Author Topic: 2012 base taking squads, Good, Bad & Ugly  (Read 4278 times)

Offline JUGgler

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1269
Re: 2012 base taking squads, Good, Bad & Ugly
« Reply #60 on: June 16, 2012, 09:55:49 AM »

Which opponent?
Both? Then you can forget winning the war.
One? See Deliriums answer.



I'd bet very, very few care much about this! There are some who do (and there is nothing wrong with it) but most I bet do not.

Maybe 2-3 peeps log on daily, study the map and (in their mind) formulate a plan for conquest of the map. Most folks log on for some fun an hour or 2 at best. If they've spent the night in the tower time and again from odious unfairness and lame play, they'll go to bed (questioning IF they should continue wasting their $ and time) angry at the game. If they've PWNed all night (or something in the middle) then they will go to bed feeling the "force" and excited to return the next day. I think the motivation really is this simple.

 I don't see how you could get folks to care about winning the war when their main focus at any given time is finding a reasonably fair fight and/or winning the current engagement they may be in. I do think folks would like to have their efforts "MATTER" to the game in some way, but what that looks like I'm not sure but I'm pretty sure it's not (concerted war winning strategies)! I believe we ALL have more selfish reasons for how we would like to (MATTER) to the game!




JUGgler
Army of Muppets

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17859
      • Fugi's Aces Help
Re: 2012 base taking squads, Good, Bad & Ugly
« Reply #61 on: June 16, 2012, 10:24:59 AM »
sounds good then the bases remain uncapturable for the whole
time the said map is up. :banana:

How do you figure they would be uncapturable? He is proposing that the ack doesn't pop back up instantly so they people the "took" the base had better defend it or it can be taken back by a single guy hiding in the trees with an M3/troops.



I'd bet very, very few care much about this! There are some who do (and there is nothing wrong with it) but most I bet do not.

Maybe 2-3 peeps log on daily, study the map and (in their mind) formulate a plan for conquest of the map. Most folks log on for some fun an hour or 2 at best. If they've spent the night in the tower time and again from odious unfairness and lame play, they'll go to bed (questioning IF they should continue wasting their $ and time) angry at the game. If they've PWNed all night (or something in the middle) then they will go to bed feeling the "force" and excited to return the next day. I think the motivation really is this simple.

 I don't see how you could get folks to care about winning the war when their main focus at any given time is finding a reasonably fair fight and/or winning the current engagement they may be in. I do think folks would like to have their efforts "MATTER" to the game in some way, but what that looks like I'm not sure but I'm pretty sure it's not (concerted war winning strategies)! I believe we ALL have more selfish reasons for how we would like to (MATTER) to the game!




JUGgler


I think you would be surprised how many people think about winning the war. Most are realistic enough to know that it might not happen on their "watch" but still will spend their time working toward that goal. While they may not get the "win" while they are on, they can also hide the fact that they are "losing" because the rest of the team didn't defend, or push forward.

When it's you against someone else there is a very definite winner and a loser. Many don't have the skill to be the "winner" in those situations and so hide behind the "team". I'm sure that for many they do transition towards the "individual" at some point, but I think most are happy with the team aspect of the game and work toward it each time they are on.

Personally I love a great fight, but that is ANY kind of fight. Fighters 1 vs 1, fighters in a furball, GVs spawn camping (tho not much of a "fight" unless your the "camped"), GV running battle, missions for bases, to capture, or defend. I like winning the war. The perks are unimportant as I have thousands, but the "battle" for the win is what I look for.

Offline Butcher

  • Platinum Member
  • ******
  • Posts: 5323
Re: 2012 base taking squads, Good, Bad & Ugly
« Reply #62 on: June 16, 2012, 10:28:42 AM »
Man the muppets have to bring back the epic air battles we had a while back, muppets would organize over two countries for a fighter sweep - using two planes that performed similar and gathered 15-20 in the missions then squared off.

Those were good times, I might have to switch knights and try to plan one some day.
JG 52

Offline JUGgler

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1269
Re: 2012 base taking squads, Good, Bad & Ugly
« Reply #63 on: June 16, 2012, 10:44:52 AM »
How do you figure they would be uncapturable? He is proposing that the ack doesn't pop back up instantly so they people the "took" the base had better defend it or it can be taken back by a single guy hiding in the trees with an M3/troops.


