Author Topic: Hangar Down Time after attack  (Read 1214 times)

Offline earl1937

  • Gold Member
  • *****
  • Posts: 2290
Hangar Down Time after attack
« on: January 12, 2012, 10:05:53 AM »
I am sure that this subject has come up many times in the past, but what the heck, lets talk about it again! When attacking bases in AH, I believe the game could be improved by increasing the down time of a hangar which has been destroyed. I would like to point out a couple of things which might be of benefit to us all. The present 15 minute down time limits the capture of a base to 2 types of attacks, i.e., a massive bombing attack followed up immediately with hvy fighter strikes, or a sneak and grab with 3 or 4 players. I think it would help the game to be able to put a little more strategy into the game by increasing the down time to 20 minutes! It would also help the defenders of a base as they would also have to employ more defensive tactics to hold a base from capture. AS it stands now, to attack a large airfield with say 9 bombers, (3 players), at best you can only hit 9 of the 13 critical targets at the large field, which means the bombers have to go out for 3 minutes or so and come back and kill the remaining 4 targets which have to go down. This doesn't include the ords, barracks or radar, or town, which must go "down" before a white flag can be displayed. This narrows down the attack window by 6 minutes, with 9 minutes left before the first hangars were destroyed. To expand this "down" time to 20 minutes would expand the attack time to 14 minutes, which would give the attacking force plenty of time to deack the base, attack and deack the town for capture. Then you could look at the "battle map" (arena map) and plot out how to win the war. As it stands now, which ever country has the most players, usually wins. Not all of time, but most of the time. The defending country or any country for that matter could also look at the map and decide where there weak points were and deploy their forces accordling. I certainly don't have all the answers, but maybe you guys that have been in here a long time, could shed some suggestions on how to improve a already great, great game!!!
Blue Skies and wind at my back and wish that for all!!!

Offline Rino

  • Plutonium Member
  • *******
  • Posts: 8495
Re: Hangar Down Time after attack
« Reply #1 on: January 12, 2012, 10:18:27 AM »
     I'm not sure how increased down time would improve strategy.  All it means is that the horde monkeys have a longer
window to run the goons in.  It would actually simplify attacker's "strategy" eliminating potential defenders.
80th FS Headhunters
PHAN
Proud veteran of the Cola Wars

Offline PFactorDave

  • Platinum Member
  • ******
  • Posts: 4334
Re: Hangar Down Time after attack
« Reply #2 on: January 12, 2012, 10:20:49 AM »
It has been said that Aces High is designed to encourage air combat.  I think it's a hard sell to say that leaving hangars down longer will contribute to that.

1st Lieutenant
FSO Liaison Officer
Rolling Thunder

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6437
Re: Hangar Down Time after attack
« Reply #3 on: January 12, 2012, 10:31:52 AM »
Quote
It would also help the defenders of a base as they would also have to employ more defensive tactics to hold a base from capture.

 :rofl  You want the game to force defensive tactics on the enemy, so your lack of offensive tactics is rewarded by eliminating the opposition's ability to take off?  :rofl


Taking bases should be easier (IMO), but not by eliminating one side from the fight.  Flattening fighter hangars is for eunuchs.  Might as well play offline.
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline earl1937

  • Gold Member
  • *****
  • Posts: 2290
Re: Hangar Down Time after attack
« Reply #4 on: January 12, 2012, 10:54:04 AM »
     I'm not sure how increased down time would improve strategy.  All it means is that the horde monkeys have a longer
window to run the goons in.  It would actually simplify attacker's "strategy" eliminating potential defenders.
I did not say that my suggestion was the perfect answer, but would like to see something changed to increase the interest of ALL players, rather than cater to the "score" hounds and the mundane monopoly of certain players of the same old game every time we play!
Blue Skies and wind at my back and wish that for all!!!

