Author Topic: A more accurate damage model.  (Read 2595 times)

Offline pervert

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A more accurate damage model.
« on: April 08, 2012, 12:36:32 PM »
I ran some tests on the 190 d9 and its ability to seemingly take rad damage at will, what I found out is that the nose spinner is set to trigger a radiator hit, you are actually less likely to get a rad hit by shooting at were the radiator actually is, with the top half of the cowling surrounding the radiator being less susceptible than the lower half, the front part being very susceptible and the spinner being a dead cert.

Problem is that the game doesn't take into account the angle the shot is fired from only that it has registered as a 'hit' the propeller is not modelled to take damage from weapons fire, given the size of the hub spinner it makes a very large target and even shot from behind and the side can register a hit anywhere even shooting the very tip of the hub.

50 cal it did not matter what distance it was fired, if it hit the spinner with just 1 round you had a radiator hit. Just for a laugh I bailed out and tried again with my .45 it takes 3 rounds of this ammo to register a 'hit' on the spinner.

Although it makes sense for me with frontal shots I am presuming this is were I am getting these 1k spraying radiator hits from, its like pressing a button, even from the front would a 50 cal round be able to penetrate the hub and spinner or even make it through a spinning prop every time to the radiator?

I heard WW1 was a testbed for a new damage system, is this purely cosmetic? Ie holes showing etc or does it take in to account were it has been hit from? That was over 2 years ago, is there any update or plans for a reworking of the damage model in the pipeline?

Put into the context of the game, this simply means because of the simplistic modelling holding down your fire button and hoing a D9 is a viable tactic, it only takes 1 of those thousands of rounds to ping the spinner and 2 minutes later its game over.
« Last Edit: April 08, 2012, 12:39:09 PM by pervert »

Offline LilMak

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Re: A more accurate damage model.
« Reply #1 on: April 08, 2012, 01:44:59 PM »
.50 cal round will penetrate 1/4 inch steel @ about 2000 yards. Standard 6gun American plane will throw around 80 rounds per second. So a 190 at convergence of a p-51 should get hit with about 20 rounds of .50 cal in 1/2 a second or so. Chances of one of those missing the prop and hitting the rad might be better than you would think. Still a revamp of the damage model might be in order in the future. Control cables, prop damage, hydraulic failures, turbo/supercharger failure, control flutter, ect ect ect.
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Offline titanic3

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Re: A more accurate damage model.
« Reply #2 on: April 08, 2012, 02:53:11 PM »
Instrument panel damage
Pilot doesn't blackout when wounded, instead, more sluggish controls or none at all (no rudder or being able to swivel your head around, etc etc)
Engine fires
Being able to open your cockpit (under a certain speed) to see after an oil hit.
Diving to put out a fire
Radio damage (no vox, can still type)
Partial damage (instead of the 100% or 0% we have now)
Bomb bay door jams (stuck close or opened)
Structural failure after damage is taken and the plane continues to pull large amount of Gs

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Raphael

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Re: A more accurate damage model.
« Reply #3 on: April 08, 2012, 02:57:28 PM »
Instrument panel damage
Pilot doesn't blackout when wounded, instead, more sluggish controls or none at all (no rudder or being able to swivel your head around, etc etc)
Engine fires
Being able to open your cockpit (under a certain speed) to see after an oil hit.
Diving to put out a fire
Radio damage (no vox, can still type)
Partial damage (instead of the 100% or 0% we have now)
Bomb bay door jams (stuck close or opened)
Structural failure after damage is taken and the plane continues to pull large amount of Gs

Amazing! +1 to that
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Offline pervert

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Re: A more accurate damage model.
« Reply #4 on: April 08, 2012, 02:57:58 PM »
.50 cal round will penetrate 1/4 inch steel @ about 2000 yards. Standard 6gun American plane will throw around 80 rounds per second. So a 190 at convergence of a p-51 should get hit with about 20 rounds of .50 cal in 1/2 a second or so. Chances of one of those missing the prop and hitting the rad might be better than you would think. Still a revamp of the damage model might be in order in the future. Control cables, prop damage, hydraulic failures, turbo/supercharger failure, control flutter, ect ect ect.

