Author Topic: Fighting the "Good" Fight  (Read 1968 times)

Offline bustr

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Re: Fighting the "Good" Fight
« Reply #45 on: March 14, 2013, 06:15:32 AM »
Kappa be nice. Pand will never be in your league. As of yet the skys are still blue and gabriel hasen't blown his horn. So it's a sure bet Pand and his boy band posse are not camped in the DA begging for ACM lessons from muppets. The last few large furballs you and I have been through lately, he and the boy band have been absent from. Makes me wonder if players avoid your name Kappa.........
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Debrody

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Re: Fighting the "Good" Fight
« Reply #46 on: March 14, 2013, 06:25:11 AM »
Its not about ACM, bustr. Nor about the plane you fly, the look at me part, being a big boi, being successful, what ever. Woo hoo, i awarded myself with the medal of honour for ganging like mofo, im bloody awesome, clap your hands... its all childish.

Its all about not not saying "well done boys, this is the way to go" after a 5v1 "party".
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Offline Vinkman

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Re: Fighting the "Good" Fight
« Reply #47 on: March 14, 2013, 07:02:32 AM »
I thought I'd pull this off the JG5 Forum while Vinkman is talking about wingmen.

Wingmen
Due to the increasing out numbered fights we are facing in the MA it is important to try and go with a wingman.
However do not blame your wingman for your death should you get shot down. Ultimately your 6 is your own responsibility

...and why JG5 never beats the Debden guys in a matchup even tho you are probably all better pilots in better planes.  :D
Who is John Galt?

Offline Debrody

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Re: Fighting the "Good" Fight
« Reply #48 on: March 14, 2013, 07:14:18 AM »
...and why JG5 never beats the Debden guys in a matchup even tho you are probably all better pilots in better planes.  :D
There is no need for this. Both of you! Enough, please.
Btw, Reds, Irish, Bunny and myself in K4s, they can have numbers, they can fly what ever they want...
AoM
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Offline Nath[BDP]

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Re: Fighting the "Good" Fight
« Reply #49 on: March 14, 2013, 07:21:13 AM »
If you can't hit something, you will get fewer kills per hour.  The better your ability to hit your target, the more kills you get.  I'm not sure what you aren't understanding.  Someone with a 20% hit that has less kills per hour than someone with a 12% is a metric that reflects flying style and situational preference more than anything else.  I'd say that pilot avoids giant furballs and I'd say that's a pretty safe assumption.

I think we are having 2 different discussions.  I thought you were implying that hit % is calculated from kills per time or vice versa, as we can see from the link HL posted they are separate:

Kills per Time = TotalKills / TotalTourSortieTime
Hit percentage = TotalTourBulletsHit / TotalTourBulletsUsed

Looks like you are only saying there will be a correlation between a hit % and kill per time, not that they are statistically related in terms of how Aces High computes each separately.  
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Offline Changeup

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Re: Fighting the "Good" Fight
« Reply #50 on: March 14, 2013, 07:40:41 AM »
I think we are having 2 different discussions.  I thought you were implying that hit % is calculated from kills per time or vice versa, as we can see from the link HL posted they are separate:

Kills per Time = TotalKills / TotalTourSortieTime
Hit percentage = TotalTourBulletsHit / TotalTourBulletsUsed

Looks like you are only saying there will be a correlation between a hit % and kill per time, not that they are statistically related in terms of how Aces High computes each separately.  

 :aok

I was under the impression you felt like k/h was a more important stat than hit % based on your first post in this thread.  I think we've illuminated the fact that it isn't.  It may be a better metric to determine someone's aggressive flying style...I would stipulate that.
« Last Edit: March 14, 2013, 07:45:11 AM by Changeup »
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline LCADolby

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Re: Fighting the "Good" Fight
« Reply #51 on: March 14, 2013, 07:59:55 AM »
...and why JG5 never beats the Debden guys in a matchup even tho you are probably all better pilots in better planes.  :D

Speak for yourself about losing to the Debdens. Anyone would think you were mad that JG5 wasn't commited to clearing your 6?
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Offline Randy1

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Re: Fighting the "Good" Fight
« Reply #52 on: March 14, 2013, 08:30:17 AM »
After everyone's help including a training great session with Delirium in the P38, I can engage Spits, 109's and the like and when I do a good merge, I get a shot.  If I miss and I often do, I loose if the stick guy is good.  As Ink and others have said, hit% is the measure that counts and mine is hoovering around 1% which is not good.

