Author Topic: Back to the 1 Hour Side Switching Rule  (Read 4641 times)

Offline TheAssi

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Re: Back to the 1 Hour Side Switching Rule
« Reply #60 on: July 07, 2012, 09:30:15 AM »
The arena split   :uhoh

The arena caps   :mad:

Posts saying "deal with it"   :rolleyes:

back to 1 areana :D

back to the 12 hour switch time   :mad:

Posts saying "deal with it"  :rolleyes:

Sometimes it takes a while to get it right.

Offline Lusche

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Re: Back to the 1 Hour Side Switching Rule
« Reply #61 on: July 07, 2012, 09:40:10 AM »
 :lol
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Offline Butcher

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Re: Back to the 1 Hour Side Switching Rule
« Reply #62 on: July 07, 2012, 09:53:49 AM »
There's no reasoning with the inquisition Butcher.

the only thing I like about the 12 hour switch time is the paranoid psychos on my channel who cry spy when things go south cried it less when we first switched to 12 hour switch time.

LOL now you make me want to switch bish for a day just to drive those paranoid nutjobs over the edge.
JG 52

Offline --)SF----

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Re: Back to the 1 Hour Side Switching Rule
« Reply #63 on: July 07, 2012, 10:29:40 AM »
Still waiting on that list of spies.

Don't hold yer breath Corky, if you are waiting for an intelligent response.

Offline Lusche

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Re: Back to the 1 Hour Side Switching Rule
« Reply #64 on: July 07, 2012, 02:51:23 PM »

Happens quite a lot. All green darbars all over the country's front line, with only an occasional dot here and there. Of course it happens much more often at off peak times. The less population an arena has, the more likely it is to encounter such an effect.

Just at this very moment, there are >300 player in the arena. There are 3(!) enemy cons over friendly bases (each with a couple of green dots already chasing them), and the only "battle" at our front lines has greens all over them with notable enemy defenses.
Guess I will join the horde...
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Offline guncrasher

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Re: Back to the 1 Hour Side Switching Rule
« Reply #65 on: July 07, 2012, 04:43:07 PM »

Oh, well that makes you more valid,  :rolleyes:


My bad  :lol




JUGgler

apology accepted  :salute.


semp
you dont want me to ho, dont point your plane at me.

Offline bustr

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Re: Back to the 1 Hour Side Switching Rule
« Reply #66 on: July 07, 2012, 06:52:25 PM »
1 hour side switching can work if Hitech imposes some rules.

1. - You cannot command any CV for 12 hours.
2. - You can only communicate on local and ch1xx channels for 12 hours. No cross country (.S xxx), PM's and ch2xx text or voice.
3. - You have to be a member of a country for 12 hours before eligible to recieve War Win points.
4. - Any player changing countries in less than 12 hours, a RED HOST text message will be generated naming the player and destination.
5. - You cannot fly or drive any perk rides for 12 hours.
6. - Any attempt to protest HTC by staging mass country jumps every hour or multiple groups staged inside of 60 minutes each time to swamp the HOST text messaging system results in expulsion for 24 hours.
7. - Jumping countries at 12 hours, none of the above applies to you.

This will result in making jumping countries every hour a little less fun than being limited to 12 hours. It covers the most abused of reasons to jump along with eliminating even using the salute command for a simple code back to your squad. And the uber furballers will still have their Mighty K4 to dazzle the baby seals with as they club em. Sadly you will have to stay somewhere for 12 hours to get your 262.

You country loayalists are on your own for all the other trouble that is exploited by those who never jump countries or follow the 12 hour rule.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline TheAssi

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Re: Back to the 1 Hour Side Switching Rule
« Reply #67 on: July 07, 2012, 07:29:17 PM »
1 hour side switching can work (FOR ME) if Hitech imposes some rules.

FOR ME it could work if simply changed back to 1 hr.

Offline RedBull1

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Re: Back to the 1 Hour Side Switching Rule
« Reply #68 on: July 07, 2012, 07:30:36 PM »
1 hour side switching can work if Hitech imposes some rules.