Offline cobia38

  • Silver Member
  • ****
  • Posts: 1258
Re: Hangar Down Time after attack
« Reply #5 on: January 12, 2012, 11:09:47 AM »
 if anything it should be reduced to 10 minutes


  Harvesting taters,one  K4 at a time

Offline DarkHawk

  • Copper Member
  • **
  • Posts: 341
Re: Hangar Down Time after attack
« Reply #6 on: January 12, 2012, 11:42:13 AM »
How about adding this to the equation, any hanger that is down when a base is captured, has to stay down for 15 minutes, from the time of capture and all guns that have be destroyed are not available unless the base is resupplied.
Enable to get the town guns back up the town would also have to be supplied.  This would slow down the hord and promote a counter strike by the previous defenders. 
spam on

DHawk
49DHawk
XO for BOWL (DHawk)

Offline FBCrabby

  • Nickel Member
  • ***
  • Posts: 379
      • AHFreebirds.com
Re: Hangar Down Time after attack
« Reply #7 on: January 12, 2012, 11:49:51 AM »
Or relative down time...

2/3 fighter hangers down = 15min

3/3 fighter hangers down = 10min

why the hell 10min? probably now the maintenance jocks are scared as hell and scrambling to fix the hangers...



meh either way -1
AH-Freebirds.com - FB$ - Proud Squadron Of Aces High II

Actively Recruiting! - Join FB$ Today!

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17362
Re: Hangar Down Time after attack
« Reply #8 on: January 12, 2012, 02:27:26 PM »
I did not say that my suggestion was the perfect answer, but would like to see something changed to increase the interest of ALL players, rather than cater to the "score" hounds and the mundane monopoly of certain players of the same old game every time we play!

you cant change player behavior by changing the game.  players are gong to horde no matter what and your idea of fixing it by having hangars stay down longer is not a smart one.

if we were to get rid of ho shots, then you would still have players that will try to ram you.

semp
you dont want me to ho, dont point your plane at me.

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
Re: Hangar Down Time after attack
« Reply #9 on: January 12, 2012, 09:49:51 PM »
Hangers are down for more then 15 minutes, the down time is shortened to 15 minutes due to re-supply by truck convoys.   Kill the truck convoys and M3' resupplying, the down time is much longer for everything.
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4032
Re: Hangar Down Time after attack
« Reply #10 on: January 12, 2012, 11:04:45 PM »
Hangers are down for more then 15 minutes, the down time is shortened to 15 minutes due to re-supply by truck convoys.   Kill the truck convoys and M3' resupplying, the down time is much longer for everything.

 :headscratch: Ooookay?

Read chart: http://trainers.hitechcreations.com/levelbombing/levelbombing.htm
Former C.O. 91st Bombardment Group (Heavy)
"The Ragged Irregulars"

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Hangar Down Time after attack
« Reply #11 on: January 13, 2012, 02:03:46 AM »
Hangers are down for more then 15 minutes, the down time is shortened to 15 minutes due to re-supply by truck convoys.   Kill the truck convoys and M3' resupplying, the down time is much longer for everything.


Hangar downtime is fixed and not being influenced by any kind of resupply.
Steam: DrKalv
E:D Snailman

Offline Tec

  • Silver Member
  • ****
  • Posts: 1739
Re: Hangar Down Time after attack
« Reply #12 on: January 13, 2012, 03:15:55 AM »
You had me at "it will also help the defenders".
To each their pwn.
K$22L7AoH

Offline PAKFRONT

  • Copper Member
  • **
  • Posts: 132
Re: Hangar Down Time after attack
« Reply #13 on: January 13, 2012, 08:16:49 AM »
Ever been the last wirbel on the field? With the enemy troops nearby and a swarm of Aircraft overhead?? Trying to survive till the hangers pop??? Trying to cover the maproom with your bow gun, cuz your turret crew is wasted???

Hangers down how long now???
« Last Edit: January 13, 2012, 08:38:33 AM by PAKFRONT »
Youtube game channel, Megaflammenpost
Password of the day = DEMARKATION!

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Hangar Down Time after attack
« Reply #14 on: January 13, 2012, 10:14:35 AM »
when perked ords come in and fighters are usually carrying 500lbers, bombers will become more useful. at that point I'd like to see hangars toughened a little, and downtime/resupply the same as the strat objects. I'd also like the hardened strat objects (dar and ammo) to be bombable only, no strafing down reinforced concrete bunkers.
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli