admit it is an exemple taken to an extreme in order to express my thoughts.

The best your %hit is, the best your K/d and K/s could be.

The havier the plane you you are able to control in a fight (full of fuel) , the best k/d and k/s could be.

(I'm trying my best with my english level Sir  :))

 :salute



" I personally led the attack to A1" - Pipz

Offline clerick

  • Silver Member
  • ****
  • Posts: 1742
Re: Components of fighter score...
« Reply #65 on: November 23, 2011, 08:58:25 AM »
I think  K/S is nearly worthless as a stat.  I mostly fly off hours when there are fewer players on and will often up a few sorties in a row and not run into an enemy or have them run away.

Offline Guppy35

  • Radioactive Member
  • *******
  • Posts: 20385
Re: Components of fighter score...
« Reply #66 on: November 23, 2011, 09:10:59 AM »
I think paying attention to score over all is just silly.  I don't, and I still know if I'm having fun or not :)
Dan/CorkyJr
8th FS "Headhunters

Offline Vinkman

  • Gold Member
  • *****
  • Posts: 2884
Re: Fighter Rank Oracle
« Reply #67 on: November 23, 2011, 09:22:32 AM »
Ok, now you can check what difference a change of k/s or any other sub category will make for fighter rank

The AH Fighter Rank Oracle:

(Image removed from quote.)

http://www.mediafire.com/?atjjw33aztz0c8z


A crude spreadsheet based on Tour 141 data. Enter values into the green area and the sheet will give you a rank estimation.  Rank is given for the finished tour!
It may differ a bit  from official AH ranks and will be very much off  for players ranked near the bottom (those with "0" in one or more catgories), as multiple pilots with same rank # can't happen in my version. But it will give you a very good ballpark number for most players. A quick test with Shane's data for tour 141 gave me rank # 179, his actual rank was 180.  

:banana:

I did the exact same calcualtion months ago, and made a spead sheet with formulas from the regression equations so I could predict Rank from score, etc...  Because me squaddie asked me how it was figured. He could never understand why his rank was going up and down.




Funny.  :salute

« Last Edit: November 23, 2011, 11:19:01 AM by Vinkman »
Who is John Galt?

Offline Vinkman

  • Gold Member
  • *****
  • Posts: 2884
Re: Components of fighter score...
« Reply #68 on: November 23, 2011, 09:29:17 AM »
K/D
Rewards players that fly in a more realistic way. Rewards vulchers as well.

K/S
Rewards players that fite in a less friendly enviroment. Rewards vulchers as well.

K/T
Still dont know what it rewards to, but vulchers. Maybe base defenders.....dunno...

%Hit
It punishes the sprayers. Well, In fact. Sprayers with the actual damage model can hit a thing. So they are punished twice. 1 for spraying and second one for not to killing a thing

Points
Rewards the player who spents more hours flying. And reward vulchers.

First conclusion: Vulching action is rewarded in every category. So, you cant say this or that category helps vulchers at ranking.


But: Look at this:

Player A:

1 sortie, 3 kills, 1 landed in 1 hour, %hit= 5

k/d : 3 (100)
k/s : 3 (10)
k/t : 3 (200)
hit: 5% (400)

hypothetical ranking for every category: 100+10+200+400 = 710



Player B

1 sortie, 2 kills, 0 landed in 1 hour, hit= 20%:

k/d : 1 (300)
k/s : 2 (100)
k/t : 2 (300)
hit: 20% (17)

hypothetical ranking for every category: 300+100+300+17 = 717

The numbers are hypothetical, and must be unaccurate, but you can get the idea, both players are ranked nearly the same, althought k/d and k/s indicate a better global flying in the simulator for player A.

Of course, Pilot A could be a vulcher and pilot B could get those 2 kills in a 1 vs 2 fite. But, as I said before, rank will never reflect if you are vulching, or fiting outnumbered.

For me, each factor should be weighted.....

K/D x 4f + K/S x 3f + K/T x 2f + Points...for exemple.

Ranking, anyway, doesnt reflect much as a whole picture.........  


The K/T penalizes players that fly too safe. If you run from everyone and only engage when you have an advantage Then the number of folks you can kill/hour goes way down.
Who is John Galt?

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Fighter Rank Oracle
« Reply #69 on: November 23, 2011, 09:30:23 AM »
I did the exact same calcualtion months ago, and made a spead sheet with formulas from the regression equations so I could predict Rank from score, etc... 

Ah, the elegant way.  Being mathematically challenged, I had to stick to looking up numbers in tables  :lol
Steam: DrKalv
E:D Snailman

Offline Noir

  • Platinum Member
  • ******
  • Posts: 5964
Re: Components of fighter score...
« Reply #70 on: November 23, 2011, 09:34:50 AM »

The K/T penalizes players that fly too safe. If you run from everyone and only engage when you have an advantage Then the number of folks you can kill/hour goes way down.

you have to take the time to travel to the fight into account. Being aggressive to anyone will lead to more deaths for you. Each death costs at least 15mins without a kill.
now posting as SirNuke

Offline Vinkman

  • Gold Member
  • *****
  • Posts: 2884
Re: Fighter Rank Oracle
« Reply #71 on: November 23, 2011, 09:52:02 AM »
Ah, the elegant way.  Being mathematically challenged, I had to stick to looking up numbers in tables  :lol

A lazy man [like Vinkman] will always find the easier way to do something.  ;)

In that way I didn't have to download all the data, just enough points to get a good curve fit.  ;)
Who is John Galt?

Offline Kovel

  • Copper Member
  • **
  • Posts: 232
Re: Components of fighter score...
« Reply #72 on: November 23, 2011, 10:34:25 AM »
you have to take the time to travel to the fight into account. Being aggressive to anyone will lead to more deaths for you. Each death costs at least 15mins without a kill.

VinkMan

 I have to agree. ON THE OTHER WAY, it helps people that get into a big furball near the base and they picks one or two planes which are not paying attention to him, dying, upping again and getting into the furbal again. This is the opposite behavior to the one you described. And for me K/T supports this behaviour. And this behaviour is not better than the one you described, but it is rewarded.

Noir

I can't agree. K/T increases if you kill 3-4 and you die, as you don't have to spend time getting home.

 :salute

« Last Edit: November 23, 2011, 10:36:52 AM by Kovel »
" I personally led the attack to A1" - Pipz

Offline Noir

  • Platinum Member
  • ******
  • Posts: 5964
Re: Components of fighter score...
« Reply #73 on: November 23, 2011, 10:49:56 AM »
getting home usually takes no more than 5mins. I prefer getting 2 kills, getting some alt back, getting another couple kills, rinse and repeat until I'm dead or out of fuel/ammo then rtb.

In any case this it a personal thing, I'm usually doing ok in the K/H department.
now posting as SirNuke

Offline Kovel

  • Copper Member
  • **
  • Posts: 232
Re: Components of fighter score...
« Reply #74 on: November 23, 2011, 10:58:48 AM »
Noir, nothing to say about your preferences or style, of course.

I don't understand why you told that every death cost you 15 minutes, and now you say that getting back cost you 5 minutes.

 :salute
" I personally led the attack to A1" - Pipz