I think you would be surprised how many people think about winning the war. Most are realistic enough to know that it might not happen on their "watch" but still will spend their time working toward that goal. While they may not get the "win" while they are on, they can also hide the fact that they are "losing" because the rest of the team didn't defend, or push forward.

When it's you against someone else there is a very definite winner and a loser. Many don't have the skill to be the "winner" in those situations and so hide behind the "team". I'm sure that for many they do transition towards the "individual" at some point, but I think most are happy with the team aspect of the game and work toward it each time they are on.

Personally I love a great fight, but that is ANY kind of fight. Fighters 1 vs 1, fighters in a furball, GVs spawn camping (tho not much of a "fight" unless your the "camped"), GV running battle, missions for bases, to capture, or defend. I like winning the war. The perks are unimportant as I have thousands, but the "battle" for the win is what I look for.

Snail, I think you and I agree and would like a similar outcome, we are just entering the same house from different doors!

 :salute



JUGgler
« Last Edit: June 16, 2012, 10:48:12 AM by JUGgler »
Army of Muppets

Offline Hap

  • Gold Member
  • *****
  • Posts: 3908
Re: 2012 base taking squads, Good, Bad & Ugly
« Reply #64 on: June 16, 2012, 10:49:32 AM »
Limitlessness kicks boredom into full gear.  And pilot lives are the #1 limitless resource in our game.  Give me something with a finite number to go after: bases, field elements, etc.  

As to folks hiding in a horde, I don't know.  Part of is the banter and fun.  Another part is the likelihood that they will do the chasing rather than being chased.  And, perhaps, the biggest plus is safety.  They've never learned how to remain alive -- which fights to push and from which to withdraw.

Lately, nicking field ack has become fun for me.  It's easy to spot the new players who give chase with not only no hope of catching, but of scuttling their chance of nailing me on a 3rd or 4th pass.  No one as taught them any different when it comes to "how to."  Saw that on the bish side last week when beaucoup bish were chasing a low Tempest making repeated passes trying to defend a town.  Calls to reverse and climb away from the Temp were met with derision.  Ahh, it's just how things are.


Offline Getback

  • Platinum Member
  • ******
  • Posts: 6364
Re: 2012 base taking squads, Good, Bad & Ugly
« Reply #65 on: June 16, 2012, 11:22:47 AM »
I miss defending NOE base take missions, so much fun. I do not miss flying NOE base take missions, so boring.

Well you missed the mother of all noe's Thursday. I couldn't count the b17s heading to 83 I believe. They were on deck with about 5 escorts. Fortunately or unfortunately the escorts were high over the NOE mission. Rapier was near their base, 100. I called out what's there. "A horde of 17s. All on the deck" (Or something like that). I was about 17k being use to high alt bombers. When I spotted them I thought how in the world do get over the top with out smacking the water. Short answer can't. Took a deep breath and went for the pilot of the 17 on the outer skirts of the horde. Zipping in at around 500 mph it's not easy to train your guns. Finally inched over and took the wing off the center 17 and just barely missed the water. Only took a light ping.

Much to my surprise I got a 2nd kill. Then I realized the 17 pilot didn't jump planes fast enough. Say this could be fun! Now they are approaching the base and have to grab. I loop back and take out another. Then maybe they didn't plan the mission very well. From the angle of attack there's a steep hill of about 3 to 4k behind the base. As I dove in again I see them straining to make the hill. another proxie, then another as they crashed into the side of the mountain. Then one is wisely turning the 17 for all she's worth. He's about to make it. Opportunity knocks. I take him out and his remain drone hits the mountain. Finally I sweep in behind one of the escorts and down he goes. I'm low fuel and low ammo. By this time a dozen p51s are in the area looking for revenge. I slip out the back side and am spotted by a yak and a 51. It's a long ways to safety and I'm on auxiliary. I wep it up and hope for the best. They dive after me. Slowly they gain.

I stay true to my path. Finally they fear a higher friendly and they pull off. I see rapier land 7, I landed 8, and FBLazy lands 9. Maybe knights can't take bases but they sure do get some kills.

