Author Topic: Collisions  (Read 3758 times)

Offline pervert

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Re: Collisions
« Reply #15 on: May 06, 2012, 07:13:41 PM »
:noid

Don't fix something that's not broken.

How is it not broken? Here we have realistic flight modelling but it doesnt bother anyone that the friendly planes can fly through each other?? Lol

Offline ink

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Re: Collisions
« Reply #16 on: May 06, 2012, 07:16:29 PM »
its a game, just would not work.....flight modeling is something that does not detriment the game, this would.


Offline Raphael

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Re: Collisions
« Reply #17 on: May 06, 2012, 07:20:10 PM »
How is it not broken? Here we have realistic flight modelling but it doesnt bother anyone that the friendly planes can fly through each other?? Lol

I would like it to be with friendly collisions too. and  friendly fire. But only if there were some effecient ways of reporting the griefers... I do not see how that could be possible in any MMO game
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Offline pervert

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Re: Collisions
« Reply #18 on: May 06, 2012, 07:22:10 PM »

And see, you have to create expections and special cases. Unfortunately it doesn't stop at that, you have to create more and more - because as long as one friendly can kill another one, the gates are open for massive abuse. And it will happen. "Look, it's one those lame XYZ squad clowns in his formation of 300 perks B-29's on climbout..."

It's way simpler and better for gameplay to keep things as they are - killshooter and no friendly collisions.

The on thing you can be sure of in this game is no one likes to die  :D its the reason grown men run away from cartoon combat in the first place  ;) there is a big incentive in both planes going down, you would get the odd griefer occasionally but I think the change in general gameplay it would be a small price to pay. Its not like all sorts of other griefing doesn't take place  :old:

It is simpler to do it this way but I don't think its worth it I would like to see it implemented on a basis like Titanic Tuesday to try it out and see how people take to it. Theres something very wrong with the gameplay in Aces High at times as it is.

Offline pervert

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Re: Collisions
« Reply #19 on: May 06, 2012, 07:23:47 PM »
I would like it to be with friendly collisions too. and  friendly fire. But only if there were some effecient ways of reporting the griefers... I do not see how that could be possible in any MMO game

I remember in IL2 Hyperlobby this kind of thing happening from time to time but generally people self regulated their own behaviour and it wasnt a huge problem.

Offline Raphael

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Re: Collisions
« Reply #20 on: May 06, 2012, 07:26:00 PM »
I remember in IL2 Hyperlobby this kind of thing happening from time to time but generally people self regulated their own behaviour and it wasnt a huge problem.
I know, I also use hyperlobby and play on those 100 player servers but the difference is:
THIS is an MMO, a lot more people, different gameplay style.
There, the respected servers (like spits vs 109's) have a kick/ban system based on friendly fire abuse that bans automatically.
Then, sometimes people get banned accidentaly, imagine how it would affect an MMO... 500 people on the same arena! it's completely different!
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Offline ink

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Re: Collisions
« Reply #21 on: May 06, 2012, 07:29:03 PM »
The on thing you can be sure of in this game is no one likes to die  :D its the reason grown men run away from cartoon combat in the first place  ;) there is a big incentive in both planes going down, you would get the odd griefer occasionally but I think the change in general gameplay it would be a small price to pay. Its not like all sorts of other griefing doesn't take place  :old:

It is simpler to do it this way but I don't think its worth it I would like to see it implemented on a basis like Titanic Tuesday to try it out and see how people take to it. Theres something very wrong with the gameplay in Aces High at times as it is.

wrong I am not happy unless I am dieing, then I know I had a good fight. :aok   and I am not the only one that does not care whether his cartoon dies.

there is nothing wrong with the game play in AH....it is the players that something is wrong with, even then there is not a game out there that compares to AH...is it perfect? no....but this idea is not gonna make it any better, it would make it worse.



Offline pervert

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Re: Collisions
« Reply #22 on: May 06, 2012, 07:39:56 PM »
wrong I am not happy unless I am dieing, then I know I had a good fight. :aok   and I am not the only one that does not care whether his cartoon dies.

there is nothing wrong with the game play in AH....it is the players that something is wrong with, even then there is not a game out there that compares to AH...is it perfect? no....but this idea is not gonna make it any better, it would make it worse.




It obvious that the players make the game what it is, like electricity the majority always take the easiest route to success. If they have a massive advantage numbers wise you do not see them all leaping to switch and even the numbers, they make hay while the sun shines  :) But that doesnt mean it is good for the playerbase as a collective experience.

The more I think about it, the better an idea it seems, has it been implemented when this game first came out and failed in some way or has it always just been this way. Need some old gits to fill in the gap here.

