Author Topic: Mid Air Collisions  (Read 627 times)

Offline drubbo

  • Zinc Member
  • *
  • Posts: 9
Mid Air Collisions
« on: January 11, 2013, 08:03:02 PM »
What I would like to know is why when I run into another aircraft I have all sorts of damage and the plane I hit seems to have none?

Offline ink

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11274
Re: Mid Air Collisions
« Reply #1 on: January 11, 2013, 08:04:28 PM »
 :rofl

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7456
Re: Mid Air Collisions
« Reply #2 on: January 11, 2013, 08:06:13 PM »
« Last Edit: January 11, 2013, 08:13:40 PM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798

Offline Blooz

  • Gold Member
  • *****
  • Posts: 3841
Re: Mid Air Collisions
« Reply #3 on: January 11, 2013, 08:12:18 PM »
What I would like to know is why when I run into another aircraft I have all sorts of damage and the plane I hit seems to have none?

Why? For the same reason when you shoot a "friendly" you blow yourself out of the sky!

To keep you from doing silly things, of course!

Welcome to Aces High!
White 9
JG11 Sonderstaffel

"You can't vote your way out of communism."

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7456
Re: Mid Air Collisions
« Reply #4 on: January 11, 2013, 08:14:33 PM »
Why? For the same reason when you shoot a "friendly" you blow yourself out of the sky!

To keep you from doing silly things, of course!

Welcome to Aces High!

I like this description better.  :aok
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17698
      • Fugi's Aces Help
Re: Mid Air Collisions
« Reply #5 on: January 11, 2013, 09:31:38 PM »
Here is an animation someone  (Lusche?) put together. It shows the film OVERLAPPED of a single collision, but the views are from the two different computers.



As you can see, the plane that is flying strait and level are both planes overlapping. From one view the pony collides from behind, for the other computers view he didn't even come close.

This is caused by internet lag. It takes time for the data to go from your computer to texas, and then to the other players computer. So things are "off" due to that time difference. To get around this the game is designed to be played on your computer. So what you see is what is happening. So if you collide, you get damage. He may not see a collision, so he shouldn't get damage.

Best rule of thumb, AVOID RUNNING INTO OTHER THINGS. then you can only take damage when his bullets hit you.  :devil

Offline Hazard69

  • Nickel Member
  • ***
  • Posts: 748
Re: Mid Air Collisions
« Reply #6 on: January 11, 2013, 10:11:36 PM »
Here is an animation someone  (Lusche?) put together. It shows the film OVERLAPPED of a single collision, but the views are from the two different computers.

(Image removed from quote.)

Best explanation ever! Cant get clearer than that!
<S> Hazardus

The loveliest thing of which one could sing, this side of the Heavenly Gates,
Is no blonde or brunette from a Hollywood set, but an escort of P38s.