Offline Changeup

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Re: Fighting the "Good" Fight
« Reply #53 on: March 14, 2013, 08:41:39 AM »
After everyone's help including a training great session with Delirium in the P38, I can engage Spits, 109's and the like and when I do a good merge, I get a shot.  If I miss and I often do, I loose if the stick guy is good.  As Ink and others have said, hit% is the measure that counts and mine is hoovering around 1% which is not good.


Randy,

May I suggest some input scaling for your stick and rudders?
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline mthrockmor

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Re: Fighting the "Good" Fight
« Reply #54 on: March 14, 2013, 09:02:55 AM »
Some weeks I have more time to read the boards than I do fly.

I've noticed that if I have 30 minutes to fly, I rush into bad situations, get killed for dumb reasons and frustrated. The rest of the day I'm annoyed. If I have a dedicated 60 minute block of time, I log-on, pick a good fight, load a drop tank and get after it. I spend almost all of my time in the 190A5. I'm not after score, or achievements, but instead a good sortie. I fly the 190A5 just as close to how Kurt Tank designed it, stay smart, keep my SA, focus and within "the envelope." I don't like the arcade nature of the game, but that only seems to happen when the horde is around.

I have no problem with those who BnZ. Those who re-up constantly make good targets. Those in Ki-84s, Spits or Zeros who get annoyed I won't slow down and turn circles with them, sad for them.

For 60 minutes a few times a week I get to wrap a scarf around my neck, climb into my Butcher Bird and sort it out, old school. You do so in your PonyB/D, normally with a wingman. All things considered, that's how it should be.

Boo
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Offline Vinkman

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Re: Fighting the "Good" Fight
« Reply #55 on: March 14, 2013, 09:27:01 AM »
... Anyone would think you were mad that JG5 wasn't commited to clearing your 6?

No one thinks that, but you keep trying to plant that seed.   :lol

Quote
Speak for yourself about losing to the Debdens.

I speak for JG5. I was there. I know how we did, and I know why.  :salute
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Offline captain1ma

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Re: Fighting the "Good" Fight
« Reply #56 on: March 14, 2013, 10:04:38 AM »
nice fights last night pand! <S>

Offline The Fugitive

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Re: Fighting the "Good" Fight
« Reply #57 on: March 14, 2013, 11:47:16 AM »

After everyone's help including a training great session with Delirium in the P38, I can engage Spits, 109's and the like and when I do a good merge, I get a shot.  If I miss and I often do, I loose if the stick guy is good.  As Ink and others have said, hit% is the measure that counts and mine is hoovering around 1% which is not good.


There are a number of things I have found that has brought me out of the 1-2 range that I wallowed in for years. I now shot in the 5 range. It is teachable, have no fear. I was going to write up a big post on how I figured out my aiming issues, but this isn't the place.

The "good fight" can be what Pand is going back to with his high flying buddies, or that down in the weeds stuff he was getting frustrated with. The point is to FIGHT. If your in a E machine, I don't expect you to turn fight on the deck against my zero, but I would hope your not going to run to your buddies, or ack, or just flat out run away.

Oh and for the hit % argument, I on the "better the hit %" side of things. When my hits were in the 1-2 area, I had easily as many assists as I did kills. As my hit % goes up so do the kills and the assists drop away.

Offline LCADolby

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Re: Fighting the "Good" Fight
« Reply #58 on: March 14, 2013, 12:00:09 PM »
No one thinks that, but you keep trying to plant that seed.   :lol

I speak for JG5. I was there. I know how we did, and I know why.  :salute


You certainly DO NOT speak for JG5, I DO.

You can deflect about a seed being planted and spin it which ever way you like, but I'm right and nothing will change that.
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Offline Megalodon

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Re: Fighting the "Good" Fight
« Reply #59 on: March 14, 2013, 12:36:55 PM »
Kappa be nice. Pand will never be in your league. As of yet the skys are still blue and gabriel hasen't blown his horn. So it's a sure bet Pand and his boy band posse are not camped in the DA begging for ACM lessons from muppets. The last few large furballs you and I have been through lately, he and the boy band have been absent from. Makes me wonder if players avoid your name Kappa.........

Sound like some butthurt there :)

 I dont know what you are talking about

51b Vs Monster cannon's easy mode w/ the same 5 minions

You are right they wont be in the same leauge  :rofl


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