Author Topic: War Thunder  (Read 30858 times)

Offline jeffdn

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Re: War Thunder
« Reply #330 on: November 01, 2013, 08:26:46 AM »
We will never create a version of Aces High to cater to the 1% of the market.  If the priority of a player is the graphics first, then we are not going to attract that player.  WT will attract the twitch/arcade player who is in it for graphics first.  No doubt about that.  If we tried to get away what they get away with in providing temporary flight models, I cannot imagine how bad it would be here.  WT can get away with it because the players, generally speaking, do not care about the accuracy of the flight model.

Aces High and WT are very different games.  Do we wish there were 30,000+ players whose priority would be the flight model?  Sure we do, but it would mean sacrificing things we do wish to sacrifice.  We certainly could crank out things faster if we did not spend months researching the models, but it would not be something we would be proud of either.  This not just a game for us.  It is our passion.

Our priorities have always been the flight model first.  We are harder on ourselves than anyone could ever know, as it pertains to the accuracy of our flight model.  We also provide an environment when you can see and fight hundreds of planes/vehicles at one time.  This makes large scale events possible.  No other game/sim approaches what we have accomplished in this area.  No other game approaches what we have managed to do with such a small installation.  We do not have 6GB of artwork, yet our current generation of planes look very good.  Our old planes look like crap and we are working on that.  Yet, there are those in this thread who would post a picture of our oldest plane and represent it as a current model for the purposes of berating us.

We are not perfect.  We never will be.  The good news, neither is any other game.  For over 14 years, this is what we have been doing and this is all that we have been doing.

You guys do great stuff, and you do it in C, which is even more impressive. When all of the planes look as good as the new Macchi C.20x, Ki-43, Me-410, Lancaster, etc., I think it will make a huge difference. The world of AH with full graphics enabled, from the cockpit of those birds, which is where you spend all of your time in a game that has (intentionally) very limited camera views, looks fantastic. Sure, the GV stuff isn't as good looking, but that isn't and never will be the priority, in my understanding. With the flight model combined with things like TrackIR or Oculus Rift (soon?), as well as a stick+throttle+rudder pedals, this is about as real as it gets.

Y'all keep on doing what you're doing. Let me know if you ever need any coding help.

Offline titanic3

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Re: War Thunder
« Reply #331 on: November 01, 2013, 08:31:46 AM »
FPS is very relative.  When I was playing on a laptop, I only started to think the game was unplayable after it got into the teens.

I'm curious though, how does it make sense to you that the same FPS is smooth and fluid on one game and completely unplayable on another?

Jittery/stuttering begins at 40FPS on my PC with AH although it rarely ever gets there, only when there's 50 people in the same area or more. I can play other games at 30FPS and still have no stuttering.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline ImADot

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Re: War Thunder
« Reply #332 on: November 01, 2013, 08:58:17 AM »
Jittery/stuttering begins at 40FPS on my PC with AH although it rarely ever gets there, only when there's 50 people in the same area or more. I can play other games at 30FPS and still have no stuttering.

Because no two games are the same or use your computer's resources the same, your experience between them will never be the same. Some are heavy on the GFX card, some on the CPU, and some hit both pretty hard. If you have a screaming hot GFX card and a marginal CPU (or vice-versa) you will cause some games to choke.
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Offline Skuzzy

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Re: War Thunder
« Reply #333 on: November 01, 2013, 09:35:52 AM »
Jittery/stuttering begins at 40FPS on my PC with AH although it rarely ever gets there, only when there's 50 people in the same area or more. I can play other games at 30FPS and still have no stuttering.

How many other game allow you to see for 17 miles with an unlimited number of objects in view?  Rhetorical question as there are not ANY games on the market that do, except ours.

Our per screen vertex rendering count is higher than WT's because of that.

Getting really tired of people who continue to compare Aces High to other games that are not comparable and then complain about ours being a problem.  You have been told over and over again why, and you keep on whining about our game.  It ends now.  We have been as patient as anyone can be with people like yourself.  We are done wasting our time trying to educate people who refuse to listen and keep on complaining.

You don't even play the game anymore.
« Last Edit: November 01, 2013, 09:37:56 AM by Skuzzy »
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Offline jeffdn

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Re: War Thunder
« Reply #334 on: November 01, 2013, 09:42:54 AM »
How many other game allow you to see for 17 miles with an unlimited number of objects in view?  Rhetorical question as there are not ANY games on the market that do, except ours.

Our per screen vertex rendering count is higher than WT's because of that.

Getting really tired of people who continue to compare Aces High to other games that are not comparable and then complain about ours being a problem.  You have been told over and over again why, and you keep on whining about our game.  It ends now.  We have been as patient as anyone can be with people like yourself.  We are done wasting our time trying to educate people who refuse to listen and keep on complaining.

