This got roundly pounded on in Pand's wish back in september. HiTech corrected the missunderstanding of how ack works.
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100% not true. Bomber vs fighter or size of plane has nothing to do with the size of the box.
The factors that make the box bigger or smaller are.
Gs
Distance
Speed.
HiTech
http://bbs.hitechcreations.com/smf/index.php/topic,338873.0.html--------------------------------------
Looks like variables in a tracking and dispersion cone formula.
A question would be how does the AI routine track us? Like radar aimed ack or like a human controled calc system with 88 batteries in germany?
Then how does the round damage us? Direct hits on bombers are obvious just as films from ww2 are of direct hits on bombers. Aside from the lower frequncy of that kind of hit. How much shrapnel does it take to kill a bomber in this game versus a fighter? What does the shrapnel 3D feild look like and it's max effective distance? What is the average size of the shrapnel?
And there was a reason fighter escorts and fighter attackers did not follow the bombers through the flack barrages over europe. No fighter in ww2 was purpose designed to be impervious to ack. We have all seen the 8th AAF report on ack deaths versus fighter deaths of ETO fighters. The jugg just happened to have a subway load of plumbing in it's belly. But, even it fell to ack. The sides of our fighter cockpits have no armor.
So Mr. HiTech. Will you remove auto puffy ack so the uber furballers can land all of their hard won kills? There is some point to the frustration of having defeated so many face to face, then an AI blows your uber kester off. After all this is a game and not real life. Though I do fly around in that AI ack near CV and am killed mostly by manned ack. Guess I don't have the same target on my fighter as the OP.