Author Topic: Fi 156 Storch  (Read 6723 times)

Offline Oddball-CAF

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Re: Fi 156 Storch
« Reply #90 on: December 07, 2011, 07:09:15 PM »
It will also be able to deploy smoke grenades as markers

More kowtowing to the GV dweebs. Oh well. I've already got a mission envisioned using the Storches
and their smoke marking grenades.
  First part of mission: six mossies deack an entire airfield; 2nd part, a half dozen storches drop smoke
grenades all over the field to disorient any lifters.
  Third part: hilarious vulchfest ensues

Another....

dropping smoke grenades all over the flight deack of CVs.

Another.... mulitple storches lay smoke all along a line to blind enemy tanks rather than marking
'em, thereby allowing friendly GVs a relatively smooth ingress to a base/field.

Ah, the possibilities are endless. :)

Offline HighTone

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Re: Fi 156 Storch
« Reply #91 on: December 07, 2011, 07:15:52 PM »
Looks good HTC  :rock


I am willing to bet that the GV bomber guys wont be to happy that they cant find there targets to drop on at the big spawn camp...err...GV fight  :old:

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Offline FLS

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Re: Fi 156 Storch
« Reply #92 on: December 07, 2011, 07:41:04 PM »
The Storch has fixed slats and huge flaps on a high aspect ratio wing. It flies like a WW1 fighter. Here's a pilot report.
http://www.airbum.com/pireps/PirepStorch.html
« Last Edit: December 07, 2011, 07:42:38 PM by FLS »

Offline caldera

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Re: Fi 156 Storch
« Reply #93 on: December 07, 2011, 07:49:49 PM »
I'm not sure exactly how to counter those far out in left field estimations of how/why things are going to change... but I'll try:

The Stork is going to be a huge blessing to small squads or small groups of defenders and be of almost no or little use to the "hordes" or massed attacks.  The Stork is going to excel at finding gv's by virtue of an increased visual range and a reduced visual range for ALL other aircraft.  Bombers/dive bombers/IL-2's and Hurricane IID's are going to have it more difficult.  

As for Lancs having an easier go at carpet bombing gv's.....  :headscratch:   Not sure how you arrived at that assumption.  

In case you have not noticed, Wirbys and Ostys do not have much luck shooting down aircraft moving parallel from 1000+ yards out.  If the aircraft keep moving and stay observant, and get a wingman (or observer), there is no reason anything will change.  I see it as getting away from "easy mode" for the aircraft and getting more towards realism.  As far as runway vulching, any wirby within range of the runway to vulch can be seen from "God" mode, so again I'm not sure of your issue.  Also, what is the difference if a Brewster spots an enemy gv and leads allied tanks or planes in, or if it is the Stork?  I'll bet it will have a 40 ENY, since that is the higher currently available so if you ping a Me262 as it dives on by and it eats dirt, then you will earn 8 perk points.  If you ping a 30 ENY gv and it towers, you will earn 1.3 perks.  I'm not sure how or why you are hammering the panic button???    

I am most certainly not panicking.  I just think it's a bad idea and explained why.  Rarely bomb GVs anymore but I could see HurriIIDs having real trouble with this change.  I have a nice system with great graphics and a big screen.  Unless a GV is moving or out in the wide open plain, honest to God - I can't spot them without the icon.  When I had a low end computer, the GVs were like big black dots on my screen at 6k out.  Now they blend in with the landscape unless I have max zoom on.  Even with that, they are hard to spot.  What I mean by the Lancs is, there is no readily apparent reward for buzzing around in a storch like there is engaging an opponent with weapons.  So a guy who usually flys a fighter with 1,000lbers will be inclined to just "spray and pray" with bombs over the area where he thought he saw a tracer go off (now that he can no longer spot them from a reasonable distance).  HTC hasn't specified what the new icon range will be though.  Suppose the icon range from "God mode" is also reduced?  I think GVs will be on runways a lot more often. 

BTW, how often does someone take up a Ju-87 or D3A - unarmed, to spot GVs right now? 
"Then out spake brave Horatius, the Captain of the gate:
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Offline DREDIOCK

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Re: Fi 156 Storch
« Reply #94 on: December 07, 2011, 07:58:07 PM »
Based on the silliness of the whines of those who are against it. It must be a good idea. I'm all for it.


Oh and Oddball. Smoke was used to disorient the enemy so as to better be able to move.
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Offline SmokinLoon

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Re: Fi 156 Storch
« Reply #95 on: December 07, 2011, 08:09:31 PM »
I am most certainly not panicking.  I just think it's a bad idea and explained why.  Rarely bomb GVs anymore but I could see HurriIIDs having real trouble with this change.  I have a nice system with great graphics and a big screen.  Unless a GV is moving or out in the wide open plain, honest to God - I can't spot them without the icon.  When I had a low end computer, the GVs were like big black dots on my screen at 6k out.  Now they blend in with the landscape unless I have max zoom on.  Even with that, they are hard to spot.  What I mean by the Lancs is, there is no readily apparent reward for buzzing around in a storch like there is engaging an opponent with weapons.  So a guy who usually flys a fighter with 1,000lbers will be inclined to just "spray and pray" with bombs over the area where he thought he saw a tracer go off (now that he can no longer spot them from a reasonable distance).  HTC hasn't specified what the new icon range will be though.  Suppose the icon range from "God mode" is also reduced?  I think GVs will be on runways a lot more often. 

