Author Topic: New smoke effect  (Read 5391 times)

Offline USRanger

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New smoke effect
« on: September 02, 2012, 12:31:42 AM »
Thinking about using this in my next terrain.  Would like to hear some opinions first.







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Offline Puma44

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Re: New smoke effect
« Reply #1 on: September 02, 2012, 12:37:36 AM »
The smoke looks real nice, Ranger.  The fire, could use some more tune up to look more realistic.   :salute



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Offline USRanger

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Re: New smoke effect
« Reply #2 on: September 02, 2012, 12:38:42 AM »
Thx Puma.  Yeah, I didn't mess with the fire, just the smoke. :)
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Offline Tank-Ace

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Re: New smoke effect
« Reply #3 on: September 02, 2012, 12:57:27 AM »
Smoke looks amazing Ranger. Keep up the good work.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline JOACH1M

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Re: New smoke effect
« Reply #4 on: September 02, 2012, 01:25:46 AM »
Looks awsome!
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Offline Debrody

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Re: New smoke effect
« Reply #5 on: September 02, 2012, 01:32:09 AM »
I would like to see this as the default in the MAs   :aok
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Offline Scherf

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Re: New smoke effect
« Reply #6 on: September 02, 2012, 01:42:36 AM »
Looks great!
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Offline Scherf

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Re: New smoke effect
« Reply #7 on: September 02, 2012, 01:43:56 AM »
If you do an MA terrain, can you make the supply routes show up on the clipboard map? There's one map which to my certain knowledge shows where the roads run, so far as I know the rest dont'.
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline Bizman

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Re: New smoke effect
« Reply #8 on: September 02, 2012, 02:31:42 AM »
Holy Smoke!  :aok
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Offline Chilli

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Re: New smoke effect
« Reply #9 on: September 02, 2012, 03:14:45 AM »
S-uh-WEEET!!!!!  :O

Ranger,

I think I know the answer to my own question, but just being hopeful.  Is there any way besides making a new terrain or having all of the resource files to make a terrain, to have your smoke show in a Custom Arena?

Now, for the inquisitive side of, "how da heck did you get so dem good at tweaking these graphics?"  I noticed in the last few frames the smoke seems to dissipate rather realistically.  Is the rate of transparency in the game code or is that something that you did manually? 

The second part to that question, if you can alter transparency in these bmp, (and I know this is NOT the subject of your post) I wonder if experimenting with a much more transparent flame would result in a more realistic result?  I am talking both from the external view as shown, and from the internal (looking back, oh my plane is on fire) cockpit view?  An explosion, would show the solid wall of flame we now see, but a flame :devil would be much less visible IMHO.  (Again, I Apologize for speaking on another matter than your very awesome smoke tweak).
« Last Edit: September 02, 2012, 03:23:22 AM by Chilli »

Offline Tracerfi

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Re: New smoke effect
« Reply #10 on: September 02, 2012, 08:44:13 AM »
I would like to see this as the default in the MAs   :aok
My computer would not be able to handle it with the new clouds my FPS has suffered
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Offline Big Rat

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Re: New smoke effect
« Reply #11 on: September 02, 2012, 09:25:07 AM »
WOW! what a great difference to the smoke :aok

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Offline titanic3

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Re: New smoke effect
« Reply #12 on: September 02, 2012, 09:59:04 AM »
My computer would not be able to handle it with the new clouds my FPS has suffered

How many improvements are we going to hold back for people with these stories. Buy a $50 gpu and you'll likely run AH on medium/high settings at max resolution. I know for sure a 5570 can do it. It's 2012, we still have 2000 explosions, fires, smoke, trees, and even some planes.

  the game is concentrated on combat, not on shaking the screen.

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Offline ink

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Re: New smoke effect
« Reply #13 on: September 02, 2012, 10:13:51 AM »
the third pic down, in that view it has a distinct pattern that throws it off a bit, otherwise looks awesome.

Offline uptown

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Re: New smoke effect
« Reply #14 on: September 02, 2012, 10:16:13 AM »
I like it.  :aok
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