Interesting thread gents! Keep it coming, I'm gonna keep my eyes peeled on this one.......
Randy, I love your using the spit as an example, since to me that has proved to be the toughest opponent to beat. Most others I can either out turn or out run, but spits manage to climb up to me and then as I'm stalling out to reverse go into helicopter mode, hang on their prop to no end and kill me mercilessly.
See if you can pick up on what I was doing to negate his advantage. Here's the link:
http://www.youtube.com/watch?v=NGrb1txwK80
Hmm, lets see: Heres what I think.
1. You didnt lose sight of him through out the fight, which (ashamed to say it
), is still a bit of an issue for me especially when hes in my high 10 or 2 o'clk (where the cockpit bars block some vision).
2. Your initial evasives were low(ish) G turns without any flaps deployment to allow you to retain the most of your E, while forcing him to blow some of his.
3. Throttle management was the most important factor here I think. You cut throttle once on the downward leg to cut into his loop and stay on his rear. The second and final time, was in the upward portion (when you saw him doing that 109 helicopter 180 tailslide reversal thing
) which prevented an overshoot and allowed you to stay on his six and get the eventual kill.
Ok, now tell me all the good stuff, what'd I miss?
Oh and btw is your monitor set to a wider FoV or is your head position moved further aft? The way you've got it set, you have severly reduced my problem of losing forward viisbility of the con in the 10 and 2 oclk position. Gonna have to give that a try.
I like flaps on nose low and then off nose high. Here the weight of the bird can help carry you upwards toward the top and you want to shed drag to get there. Going back down it's flaps back on to add drag, not only help with turning but to also slow your acceleration.
Very very interesting. Ive been doing pretty much the exact opposite of that. My logic was nose low I want to build speed and so a cleaner config would help there. Nose up I want to get around the loop faster and the added drag+lift of the flaps will help me do that. Never thought about the points you raised. I knew there was such a thing as 'too much speed', just didnt think it would ever occur on the P38 (unless ofcourse I'm diving straight down).
Sirs. Keep this discussion going.