Author Topic: Seaplanes/Floatplanes/Flying Boats  (Read 16534 times)

Offline TGG93

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #75 on: June 27, 2013, 04:46:56 PM »
Damn you.  I saw that and got a bit excited, then noticed this after I chilled...

 :cry

Haha. It's still a good fun game for what it is though. Worth a playthrough.

http://youtu.be/YSowvVPQyJM?t=2m55s
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Offline Volron

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #76 on: June 27, 2013, 05:00:12 PM »
Haha. It's still a good fun game for what it is though. Worth a playthrough.

http://youtu.be/YSowvVPQyJM?t=2m55s

Hmm...  I was half expecting to see regening health and what-not.  While arcade-y, it does look like fun.  A change of pace. :headscratch:  I might look into it.
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Offline Zacherof

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #77 on: June 28, 2013, 10:33:41 AM »
PB2Y Coronado
Crew: 10
Length: 79 ft 3 in (24.2 m)
Wingspan: 115 ft 0 in (35 m)
Height: 27 ft 6 in (8.4 m)
Wing area: 1,780 ft² (165 m²)
Empty weight: 40,850 lb (18,530 kg)
Max. takeoff weight: 66,000 lb (30,000 kg)
Powerplant: 4 × Pratt & Whitney R-1830-92 radial engines, 1,200 hp (900 kW) each
Performance

Maximum speed: 194 mph (168 knots, 310 km/h)
Cruise speed: 170 mph (148 knots, 272 km/h)
Range: 1,070 mi (930 NM, 1,720 km) at 131 mph (210 km/h)
Service ceiling: 20,500 ft (6,250 m)
Armament

Guns:
6× .50 in (12.7 mm) M2 Browning machine guns in twin nose, dorsal, and tail powered turrets
2× .50 in M2 Browning machine guns in manual waist mounts
Bombs:
2× Mark 13 torpedoes or
Up to 12,000 lb (5,400 kg) of bombs, housed in the wings
In game name Xacherof
USN Sea Bee
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Offline F77

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #78 on: June 28, 2013, 02:01:54 PM »
I'm all up for the Sunderland - now that is a heavy with curves!

How about the Walrus? :)

Offline Shifty

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #79 on: June 29, 2013, 06:36:21 AM »
'Vicinity' landings may be the issue. Currently, if you're not on the runway or deck you ditch. Perhaps
HT can code vicinity landings, I'm not sure. The cruiser landing might be a chore since the ship cannot
stop to take you aboard (as it could in reality). You would have to probably land in front of it and hope
someone doesn't change course on you.

Cat launched 'fleet spotters' would be dead meat in the LWMA but may be cool for events.

Larger seaplanes would merely be waterborne attack/bomber craft (like the 'Black Cats').

I'm not seeing submarines in AH's future, myself - but HT knows more when it comes to
limits.

How about some marker bouys to shhut down between that would serve as the runway or concrete
on land beses. Cmon you know you want to shoot at Rufes Arlo. Or Alro as we call you in the Taninan Kokutai.  :D

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Offline Zacherof

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #80 on: June 29, 2013, 09:04:08 AM »
How about some marker bouys to shhut down between that would serve as the runway or concrete
on land beses. Cmon you know you want to shoot at Rufes Arlo. Or Alro as we call you in the Taninan Kokutai.  :D
+1
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Offline Rino

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #81 on: June 30, 2013, 08:27:41 PM »
Yes!!!!



Am I the only one looking at the float planes as a potential defense fighter???

       Probably, as they are not very good performers overall.
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Offline Zacherof

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #82 on: July 01, 2013, 07:43:56 PM »
       Probably, as they are not very good performers overall.
True but I know several peeps who would love to dogfight in them.

Really interested in hTC's opinion on this manner.
Would open up a whole new front.


Maybe Floatplanes can resupply a cv? Each supply knocks off 5 minutes
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Offline BuckShot

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #83 on: July 02, 2013, 07:10:08 PM »
I'm all up for the Sunderland - now that is a heavy with curves!

How about the Walrus? :)

That Walrus is a classy lookin' plane. It would be great to take a cast off the nose of one in a lake. I had never heard of it until today, and twice today. Once here, and once in an article about Emilia A. That stuff happens to me all the time.
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Offline uptown

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #84 on: July 02, 2013, 11:06:44 PM »
I'm 1000% in favor of this thread. I want a PBY dangit!  :bhead
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Offline Arlo

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #85 on: July 02, 2013, 11:37:54 PM »
How about some marker bouys to shhut down between that would serve as the runway or concrete
on land beses. Cmon you know you want to shoot at Rufes Arlo. Or Alro as we call you in the Taninan Kokutai.  :D




Offline Zacherof

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #86 on: July 03, 2013, 12:28:19 AM »
 Now how would landing on water become gentle? Cause so far it feels llike concrete :confused:
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Offline TGG93

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #87 on: July 04, 2013, 01:00:13 PM »
In regards to the ability to launch from a cruiser, the basis of the catapults are already there. With a bit of modification so that one is permanently out to the side, or a bit of work on an animation to move one out, it would look pretty good. Getting the plane back to the cruiser would be something else to think about though.

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Offline Zacherof

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #88 on: July 04, 2013, 02:33:49 PM »
Maybe there can be a code that will allow a seaplane to land in close visinity to a cruiser or cv like a pt boat. But the flying boats would have to rtb to an airbase or land at the port docks.
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Offline F77

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Re: Seaplanes/Floatplanes/Flying Boats
« Reply #89 on: July 04, 2013, 03:53:58 PM »
We could go WWI style and catapult them off the B turret   :x