I... so enjoy these forums...where ever you go, whatever you suggest, is usually shot down faster than i do in this game, without an ounce of ""maybe if we do this..." If it screws up, do it like they did for real back then, SCRAP IT! but at least entertain it a bit...
"You can't criticize the taste of oranges until YOU have actually tasted one." -Some Dreamer-
(I can hardly wait for the next wave...bring it)
Lets think about it rationally for a second... You up an M3 and lets say you get 10 mines - for a max of 50 mines in which you can lay at a time - you roll down and spend 45 minutes mining a spawn point - no tanks get hit since they spawn randomly, You can't lay mines into town because
the entire game would need to be re-worked to either blow up or remove the mines from the town - easier to have m3s drop them like supply bloxes and hope a tank runs over them - or more so Sea mines - drop them outside of a port and hope Ships "Drive over them"....
Hours of work and nothing happens, lets be realistic - people want submarines in this game but surface fleets run at 32 or so knots while the fastest average speed of a sub was 20 knots on the surface to catch them..
Point is - Its just not worth really adding at this point, mining town would be kind of stupid since the roads would be "obvious mining points" or just outside of town - what value will they have other then someone wasting 30 minutes for nothing in hopes someone hits a mine?
If the game play was upgraded, it makes total sense down the road to add mines - they are a huge factor in warfare, however for aces high - many things can be added first.