Author Topic: Trinity map  (Read 2575 times)

Offline MAINER

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Re: Trinity map
« Reply #15 on: March 27, 2012, 07:43:57 AM »
Its not the best map. But still I dont think we need to get rid of it.
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Offline matt

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Re: Trinity map
« Reply #16 on: March 27, 2012, 11:28:33 AM »
Please remove it from rotation, it's boring by design.

Most people don't even bother to log in when its on, and prefer to play golf on their Game Boy as there's more action in that game.
If the gv spawn points were better this map would be alot better.
i'd rather have this map than the smaller maps. :bolt:

Offline PFactorDave

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Re: Trinity map
« Reply #17 on: March 27, 2012, 11:32:01 AM »
I only dislike the super tall mountains.  I like maps that don't force long climb outs just to get to the combat area.

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Offline Midway

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Re: Trinity map
« Reply #18 on: March 27, 2012, 11:34:47 AM »
I like variety in maps, therefore I like all maps. :aok


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Offline LCADolby

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Re: Trinity map
« Reply #19 on: March 27, 2012, 11:36:55 AM »
See rule #4
« Last Edit: March 27, 2012, 12:55:50 PM by hitech »
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Offline Banshee7

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Re: Trinity map
« Reply #20 on: March 27, 2012, 11:39:10 AM »
i'd rather have this map than the smaller maps. :bolt:

NDIsles is quite possibly the best map out there.  Land, air, sea fights, close bases, small map  :rock
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Offline SmokinLoon

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Re: Trinity map
« Reply #21 on: March 27, 2012, 11:48:30 AM »
Trinity is an awesome map.  It has the BEST tank town in the game, but circle jerk spawn points like V135 seem to attract all the attention, such a shame.   :frown:

The worst map in the rotation without a doubt is Mundane.  er... Mindanao.
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Offline PFactorDave

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Re: Trinity map
« Reply #22 on: March 27, 2012, 11:49:20 AM »
NDIsles is quite possibly the best map out there.  Land, air, sea fights, close bases, small map  :rock

I've always liked OzKansas

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Offline Banshee7

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Re: Trinity map
« Reply #23 on: March 27, 2012, 11:52:23 AM »
I've always liked OzKansas

Isn't that the large map with the center Fighter/tank town island?  That's a pretty good map, too.  I was just negating matt's statement about small maps.  :)
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Offline PFactorDave

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Re: Trinity map
« Reply #24 on: March 27, 2012, 11:56:19 AM »
Isn't that the large map with the center Fighter/tank town island?  That's a pretty good map, too.  I was just negating matt's statement about small maps.  :)

Yes that's it.

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Offline Shuffler

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Re: Trinity map
« Reply #25 on: March 27, 2012, 01:56:09 PM »
I like the one that has air bases you can fly from. It is just plain cool.
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Offline Banshee7

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Re: Trinity map
« Reply #26 on: March 27, 2012, 01:58:03 PM »
Wait until you learn how to lift from them.  They will be really cool then  :D
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Offline RTHolmes

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Re: Trinity map
« Reply #27 on: March 27, 2012, 05:07:25 PM »
terrible map, I groan everytime I log in and see it. Its steady state is 1 furball in the corner of each front, and like greebo mentioned only gets good when quite a few bases have been lost/won breaching the mountains. which pretty much requires a horde. and then they get retaken pretty easily and its back to square-one. and repeat for a week :rolleyes:
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Offline coombz

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Re: Trinity map
« Reply #28 on: March 27, 2012, 05:16:56 PM »
awful map, too much flight time for too little action...bleeergghh

hurry up and horde us to the next map in the rotation plz vDallas!
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Offline Greebo

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Re: Trinity map
« Reply #29 on: March 27, 2012, 05:21:49 PM »
Trinity would be a completely different map if the border mountains were turned into border hills and this would be really easy to do in the terrain editor. There is a text file that accompanies each terrain that gives the highest altitude in the terrain. All other altitudes in the terrain are scaled from that one number. So all HTC would have to do is reduce the number in that file to say half its current value and all land would be reset to half its current alt, including the border mountains. This shouldn't need any testing either, as potential bugs like too steep slopes for GVs or mountains at the end of runways will be reduced. Also flat terrain under objects would remain flat, just half the alt of before.