Trinity is one of the best maps HTC has. It offers the absolute BEST tank town offered in the MA's, too bad most "tankers" had to the circle jerk at 135 .
Seriously though, Trinity offers it all. What is not to like??? Wide open spaces, easy access fronts and enemy bases, fleets, etc etc.
Just to offer a differing opinion, and why wishes for this map or that are so tricky. I really dislike this map, while GV fights may be good, it is not a very good map for furballers, or at least this particular furballer. IMHO the bases are too far apart and mountains to high and numerous, between the distance of the fields and the mountains pushing players up I just see a lot of people cruising around at 20K. One of my current frustrations with the game is the maps I like to see up and running tend to get steam rolled and reset within in a day or two while maps I really dislike seem to pop up every time I turn around and then linger for a week because they effectively can't be reset (I say seem to because I'm sure it doesn't come up as often as I feel it does, my perspective is likely skewed).
My wish would be that maps get a one week turn in the rotation regardless of how many times they're reset. However I know that this would upset a contingent of the player base because it would mean maps that this player or that dislike would be up longer. For instance I'd love to see Mindanao stay up for longer but a GV fan wouldn't like this because it's devoid (or nearly devoid) of remote GV spawns.
In the end it becomes a very tricky balancing act.