Offline The Fugitive

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Re: Collisions
« Reply #23 on: May 06, 2012, 10:30:42 PM »
All it would take is 5 guys who want to do nothing but tick people off. We already have the mouth warriors they spend half their time in the tower taunting people just to get them ticked off. Now your going to give them a reason to fly around and crash into others just to see them scream on the radio. No thank-you.

The only way your going to get the hordes to spread out is with game play adjustments. The players aren't going to do it. A couple of the larger squad seem to have semi intelligent people leading them and they don't care about the game. As long as they roll base after base on their squad night they are good. Their squad comes first, game play..... who knows.

As long as the mentality of the game is to win the war as fast as possible, or to get your kills posted in the score board in bunches this is the game play we are going to be stuck with. I have film of one player in a top "fighter squad" screaming over the radio that the pony was dead stop shooting it! He was worried that someone would "steal his kill" being one of 5 players in on the pony I don't know how he was sure it was his, but the "kill" was all important to him. Me and xbrit had a great laugh!

With out game changes made by HTC this game will continue this way. I've asked for other players to look at the game play, and have asked the big squads leaders to work toward controlling game play. The only answer I get is "it's my $15 and I'll play the way I want", or "Why should we be responsible for other people to have fun?", and "your burned out, you should take a break".

So now I work on picking, I no longer roll out of a fight if a couple other guys jump in, I try to out fly all of them and steal the kill if need be. Vulching is ok, and I'll even HO. I still give the bogie the first pass free, but if he fires on the HO merge, all bets are off. It's how the game is played.  :(

Offline cattb

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Re: Collisions
« Reply #24 on: May 06, 2012, 11:55:31 PM »
Leave friendly collisions off. I can see it now, 15 guys up at once on runway. Landing on runway and someone else decides to spawns 17s. Its not practical for this game as mentioned by others.. Not a bad idea though.
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Offline pervert

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Re: Collisions
« Reply #25 on: May 07, 2012, 12:10:47 AM »
Fugitive the kill is all important...its the cookie of the whole game  :huh what else is there to do but kill things in interesting ways  :headscratch:

A lot of posts assuming that everyone will immediately begin ramming each other  :huh not a lot of faith in the playerbase it seems...

Offline 68ZooM

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Re: Collisions
« Reply #26 on: May 07, 2012, 12:29:35 AM »

It absolutely would. It's about the same change as would happen if killshooter would be disabled.

 i wish it would be disabled, i can't count the number of times idiots have flown through my bullet stream only to lose parts off of my plane resulting in a oil leak or parts missings cause of their greed/need for a kill.
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Offline BaldEagl

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Re: Collisions
« Reply #27 on: May 07, 2012, 01:36:22 AM »
I bet what you'd see are big base rolling squads sending a few griefer's over to make sure any defenders were quickly dispatched by either friendly fire or collision.

Spying and hiding CV's would be only mildly annoying in comparison.

Lusche is right.  You'd have to treat everyone as an enemy.  It would truely be every man for himself.  There would be as many countries as there are people in the arena.
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Offline The Fugitive

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Re: Collisions
« Reply #28 on: May 07, 2012, 08:07:22 AM »
Fugitive the kill is all important...its the cookie of the whole game  :huh what else is there to do but kill things in interesting ways  :headscratch:

A lot of posts assuming that everyone will immediately begin ramming each other  :huh not a lot of faith in the playerbase it seems...

No, any bozo that can hold the trigger down and fly into another plane can get a kill. Is the fight that makes the game. The hunt in a gv for other tanks, NOT the spawn camp. The well layed plan executed by players working together, NOT the horde. The twisting turning zooming out thinking and out maneuvering of the other fighter, NOT the HO and run we have.

The problem is there is no fight in todays players. They roll the bases the same way, they ho and run the same way, they spawn camp the same way, and then everyone wonders why they are bored.

Offline pervert

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Re: Collisions
« Reply #29 on: May 07, 2012, 08:53:08 AM »
No, any bozo that can hold the trigger down and fly into another plane can get a kill. Is the fight that makes the game. The hunt in a gv for other tanks, NOT the spawn camp. The well layed plan executed by players working together, NOT the horde. The twisting turning zooming out thinking and out maneuvering of the other fighter, NOT the HO and run we have.

The problem is there is no fight in todays players. They roll the bases the same way, they ho and run the same way, they spawn camp the same way, and then everyone wonders why they are bored.

Your complaining about to many aircraft being in one area ie a hoarde then totally not wanting an idea that would restrict larger groups flying around together smashing everything??  :huh  :D