BTW, how often does someone take up a Ju-87 or D3A - unarmed, to spot GVs right now? 

I dont think anyone takes up an aircraft unarmed to search for gv's.  Currently, anything can be the "eye in the sky", the new system will add another realm and a new layer of "strategy".  Remember, the Stork has a top speed at about 110 mph at 1000ft, most aircraft have stall horns blaring at that speed, it isnt like it is going to be zingin' around at high speeds, I'll feel right at home as I do in a cesspool 150 or 172.   :D  As far as the Hurricane IID having a harder time, I dont think so one bit.  Currently, I take the Hurri D up far more than the IL-2 (5 to1 ratio probably), for reasons of cockpit visibility, speed, maneuverability, and the ability to padlock the view of the gv once I find it.  Being able to find it visually, fly over it and look out the rear, turn around and dive in without losing sight of the gv is what makes the Hurri D the plane I go to for direct fire vs a tank and not the IL-2. 

As far as the heavy bombers being more apt to carpet bomb gv's, I actually think there will be less of it.  The bombers need icons to get close to. 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline SmokinLoon

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Re: Fi 156 Storch
« Reply #96 on: December 07, 2011, 08:11:33 PM »
I just found some interesting info, as well as some engine sounds, check this page out:



http://www.piteraq.dk/flight/storch.html
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline pervert

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Re: Fi 156 Storch
« Reply #97 on: December 07, 2011, 08:17:38 PM »
Thinly disguised attempt at updating the plane list while in fact its to do yet again with tank gameplay zzzzzzz

p.s has anyone noticed the yaks, and c202s look so awful and dated no one really flys them or is it just me??  :headscratch: why does the tempest still look like a game from 10 years ago and the typhoon doesn't oh yeah its been 10 years...


Offline Melvin

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Re: Fi 156 Storch
« Reply #98 on: December 07, 2011, 08:19:37 PM »
I just found some interesting info, as well as some engine sounds, check this page out:



http://www.piteraq.dk/flight/storch.html

I want this one.

Type:F-0 or P   Year:1942    Engine:As.10P    

Counter insurgency ("Polizei") C-3 with machine guns in side windows and bomb-racks/smoke laying
See Rule #4

Offline B-17

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Re: Fi 156 Storch
« Reply #99 on: December 07, 2011, 08:32:50 PM »
B5N vs storch with gunners in each would be an unique sight to see.  "No! don't get on his six, we need to be at his 12 low!!!"

:rofl

Offline SmokinLoon

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Re: Fi 156 Storch
« Reply #100 on: December 07, 2011, 08:59:42 PM »
I want this one.

Type:F-0 or P   Year:1942    Engine:As.10P    

Counter insurgency ("Polizei") C-3 with machine guns in side windows and bomb-racks/smoke laying

So you can pelt the tank with a single .30 cal MG to annoy them to death?   :D  You'd be a mini-Puff the Magic Dragon.   :lol  It be an annoying for him as it would be for someone in a winter parka to get pelted by someone with an airsoft gun.   ANNOYING! 

On a different note, I've only found where the Stork carried only 4 smoke bombs for target marking or for concealment purposes for German troops. 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Megalodon

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Re: Fi 156 Storch
« Reply #101 on: December 07, 2011, 09:15:10 PM »
WWI will be stoked..........WTG HT finally making something of the WWI arena .. will you be bringing Buffs and GV's to WWI as well?
Okay..Add 2 Country's at once, Australia and France next plane update Add ...CAC Boomerang and the Dewoitine D.520

Offline DrBone1

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Re: Fi 156 Storch
« Reply #102 on: December 07, 2011, 09:46:11 PM »
I want my 410 Screenies!!  :bhead  :furious  :joystick:   :bolt:
=The Damned=
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Offline VonMessa

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Re: Fi 156 Storch
« Reply #103 on: December 07, 2011, 11:12:57 PM »
WWI will be stoked..........WTG HT finally making something of the WWI arena .. will you be bringing Buffs and GV's to WWI as well?


 :headscratch:


On another note...

This was one of the planes I considered building before I decided on the Bearhawk.  Specifically because of it's STOL capabilities.
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Offline BaldEagl

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Re: Fi 156 Storch
« Reply #104 on: December 07, 2011, 11:15:54 PM »
I'm excited to see it and it will add a new aspect to the game.

With the reduction in GV icon range from other aircraft the attack fighters may well need this plane around to mark targets and I don't think it's going to be as easily killed as people think, as long as the pilot has good SA and reasonable skill.

I expect the smoke will be the same as the tanks use now and perks will be gained through kills with the rear gun and resupplying GV's.

It should be a lot of fun.  Thanks HT.   :banana:
« Last Edit: December 07, 2011, 11:21:47 PM by BaldEagl »
I edit a lot of my posts.  Get used to it.