Author Topic: Silent Hunter 3  (Read 5069 times)

Offline TheMercinary60

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Silent Hunter 3
« on: January 25, 2013, 03:01:23 AM »
was just wondering if anyone still plays these, and if so, maybe could give me some ideas on mods on steam? ive been to a couple differnt fourms and they dont really touch on that issue
Formally Merc flying with the 99th Blue Lagoon Bandits
I wish people would use the wish list forum to post their brilliant ideas, and be smart enough to not post all their stupid ones.

But I am under no disillusions of my wish ever being fulfilled.

HiTech - in response to davidwales

Offline Weirdguy

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Re: Silent Hunter 3
« Reply #1 on: January 25, 2013, 03:29:37 AM »
Your best bet is to go to Subsim Review.  They're a website devoted to all things in naval gaming, in particular the Silent Hunter games.

I still have SH3.  SH5 adds the ability to roam the inside of the U-boat at will, but if that was the only improvement in gameplay, then I stick with SH3.

The only other thing I would do is add this nifty mod called Jace11 Bearing Details, and another called Nav cursor Protractor Tools.

They allow you to use your map sheet to do your own plotting easier.  The bearing details changes the look of your u-boat on the map so you have a 360 degree compass rose around the boat, useful sometimes to manually draw out lines.  The Protrator tool changes the look of your mouse pointer to instead be another 360 degree compass ring (a rose that is upside down and counter clockwise for the numbers).  This lets you drag out a line and use the rose to get it pretty accurate on how you draw it.

This lets you do this.

If you take a bearing and range measurement with your stadimeter periscope, you can go to your map screen and draw out the bearing and range, then make a point.  If you do that every 3 minutes and 15 seconds, you will see a line developing.

Why 3 minutes and 15 seconds between readings?  Well, it is math.  Distance = rate x time.  I'll spare you the math, but a ship going 1 nautical mile an hour will travel 100 yards in 3 minutes and 15 seconds.

If you make a running plot like I do, you will see the enemy ship has moved 700 meters between making a plot of him.  You now know his speed, which is 7 knots.  You also can see his course and can extend that out on the map, run ahead and submerge about 1000 meters off of the line and wait.  You can also set the speed of the target to be 7 knots in the torpedo data computer.

Eventually he will be along and run right through your crosshairs.

Offline TheMercinary60

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Re: Silent Hunter 3
« Reply #2 on: January 25, 2013, 03:44:35 AM »
Your best bet is to go to Subsim Review.  They're a website devoted to all things in naval gaming, in particular the Silent Hunter games.

I still have SH3.  SH5 adds the ability to roam the inside of the U-boat at will, but if that was the only improvement in gameplay, then I stick with SH3.

The only other thing I would do is add this nifty mod called Jace11 Bearing Details, and another called Nav cursor Protractor Tools.

They allow you to use your map sheet to do your own plotting easier.  The bearing details changes the look of your u-boat on the map so you have a 360 degree compass rose around the boat, useful sometimes to manually draw out lines.  The Protrator tool changes the look of your mouse pointer to instead be another 360 degree compass ring (a rose that is upside down and counter clockwise for the numbers).  This lets you drag out a line and use the rose to get it pretty accurate on how you draw it.

This lets you do this.

If you take a bearing and range measurement with your stadimeter periscope, you can go to your map screen and draw out the bearing and range, then make a point.  If you do that every 3 minutes and 15 seconds, you will see a line developing.

Why 3 minutes and 15 seconds between readings?  Well, it is math.  Distance = rate x time.  I'll spare you the math, but a ship going 1 nautical mile an hour will travel 100 yards in 3 minutes and 15 seconds.

If you make a running plot like I do, you will see the enemy ship has moved 700 meters between making a plot of him.  You now know his speed, which is 7 knots.  You also can see his course and can extend that out on the map, run ahead and submerge about 1000 meters off of the line and wait.  You can also set the speed of the target to be 7 knots in the torpedo data computer.

Eventually he will be along and run right through your crosshairs.
yea i looked there, i think i was there back when it was still a new thing for me but for some reason trying to read anything remotely technical for me latley is like trying to read a foreign language. i was looking at some of those "super mods" for better graphics and maybe some new ships but im not sure if the steam version is compatible with them. and as far as the plotting and everything goes, i use manual targeting. ive never even wanted tto get into all the math involved, i suppose that probably detracts a little, but my math has always been very poor and i dont need anymore headaches involved haha

as far as 5 goes, from what i last heard (maybe a month after it came out) it was buggy, the system they used to try and prevent people from trying to download it for free annoyed more people then the good it did, and was just all around not very well liked. although 4 and the add-on are very nice in my opinion
Formally Merc flying with the 99th Blue Lagoon Bandits
I wish people would use the wish list forum to post their brilliant ideas, and be smart enough to not post all their stupid ones.

But I am under no disillusions of my wish ever being fulfilled.

