Author Topic: War Thunder  (Read 30850 times)

Offline MrRiplEy[H]

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Re: War Thunder
« Reply #135 on: August 21, 2013, 04:30:07 AM »
Prilla downsides are enough to took at the floor instead.

WT is not very good l am sorry to say, the developers are making coin out of it

The developers are making quite good coin out of it so business wise WT seems to do very well. It's just not AH.
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Offline Randy1

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Re: War Thunder
« Reply #136 on: August 21, 2013, 06:12:24 AM »
The fifteen buck a month fee is a filter.  Most folks, not all of course, that sign up for AH are interested more in the simulation than gaming.  Take the filter out and the game becomes clogged with plane ram'ers, and the like.  If you noticed even the two week free players for the most part are interested in the simulation part of the game.

I remember NASCAR 4 which was a wonderful online, racing simulation was constantly plagued by childish car ram'ers.

Offline Nashorn

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Re: War Thunder
« Reply #137 on: August 21, 2013, 06:15:49 AM »
lol well the WT guys have something right, friendly collisions and FF enabled, tbh it is fun there, as when someone goes to steal a kill in AH you cant do too much, in WT I shoot down team mates on a regular basis because of this haha

Offline mechanic

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Re: War Thunder
« Reply #138 on: August 21, 2013, 09:45:13 AM »
lol well the WT guys have something right, friendly collisions and FF enabled, tbh it is fun there, as when someone goes to steal a kill in AH you cant do too much, in WT I shoot down team mates on a regular basis because of this haha


which makes me glad that you can't this in AH
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Offline Saxman

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Re: War Thunder
« Reply #139 on: August 21, 2013, 10:27:08 AM »
Yeah, let's turn friendly collisions off...

*Player 1 Spawns on runway and fires up his engine.*

*Player 2 Spawns on runway.*

*KABOOM*
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Randy1

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Re: War Thunder
« Reply #140 on: August 21, 2013, 11:34:41 AM »
lol well the WT guys have something right, friendly collisions and FF enabled, tbh it is fun there, as when someone goes to steal a kill in AH you cant do too much, in WT I shoot down team mates on a regular basis because of this haha

I rest my case.

Offline MrRiplEy[H]

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Re: War Thunder
« Reply #141 on: August 21, 2013, 11:38:30 AM »
Yeah, let's turn friendly collisions off...

*Player 1 Spawns on runway and fires up his engine.*

*Player 2 Spawns on runway.*

*KABOOM*

Would be pretty bad coding to enable friendly collisions while on runway. It doesn't need to be that way. Collisions on when airborne sounds a lot better.
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Offline ImADot

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Re: War Thunder
« Reply #142 on: August 21, 2013, 11:53:55 AM »
Would be pretty bad coding to enable friendly collisions while on runway. It doesn't need to be that way. Collisions on when airborne sounds a lot better.

From my limited experience in there, you don't collide while on the ground...only once airborne.
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Offline Nashorn

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Re: War Thunder
« Reply #143 on: August 21, 2013, 12:50:50 PM »

which makes me glad that you can't this in AH

In WT I find the kill stealing is about 100 times worse than in AH, I have had 3 cons chasing me, taken a wing off the guy infront of me, then 4 team mates swoop in ignore the easy kills behind me and go for the wingless guy in front of me, no I was joking when I said I shoot my own team down,  but I have put a couple bullets into them before as an F off find your own kill message....

Offline jeffdn

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Re: War Thunder
« Reply #144 on: August 21, 2013, 01:05:50 PM »
From my limited experience in there, you don't collide while on the ground...only once airborne.
You actually can collide on the ground in AH, when friendly collisions are enabled. It sucks :(

Offline ImADot

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Re: War Thunder
« Reply #145 on: August 21, 2013, 01:15:33 PM »
You actually can collide on the ground in AH, when friendly collisions are enabled. It sucks :(

Yep, I'm well aware of that, but we were/are talking about War Thunder.  ;)

One of my first days playing around in WT:
Oh cool, friendly collisions are off (cuz I rolled right through someone on my takeoff roll). Coming back to land and re-arm...collided with a guy taking off while I was on short final.  :bhead
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Offline BaDkaRmA158Th

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Re: War Thunder
« Reply #146 on: August 21, 2013, 01:39:55 PM »
I recently started playing Wt again, the last update was nice.



Soon they will have tanks and ship warfare implemented. "its already there just ai  controlled atm"




I see these types of "free to play" games as killers of "pay as you play" type game dynamics. I fear in 1-2 more years Wt will be hammered out enough to be considered a real threat to other flight sim's. Right now it is lacking in some things like looking around and some other basic functions. War thunder also focuses on 1920-1950's planes.

The major downside is the gameplay itself is treated more like a rpg type game, where you upgrade parts of your plane and put points into your pilot skills to make them more effective in combat.

One you can pay to fly 15+ minutes to get into combat, while the other you simply log in,get your "i got a few kills" fix and go snuggle with the wife.
Then we have games like star citizen & eve VR that will throw people into a entire universe of such battles.



Its also all about numbers, at any given time i can log into Wt and fight 15k players or more, when its 2am here. If i try that with any other flight sim the servers are dang near dead, and hardly populated mid week, even tho its mid day. "and to pay for that!?"


I also like how they made the flight mode selectable from the start, and the training missions help too "even tho for any vet its a NO DUH" type ordeal. It makes it so people playing in the realistic arenas at least know how to use there aircraft, ie..taking off and landing .ect.




I fear gone are the days of monthly percriptions and in with the years of "play the game for free, but buy what you want to use" kind of system. Or the ever so better, pay once and play the product all you want how you want when you want "star citizen" and if you want more, pay more. But every once can EARN said ship/gun/suit/station/blah blahblah with time and effort. Try to keep up with that type of system if you inking 15$ per account. The math is just all bad for monthly perscription games.
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Offline GScholz

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Re: War Thunder
« Reply #147 on: August 21, 2013, 02:00:23 PM »
Subscription... Sub... scription...
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Offline lengro

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Re: War Thunder
« Reply #148 on: August 21, 2013, 02:10:09 PM »
One level more in WT and I can unlock the Bf-109F4 which was my initial goal.

I appreciate the eyecandy and how easy it is to get in a fight due to the high number of players.

I hate the joystick implementation (wobble). Tried for fun keyboard and mouse flying today... much, much easier to aim... clearly this are the type of customers they are aiming for.

Their hit detection is very different from AH. Hit sprites and parts falling off is calculated on the client, but wether you actually hit is calculated on the server...
In practice you can see pieces and bits falling of your target but due to lag, the server sometimes sees it as a miss. Only if the server returns a hit message to you, the enemy takes damage.
Thats a hot topic over at their forum - I wonder how long till players demand the "what_happens_on_your_frontend _counts"-model :)


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Offline ImADot

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Re: War Thunder
« Reply #149 on: August 21, 2013, 02:21:53 PM »
Its also all about numbers, at any given time i can log into Wt and fight 15k players or more, when its 2am here.

But they make you wait in a "Matchmaker" queue for others in your chosen plane's rank level, and their arenas only allow 32 players (16 on each of the two sides). I love flying the Hurri Mk1 in AH2, and that's the plane I spend my time in over at WT. It's a level 2 plane, so I sit and wait (sometimes 5 minutes or more) before I get to "join the battle"...because most everyone else wants to fly the faster and better armed planes from their "late war" tier of planes (level 8 or 10 or something).
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