1. - You cannot command any CV for 12 hours.
2. - You can only communicate on local and ch1xx channels for 12 hours. No cross country (.S xxx), PM's and ch2xx text or voice.
3. - You have to be a member of a country for 12 hours before eligible to recieve War Win points.
4. - Any player changing countries in less than 12 hours, a RED HOST text message will be generated naming the player and destination.
5. - You cannot fly or drive any perk rides for 12 hours.
6. - Any attempt to protest HTC by staging mass country jumps every hour or multiple groups staged inside of 60 minutes each time to swamp the HOST text messaging system results in expulsion for 24 hours.
7. - Jumping countries at 12 hours, none of the above applies to you.

This will result in making jumping countries every hour a little less fun than being limited to 12 hours. It covers the most abused of reasons to jump along with eliminating even using the salute command for a simple code back to your squad. And the uber furballers will still have their Mighty K4 to dazzle the baby seals with as they club em. Sadly you will have to stay somewhere for 12 hours to get your 262.

You country loayalists are on your own for all the other trouble that is exploited by those who never jump countries or follow the 12 hour rule.
I have a lot of problems with a lot of those rules, I however am too lazy right now to list all the reasons, but a few of them seem pointless and/or unnecessary, As i've said before I will happily settle for even 6 hours between countries!
"There is absolutely no point discussing anything on the BBS, it's mostly populated by people who are right about everything, no one listens and everyone is just talking. People will argue over the shape of an egg." -Anonymous

Offline The Fugitive

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Re: Back to the 1 Hour Side Switching Rule
« Reply #69 on: July 07, 2012, 08:22:10 PM »
1 hour side switching can work if Hitech imposes some rules.

1. - You cannot command any CV for 12 hours. should be like this now
2. - You can only communicate on local and ch1xx channels for 12 hours. No cross country (.S xxx), PM's and ch2xx text or voice. usless,  HTC has no control over outside coms like teamspeak
3. - You have to be a member of a country for 12 hours before eligible to recieve War Win points. already in place
4. - Any player changing countries in less than 12 hours, a RED HOST text message will be generated naming the player and destination. Why tag someone who switches? Are you looking to create targets for abusive behavior?
5. - You cannot fly or drive any perk rides for 12 hours. Most likely not an issue any way as most of the people who switch looking for fight fly middle of the road equipment any way, but why hinder a newb whos looking for a fight?
6. - Any attempt to protest HTC by staging mass country jumps every hour or multiple groups staged inside of 60 minutes each time to swamp the HOST text messaging system results in expulsion for 24 hours.I don't see where this would be happening, but instead creat a "que" and only allow a certain number to jump every 5 minutes.
7. - Jumping countries at 12 hours, none of the above applies to you.

This will result in making jumping countries every hour a little less fun than being limited to 12 hours. It covers the most abused of reasons to jump along with eliminating even using the salute command for a simple code back to your squad. And the uber furballers will still have their Mighty K4 to dazzle the baby seals with as they club em. Sadly you will have to stay somewhere for 12 hours to get your 262. the only reason there is a 12 hour limit is to help the ENY numbers not to have big swings due to a quickly changing population. While I don't think it's that big a problem I'm inclined to think HTC may know what they are doing. I certainly wouldn't be upset if someone from HTC gave us a strait answer to why the time is set as it is other than "that's the way it was before".

You country loayalists are on your own for all the other trouble that is exploited by those who never jump countries or follow the 12 hour rule.

Offline Debrody

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Re: Back to the 1 Hour Side Switching Rule
« Reply #70 on: July 08, 2012, 03:04:23 AM »
I got an even better idea.
Dont even allow side switching at all! Once you got an account, that should be predestinated for ever. Even more, dont allow cross-country communication at all!
It would have many advantages, just think about it.
-no beyotching about spying (wheres my CV???)
-no whining on 200 (thats my personal fav, muwhaha)
-no PMs from vDALLAS (heeheeeee)
-if you wanna try the other side, you would need an nother account (more $$ for HTC)
-players wouldnt be able to organize some good fights (MA is not for the ACM, it has been told many times, you know)
-war winning would be even more inportent (vOOHOO)
-no salute for the good fights, ergo taking away the reward discourages the good fights (the only reward would be gotten from the countrymates, ergo "go hordes, go, you a bettah team player organized BS")
-the ones on the other sides wont be players anymore but evil doer red dots (thats the goal, isnt it?)
-therefore the only way would be the hordnig (its super cool, makes the newbies think they are good and they keep playing longer, again, more $$ for HTC)
Thoughts?
 :aok

Edit: nope, im finally not drunk  :lol
« Last Edit: July 08, 2012, 04:10:14 AM by Debrody »
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Offline Tracerfi

