The rest of you are missing the real issue - except lusche.
Other than a disguised wish for freely available perk rides for the horde, there's no justifcation because beyond the newer players (such as the OP himself perhaps) perkies are not hard to accrue - "top" players he alludes to often have more than they care to use -and I am not seeing the accrual of perkies as a motivator, except by those who lust after what they think is an uber-ride that will show the world their mad skillz if they could only get the perkies needed in the first place.
Consider access to the perk rides a bonus for playing well. And go play well. There are a variety of strategies, but at the end of the day they all have this in common: ruin someone else's sortie, and to an extent, their ablility to accrue the perkies they want in order to get in a ride they think will give them revenge, and uhmmmm, display their mad skillz to the world.
And stop hording, or switch the outnumbered side and accrue perkies even faster - you gain more doing that than by achieving a reset.
Now, preserving the actual perk ride you managed to acquire is a slightly different matter and depends on choices the driver makes in bringing it home or not.
Perk points and ENY do not quite equal scoring/rank points, which is where the OP is confusing the issue. Rank and scores have been shown to be a motivator for many, even if only on a personal level. This is where you more obviously encounter the red herring used in the OPs original argument: ganging (and timidiness.)
I know you're new and full of bright ideas, so nothing wrong with putting them out there. However, two things will be more effective than having a thick head and skin in deflecting the flames: researching the issue and trying to look at it from the broader gameplay aspect (for everyone, not just yourself or your "side.")
But let me give you a proper welcome and a taste of what may come.