Author Topic: Cursed Rearm Pad  (Read 1833 times)

Offline perdue3

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Cursed Rearm Pad
« on: July 12, 2013, 11:12:08 PM »
Tonight, in Frame 1, my squaddies and I went to rearm at A16. I was the first to the NE pad and when I came to a complete stop, my prop broke, plane shook profusely, and beer was spilled. I calmly told my squaddies to go gear up and rearm at another nearby field. As the others were rearming 3 TBM's rolled in and vulched all of them. Now, I can understand the vulch thing, I can understand a bug in a map. But, this bug in the map directly caused the loss of 3 planes. I am not asking for a point bonus, free plane, etc., I am simply griping. However some compensation would be nice. Terrain Team, here is the film:

http://www.mediafire.com/download/zcg66jrfzf63k54/Cursed_Rearm_Pad_A16_NE%2C_Okinawa_Terrain.ahf

Hope it gets fixed.
« Last Edit: July 12, 2013, 11:14:32 PM by perdue3 »
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Offline Arlo

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Re: Cursed Rearm Pad
« Reply #1 on: July 12, 2013, 11:36:03 PM »
I feel your pain (I pranged prop landing on the CV to re-fuel/re-arm).

I wonder if you would have had a prop hit if you had approached the pad off the taxiway instead of via the grass?
Yes, I know that it's not an issue with most maps but if there was any kind of difference in height between the
concrete and the grass then that may account for it.

Offline Ruah

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Re: Cursed Rearm Pad
« Reply #2 on: July 12, 2013, 11:41:18 PM »
caused some serious pain that. . .

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Offline perdue3

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Re: Cursed Rearm Pad
« Reply #3 on: July 12, 2013, 11:46:16 PM »
I feel your pain (I pranged prop landing on the CV to re-fuel/re-arm).

I wonder if you would have had a prop hit if you had approached the pad off the taxiway instead of via the grass?
Yes, I know that it's not an issue with most maps but if there was any kind of difference in height between the
concrete and the grass then that may account for it.

Should I really have to? No need to troll or throw this on me. This is not my fault and I will not allow you to conjure up some crap about how I dont know how to rearm. Even if there is a height difference it is a map flaw and Terrain Team should deal with it, no?
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Offline mrmidi

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Re: Cursed Rearm Pad
« Reply #4 on: July 12, 2013, 11:57:10 PM »
Calm down perdue3  I don't see it as any one throwing any thing at you.
What Arlo mentions has happened in the past with terrains that have custom airfields in them.
There have been several anomalies brought up in this terrain.
As a member of the Terrain Team I am looking into these issues with the terrain.
We will find the problem and correct it.

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Offline Arlo

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Re: Cursed Rearm Pad
« Reply #5 on: July 12, 2013, 11:58:36 PM »
Should I really have to? No need to troll or throw this on me. This is not my fault and I will not allow you to conjure up some crap about how I dont know how to rearm. Even if there is a height difference it is a map flaw and Terrain Team should deal with it, no?

Easy, Francis. I was commiserating and theorizing, not criticizing and embarrassing.

Offline perdue3

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Re: Cursed Rearm Pad
« Reply #6 on: July 13, 2013, 12:10:58 AM »
Calm down perdue3  I don't see it as any one throwing any thing at you.
What Arlo mentions has happened in the past with terrains that have custom airfields in them.
There have been several anomalies brought up in this terrain.
As a member of the Terrain Team I am looking into these issues with the terrain.
We will find the problem and correct it.

 :salute
midi

Much obliged. Arlo is just always there, didnt want it to happen again. Shame about what happened.
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Offline Arlo

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Re: Cursed Rearm Pad
« Reply #7 on: July 13, 2013, 12:18:05 AM »
Much obliged. Arlo is just always there, didnt want it to happen again. Shame about what happened.

Both of us. Here I was, assuring some of our new FSOers that they'll land and re-arm just fine ... then
of course, I plop my F6F on the Deck as if it was an F4U and my prop goes 'twang!' I was quite
embarrassed. Went to the bridge and watched the rest conduct their landing and re-arming. We lost
a few this frame and I'm sorry you lost some due to the logistical turn-around and not being able
to re-arm at the base you first went to.

I know I and command officers in my squadron would have been just as frustrated.  :salute

Offline Drano

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Re: Cursed Rearm Pad
« Reply #8 on: July 13, 2013, 12:40:10 AM »
I remember one--think it was an Italy terrain. Had a problem with the convoy crossing the end of the runway. I remember once getting down to re-arm and sitting on the end of the runway waiting for the rest of the squad. I hear this sound coming from my right--it's the trucks coming right at me. Wham blam crash! I'm spinning all over the place shedding pieces! Was both funny and not so funny as hell. :rofl

Another time I want to say it was the same map some of the bases had a bump about a third of the way down the runway. You're down and rolling out and blam! Your gear collapses. That sucked too.

They're a lot of work and they test the heck out of em. You'd be forever getting every bug and if ya did that you could never have events on these terrains--they'd take too long to finalize. I'll take em with the warts and be thankful there's guys that take the time to put em together for the rest of us. :salute
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Offline Wildcat1

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Re: Cursed Rearm Pad
« Reply #9 on: July 13, 2013, 07:52:48 AM »
Both of us. Here I was, assuring some of our new FSOers that they'll land and re-arm just fine ... then
of course, I plop my F6F on the Deck as if it was an F4U and my prop goes 'twang!' I was quite
embarrassed. Went to the bridge and watched the rest conduct their landing and re-arming. We lost
a few this frame and I'm sorry you lost some due to the logistical turn-around and not being able
to re-arm at the base you first went to.

I know I and command officers in my squadron would have been just as frustrated.  :salute

Hey- your landing was a heck of a lot better than mine! :rofl
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Offline perdue3

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Re: Cursed Rearm Pad
« Reply #10 on: July 13, 2013, 10:05:38 AM »
I went to that base because I knew it wouldnt get vulched, bombed, etc. but the rearm pads were freaking broke. So they had to go to the target base and get rocket vulched by TBM's. I was less than excited.
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Offline ImADot

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Re: Cursed Rearm Pad
« Reply #11 on: July 13, 2013, 10:52:48 AM »
Perd, after our conversation, I ran over to A16 and watched two guys rearm on the SW pad. They got their bombs and took off again. The terrain team is looking at the terrain, so stay tuned...
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Offline perdue3

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Re: Cursed Rearm Pad
« Reply #12 on: July 13, 2013, 01:13:11 PM »
Perd, after our conversation, I ran over to A16 and watched two guys rearm on the SW pad. They got their bombs and took off again. The terrain team is looking at the terrain, so stay tuned...

Thanks, as I said, it is the NE pad that gave me the early trip to bed.
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Offline Shifty

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Re: Cursed Rearm Pad
« Reply #13 on: July 13, 2013, 01:28:35 PM »
Perdue is correct there is a problem with the NE Rearm pad at A16. I just tried it offline. If you attempt to move after you have rearmed you will crack your prop.
It doesnt matter if you taxi in from the grass or taxiway. The second you attempt to move once you have the  message saying your aircraft is rearmed, you're screwed.

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Offline perdue3

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Re: Cursed Rearm Pad
« Reply #14 on: July 14, 2013, 12:00:16 AM »
I wouldnt make it up and complain on BBS if it didnt happen. But thanks Shifty, you have more credibility than I. Hopefully it will be sorted out.
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