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Re: Back to the 1 Hour Side Switching Rule
« Reply #71 on: July 08, 2012, 03:43:39 PM »
I got an even better idea.
Dont even allow side switching at all! Once you got an account, that should be predestinated for ever. Even more, dont allow cross-country communication at all!
It would have many advantages, just think about it.
-no beyotching about spying (wheres my CV???)
-no whining on 200 (thats my personal fav, muwhaha)
-no PMs from vDALLAS (heeheeeee)
-if you wanna try the other side, you would need an nother account (more $$ for HTC)
-players wouldnt be able to organize some good fights (MA is not for the ACM, it has been told many times, you know)
-war winning would be even more inportent (vOOHOO)
-no salute for the good fights, ergo taking away the reward discourages the good fights (the only reward would be gotten from the countrymates, ergo "go hordes, go, you a bettah team player organized BS")
-the ones on the other sides wont be players anymore but evil doer red dots (thats the goal, isnt it?)
-therefore the only way would be the hordnig (its super cool, makes the newbies think they are good and they keep playing longer, again, more $$ for HTC)
Thoughts?
 :aok

Edit: nope, im finally not drunk  :lol
Sorry But I dont think HTC will do it in other words NO!!!!! DEB NO!!!!!!!!!!
You cannot beat savages by becoming one.

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Offline Lusche

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Re: Back to the 1 Hour Side Switching Rule
« Reply #72 on: July 08, 2012, 05:32:34 PM »
The 12 hour rule hasn't calmed down the paranoid lunatics at all.


this.

I'm online for one hour now, and basically every single minute it's "spies here" "spies there". Every CV sunk is a victim of 'spies', even when it was shelling an enemy base for extended times "they could never have known without inside information".
Another CV was parked between two friendly base frequently under attack. Of course "spies called it out", not the enemy fighter that suddenly came under puffy ack 15 minutes before the bomber showed up...

 :bhead
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Offline bustr

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Re: Back to the 1 Hour Side Switching Rule
« Reply #73 on: July 08, 2012, 06:31:35 PM »
I got an even better idea.
Dont even allow side switching at all! Once you got an account, that should be predestinated for ever. Even more, dont allow cross-country communication at all!
It would have many advantages, just think about it.
-no beyotching about spying (wheres my CV???)
-no whining on 200 (thats my personal fav, muwhaha)
-no PMs from vDALLAS (heeheeeee)
-if you wanna try the other side, you would need an nother account (more $$ for HTC)
-players wouldnt be able to organize some good fights (MA is not for the ACM, it has been told many times, you know)
-war winning would be even more inportent (vOOHOO)
-no salute for the good fights, ergo taking away the reward discourages the good fights (the only reward would be gotten from the countrymates, ergo "go hordes, go, you a bettah team player organized BS")
-the ones on the other sides wont be players anymore but evil doer red dots (thats the goal, isnt it?)
-therefore the only way would be the hordnig (its super cool, makes the newbies think they are good and they keep playing longer, again, more $$ for HTC)
Thoughts?
 :aok

Edit: nope, im finally not drunk  :lol

In another time in our culture this would be concidered sheer genius.

Unfortunatly Ike is no longer in the White House and rules are only suggestions strewn along the road to a hot place for many today. While some of this audience try to convice HTC rules are irrelvant to having unrestricted fun in the game since everyone in the game is a good and wonderful boyscout. And girlscouts should personaly deliver cookies alone to inmate's jail cells when they give their word they will do no wrong while faced with that temptation. Agreeing to rules now days is only a formality.

Team Speak was how a mission I was in a few years back got hit by 4 NOE 262 just at launch low, slow and heavy. No rule covers that one in the game nor does the 12 hour rule stop a single player from scouting the enemy side for the evening describing everything back to their squad on Team Speak. So I doubt the 12 hour rule is in place to stop spys. But, my rule -2 would make the amount of abuse more transparent. And we use peer preasure in so many other negative ways in the game. A red side switching message would be nothing in the face of ch200 bantor. But, in Texas vs. Lawrence it was ruled we do have the right to screw each other in private......
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline 4Prop

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Re: Back to the 1 Hour Side Switching Rule
« Reply #74 on: July 08, 2012, 06:51:07 PM »
Lol this is funny..and I think I know why you are asking for this