You don't even play the game anymore.

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Offline gyrene81

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Re: War Thunder
« Reply #335 on: November 01, 2013, 09:56:25 AM »
14 pages of discussion on wt and the same people keep trying to push the same ridiculous arguments in favor of wt in spite of the facts presented...

Are you playing in Arcade Arena ? From level4 you can go to Full Real Battles - FM is good there.
i've played in frb and it's il2 with worse flight models...i have specifically tested the flight models on the 109e4 between wt and ah...forced off all training wheels the game tries to automatically put in place by editing a game file. the ah flight model doesn't feel like you're flying a ball of cotton in a wind storm. the game was designed to be mouse and game controller friendly, which means certain aspects of flight cannot be simulated properly. everything the devs are implementing to achieve some sort of simulation quality is purely superficial. it serves to give the player the false impression that the flight models are simulated correctly.

some of you guys touting the graphics in wt should take a deeper look at how it's accomplished and the cost of getting the quality. the wt graphics engine has a 3km dot range, not 30km.
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Offline Easyscor

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Re: War Thunder
« Reply #336 on: November 01, 2013, 10:08:58 AM »
Yeah it's annoying when guys post crap statements about terrain comparisons and related this and that without the slightest evidence to back it up.
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Offline Spikes

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Re: War Thunder
« Reply #337 on: November 01, 2013, 10:09:10 AM »
How many other game allow you to see for 17 miles with an unlimited number of objects in view?  Rhetorical question as there are not ANY games on the market that do, except ours.

Our per screen vertex rendering count is higher than WT's because of that.

Getting really tired of people who continue to compare Aces High to other games that are not comparable and then complain about ours being a problem.  You have been told over and over again why, and you keep on whining about our game.  It ends now.  We have been as patient as anyone can be with people like yourself.  We are done wasting our time trying to educate people who refuse to listen and keep on complaining.

You don't even play the game anymore.
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Offline Arlo

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Re: War Thunder
« Reply #338 on: November 01, 2013, 10:20:21 AM »
How many other game allow you to see for 17 miles with an unlimited number of objects in view?  Rhetorical question as there are not ANY games on the market that do, except ours.

Our per screen vertex rendering count is higher than WT's because of that.

Getting really tired of people who continue to compare Aces High to other games that are not comparable and then complain about ours being a problem.  You have been told over and over again why, and you keep on whining about our game.  It ends now.  We have been as patient as anyone can be with people like yourself.  We are done wasting our time trying to educate people who refuse to listen and keep on complaining.

You don't even play the game anymore.


Offline whiteman

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Re: War Thunder
« Reply #339 on: November 01, 2013, 01:38:23 PM »
Thank you Skuzzy, not sure my ignore list could fit another.  :pray

Offline zack1234

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Re: War Thunder
« Reply #340 on: November 01, 2013, 01:43:04 PM »
Its a outrage :old:
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Offline JOACH1M

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Re: War Thunder
« Reply #341 on: November 01, 2013, 01:56:39 PM »
Are you playing in Arcade Arena ? From level4 you can go to Full Real Battles - FM is good there.
yes I am.

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Offline LCADolby

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Re: War Thunder
« Reply #342 on: November 01, 2013, 01:56:58 PM »
I find it hard to believe that AH views cons and unlimited objects to 17 miles, the dar ring is 12 miles.
If you are seriously expecting me to believe for one moment I can see out side the dar ring... You must think I was born yesterday.

I'd say the furthest a AH con can show up at on screen co alt is as a dot at 10 miles and is updated every 3 seconds or so at that distance until closer.
Ground detail range is 4miles, after that it's a flat texture. AH does not do as you are claiming, even the objects range on the slider is set at 4miles max.

I love AH, it's my passion, but I won't have the wool pulled over my eyes.
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Offline Bear76

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Re: War Thunder
« Reply #343 on: November 01, 2013, 02:09:43 PM »
I find it hard to believe that AH views cons and unlimited objects to 17 miles, the dar ring is 12 miles.
If you are seriously expecting me to believe for one moment I can see out side the dar ring... You must think I was born yesterday.

I'd say the furthest a AH con can show up at on screen co alt is as a dot at 10 miles and is updated every 3 seconds or so at that distance until closer.
Ground detail range is 4miles, after that it's a flat texture. AH does not do as you are claiming, even the objects range on the slider is set at 4miles max.

I love AH, it's my passion, but I won't have the wool pulled over my eyes.

bye

Offline LCADolby

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Re: War Thunder
« Reply #344 on: November 01, 2013, 02:22:50 PM »
Bear, I don't think pointing out inaccuracies in Skuzzy's statement is grounds for "bye".
You can go into the game now and see that objects are limited to 4 miles, and I challenge you to see an enemy at 17 miles, that's 5 miles outside the dar ring, on your screen.
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