HiTech - in response to davidwales

Offline GScholz

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Re: Silent Hunter 3
« Reply #3 on: January 25, 2013, 05:30:41 AM »
Go for the Grey Wolves megamod.

http://www.thegreywolves.com/
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline Nefarious

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Re: Silent Hunter 3
« Reply #4 on: January 25, 2013, 06:29:07 AM »
I'm still playing SH3. Now that I got a better computer, nothing is holding me back. I have grey wolves expansion and SH3 commander. Playing through steam.

Currently on patrol 14. March, 1941. Type VIIB. I have figured out that you can not save in the Med I have saved the game in lots of locations in the med and it corrupts every time.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline GScholz

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Re: Silent Hunter 3
« Reply #5 on: January 25, 2013, 07:08:19 AM »
Tip: Never save in contact range of any other vessel. Known to screw up save games (and sink ships).
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline CptA

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Re: Silent Hunter 3
« Reply #6 on: January 25, 2013, 07:41:50 AM »
The man you want to talk to about historical mission scenarios for SH3 and SH4 is MGD (look for him in the WW1 arena lately).

He was a Submariner in the U.S. Navy, and has thoroughly researched and written some extremely accurate historical scenarios built around historical battles involving both Convoys and Battle Groups, for both of the above game versions.

Although we haven't played much lately, we used to do multiplayer on a regular basis...some of the other regulars were Roc, Filth, 50cals, and Sim.

Lots of fun, and not too much computer horsepower requirement. Gamefly (formerly Direct2Drive) stills lists SH3 ($9.99 direct download) as being available but I didn't see SH4 listed.

Make sure you install the latest v1.4b patch.

CptA

Offline bozon

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Re: Silent Hunter 3
« Reply #7 on: January 25, 2013, 08:54:04 AM »
Go for the Grey Wolves megamod.

http://www.thegreywolves.com/
This mod is a must have.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Nathan60

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Re: Silent Hunter 3
« Reply #8 on: January 25, 2013, 09:11:57 AM »
Been along time since ive played think I may have to grab it this weekend
HamHawk
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Offline Butcher

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Re: Silent Hunter 3
« Reply #9 on: January 25, 2013, 10:28:05 AM »
I hosted a Tournament for few years for Silent Hunter 3, Grey Wolves mod - however its been inactive since September 2011.

Different brackets, most played on 100% realism, to see who can sink the most tonnage until they get sunk.

Some good times, I didn't continue the tournament since Silent Hunter 4 had to many flaws and 5 was out of the question.
JG 52

Offline zack1234

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Re: Silent Hunter 3
« Reply #10 on: January 25, 2013, 11:19:19 AM »
i could never go on line  :cry

i might try it again on my new i7 pc :)
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Offline Nefarious

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Re: Silent Hunter 3
« Reply #11 on: January 25, 2013, 12:56:14 PM »
Tip: Never save in contact range of any other vessel. Known to screw up save games (and sink ships).

Yeah, ive read all the tips on how to save. I dive, run a sound check then resurface if clear. I dont save closer than 50km of land. But it will not save for me in the med, which makes going on patrol there a marathon gaming experience. Sometimes i leave it on days at a time lol.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline GScholz

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Re: Silent Hunter 3
« Reply #12 on: January 25, 2013, 01:33:49 PM »
Well, that sux  :huh
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline Nefarious

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Re: Silent Hunter 3
« Reply #13 on: January 25, 2013, 05:13:42 PM »
Well the good thing is this...

It's March 1941. I am poised to enter Gibraltar again for the 2nd time in my ultimate career. I plan on cruising to Malta, Suda Bay and Egypt, so by the time I return to St Nazairre, it will be time to transfer to a different flotilla and switch to a Type IX for Drumbeat Action.

The bad thing is... I have to do that whole cruise without saving.  :bhead

I have my career planned out on when to transfer and upgrade and such so this will probably be my last Med Cruise. I might come back after I switch back from Type IX to Type VIIC with flak towers, but I doubt it.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline APDrone

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Re: Silent Hunter 3
« Reply #14 on: January 25, 2013, 05:32:23 PM »
The man you want to talk to about historical mission scenarios for SH3 and SH4 is MGD (look for him in the WW1 arena lately).

He was a Submariner in the U.S. Navy, and has thoroughly researched and written some extremely accurate historical scenarios built around historical battles involving both Convoys and Battle Groups, for both of the above game versions.

Although we haven't played much lately, we used to do multiplayer on a regular basis...some of the other regulars were Roc, Filth, 50cals, and Sim.

Lots of fun, and not too much computer horsepower requirement. Gamefly (formerly Direct2Drive) stills lists SH3 ($9.99 direct download) as being available but I didn't see SH4 listed.

Make sure you install the latest v1.4b patch.

CptA

Those were some FUN times..

<S>

AKDrone

Scenario "Masters of the Air" X.O. 100th Bombardment Group