I'm quite sure thats true, the bit I don't get is were the bullet changes direction and goes backwards into the radiator  :rofl

Offline titanic3

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Re: A more accurate damage model.
« Reply #5 on: April 08, 2012, 03:06:51 PM »
I'm quite sure thats true, the bit I don't get is were the bullet changes direction and goes backwards into the radiator  :rofl

It's almost impossible to fly directly, 90 degrees, behind a target. There is going to almost always be an angle at which the bullets are impacting. Especially with wing mounted guns, which fire at an angle to the point of convergence.

So the rounds might miss the rudder and tail, but might hit the cockpit or engine a millisecond later.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline pervert

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Re: A more accurate damage model.
« Reply #6 on: April 08, 2012, 03:27:18 PM »
It's almost impossible to fly directly, 90 degrees, behind a target. There is going to almost always be an angle at which the bullets are impacting. Especially with wing mounted guns, which fire at an angle to the point of convergence.

So the rounds might miss the rudder and tail, but might hit the cockpit or engine a millisecond later.

I'm talking about the angle the bullet hits the spinner at not going through the plane, I know for a fact the radiator is not in the spinner/hub  :)

Offline icepac

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Re: A more accurate damage model.
« Reply #7 on: April 08, 2012, 05:42:14 PM »
Isn't the radiator at the leading edge of the cowling?

Offline pervert

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Re: A more accurate damage model.
« Reply #8 on: April 08, 2012, 07:06:37 PM »
Isn't the radiator at the leading edge of the cowling?





Offline MK-84

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Re: A more accurate damage model.
« Reply #9 on: April 08, 2012, 07:38:29 PM »
Also to point out, is that hitting an aircraft from behind does not and should not mean that a component in the front of the aircraft doesnt get damaged.  A shot into the rear of an airplane doesnt have to mean that the bullet was stopped instantly. 

Offline pervert

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Re: A more accurate damage model.
« Reply #10 on: April 09, 2012, 05:54:50 AM »
Also to point out, is that hitting an aircraft from behind does not and should not mean that a component in the front of the aircraft doesnt get damaged.  A shot into the rear of an airplane doesnt have to mean that the bullet was stopped instantly. 

Quite certain it doesnt work that way even if it did i doubt a 50 cal round could pass through an entire jumo engine then penetrate the rad.

Offline PanosGR

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Re: A more accurate damage model.
« Reply #11 on: April 09, 2012, 08:12:38 AM »
109 or La7 slat damage. Never saw a hit resulting in a loss of slat control

Offline Paladin3

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Re: A more accurate damage model.
« Reply #12 on: April 09, 2012, 12:33:34 PM »
Instrument panel damage
Pilot doesn't blackout when wounded, instead, more sluggish controls or none at all (no rudder or being able to swivel your head around, etc etc)
Engine fires
Being able to open your cockpit (under a certain speed) to see after an oil hit.
Diving to put out a fire
Radio damage (no vox, can still type)
Partial damage (instead of the 100% or 0% we have now)
Bomb bay door jams (stuck close or opened)
Structural failure after damage is taken and the plane continues to pull large amount of Gs


+1!

Also... I would rather have to evaluate more if the enemy is no longer combat effective. If I get a PK many times I see a puff of an explosion and know to pull off and go hunting, saving ammo. I would like it to be harder to figure if the bad guy is dead or not.

Offline Brownien

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Re: A more accurate damage model.
« Reply #13 on: April 09, 2012, 02:36:06 PM »
+1 for revampt damage model! especially if theres variable engine damage involved.

Offline Paladin3

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Re: A more accurate damage model.
« Reply #14 on: April 11, 2012, 02:42:49 PM »
That would be cool.

The other night I had a FM2 over an enemy field and was in a couple of tough fights with 109s and a P39. I went across the field (others were attempting a capture) and as I pulled up the ack tagged me... I immediatly knew something was wrong. The rear end floated some, but oddly. So I glanced around to see what was going on and saw i still had a tail, and all of my control surfaces, so I wrestled with the controls. Finally, realizing I was going in I wanted to know what was up and it said my vertical stab was gone. I looked back, and nope still there.

End of story - I like flying without the automated list open and trying to feel my way out of it while visually picking up the damage. Variable levels of damage would ROCK!