  Created by MyFitnessPal.com - Free Calorie Counter

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23876
      • Last.FM Profile
Re: 2012 base taking squads, Good, Bad & Ugly
« Reply #66 on: June 16, 2012, 11:27:46 AM »
I'd bet very, very few care much about this! There are some who do (and there is nothing wrong with it) but most I bet do not.


In my opinion this is absolutely opposite. The ability to wage war - and especially to win it - is the main driving force behind the MA game dynamics, no matter how relaxed each individual pilot's stance on it. That's why the old method of winning the war was changed in the first place, why the percentage of fields needed for a win was adjusted or the flag and town percentage was introduced.
Taking away the "war" from AH would hurt the game tremendously.
« Last Edit: June 16, 2012, 11:44:08 AM by Lusche »
Steam: DrKalv
E:D Snailman

Offline DrBone1

  • Platinum Member
  • ******
  • Posts: 4896
Re: 2012 base taking squads, Good, Bad & Ugly
« Reply #67 on: June 16, 2012, 12:04:47 PM »
Man the muppets have to bring back the epic air battles we had a while back, muppets would organize over two countries for a fighter sweep - using two planes that performed similar and gathered 15-20 in the missions then squared off.

Those were good times, I might have to switch knights and try to plan one some day.
This.  :aok
=The Damned=
https://www.youtube.com/watch?v=n6jjnCoBobc
I see DrBone has found a new Sith apprentice. Good, good, let the hate flow through you.  :devil
Move up, move over, or move aside.  Simple kombat 101.

Offline Biggamer

  • Nickel Member
  • ***
  • Posts: 579
Re: 2012 base taking squads, Good, Bad & Ugly
« Reply #68 on: June 16, 2012, 08:45:55 PM »
The town right now can be WF in 2 passes the old town took 3 also the new town can be deacked in 3 passes not to sure about old town but this new town is way easier to kill then the old town and the need to shut down a base is b/c if there is 5 attackers all it takes is 1 defender to stop the take defenders die reup over and over attackers cant so the attackers go in level base to increase there odds of taking it and not failing. far as a 40 man horde goes if there aint 20 defenders upping repeatedly then its gone and its rare to see that many ppl up and defend
G3-MF

Offline matt

  • Silver Member
  • ****
  • Posts: 1136
Re: 2012 base taking squads, Good, Bad & Ugly
« Reply #69 on: June 17, 2012, 11:29:55 AM »
How do you figure they would be uncapturable? He is proposing that the ack doesn't pop back up instantly so they people the "took" the base had better defend it or it can be taken back by a single guy hiding in the trees with an M3/troops.


I think you would be surprised how many people think about winning the war. Most are realistic enough to know that it might not happen on their "watch" but still will spend their time working toward that goal. While they may not get the "win" while they are on, they can also hide the fact that they are "losing" because the rest of the team didn't defend, or push forward.

When it's you against someone else there is a very definite winner and a loser. Many don't have the skill to be the "winner" in those situations and so hide behind the "team". I'm sure that for many they do transition towards the "individual" at some point, but I think most are happy with the team aspect of the game and work toward it each time they are on.

Personally I love a great fight, but that is ANY kind of fight. Fighters 1 vs 1, fighters in a furball, GVs spawn camping (tho not much of a "fight" unless your the "camped"), GV running battle, missions for bases, to capture, or defend. I like winning the war. The perks are unimportant as I have thousands, but the "battle" for the win is what I look for.
  :salute

Offline Plawranc

  • Gold Member
  • *****
  • Posts: 2683
      • Youtube Channel
Re: 2012 base taking squads, Good, Bad & Ugly
« Reply #70 on: June 18, 2012, 04:24:38 AM »
I miss the old days of Lynchmob, Jumpers, LCA and Thunder. It was good because there was a horde for each country... and you knew that sooner or later the hordes would bump into one another, and lo and behold, 50 plane furball...

Ahh as a noob getting whacked into the turf, nothing was more chaotic and fun.

P.S

Once the Delta returns........ Aluminum clouds... shall blot out the sky.
DaPacman - 71 Squadron RAF

"There are only two things that make life worth living. Fornication and Aviation"

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
Re: 2012 base taking squads, Good, Bad & Ugly
« Reply #71 on: June 18, 2012, 07:56:30 AM »
Odd but in all my years I don't recall any base taking squads.

 you gotta remember at least one. i left them to come join the 80th.

 the hired guns.
 the soars
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)