Author Topic: Introduce a soft flak vehicle and perk the flakpanzers.  (Read 5352 times)

Offline Nashorn

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #75 on: August 20, 2013, 12:17:47 PM »
besides the Icon problem, does anyone have any other vehicles they would want to see in game so the wirble could be perked? such as truck or half track mounted AA

Offline lyric1

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #76 on: August 20, 2013, 12:31:55 PM »
besides the Icon problem, does anyone have any other vehicles they would want to see in game so the wirble could be perked? such as truck or half track mounted AA

Before any perks need to be added to our current flack panzers if at all. They need to add a few things first to make them as deadly as they were in real life. For example AP rounds for one would like to be able to punch holes in tanks as well as aircraft. :aok

Offline Lusche

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #77 on: August 20, 2013, 12:32:28 PM »
does anyone have any other vehicles they would want to see in game so the wirble could be perked?

Not me, as I don't want to see the wirbel perked at all.


But some earlier AA vehicles would still make sense...
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Offline Karnak

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #78 on: August 20, 2013, 12:43:34 PM »
Yeah, I can't say I am keen to see any AA vehicle perked.  The more units in the game the merrier though.
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Offline waystin2

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #79 on: August 20, 2013, 12:47:45 PM »
Not me, as I don't want to see the wirbel perked at all.


But some earlier AA vehicles would still make sense...


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Offline Arlo

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #80 on: August 20, 2013, 12:50:25 PM »

Offline lyric1

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #81 on: August 20, 2013, 01:02:01 PM »
Really the best way to solve the alleged problem with both flack panzer's is fit them with the correct historical gun sights. There is no magnification for shooting at aircraft. Now the ground sight though I am not sure about yet as to what level of magnification it has.
The last 3 pictures are the ground sight for the Wirbel & Osti.


Ostwind sight.



Wirbelwind sight.










Offline Tank-Ace

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #82 on: August 20, 2013, 06:24:16 PM »
I've seen that happen....
If he can see the Wirbie 6000 yards away then so should I.  Period.  To do otherwise, to follow your "Don't chase the runner" suggestion, makes having top end speed even more powerful than simply being able to reset a fight or escape, it turns it into an outright weapon at times.
I never said I like the 6K view range.

Quote
They can use vox to communicate.  They can set up predetermined locations ahead of time.
Hmm...  Point taken. Just to make things fair in all areas, we should also limit the information available from friendly air icons. You couldn't know who was flying the P-51 in a furball, you only knew it was a P-51. And as you say, there is vox.

Quote
herein did I say I got shot down by a main gun? To the best of my knowledge I have never been shot down by a tank's main gun.

The Tiger II killed 5 Mossies, no? Were they 5 other pilots, or did he use the pintle gun? And in any case, if you lost 5 Mossies to any tank, you obviously were doing something wrong. And if 5 pilots died to a tank, they obviously weren't very good pilots.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Rino

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #83 on: August 20, 2013, 06:48:38 PM »
     It didn't take long for armor to defeat most 20 and 37mm AP rounds.  This doesn't even take into
effect the notion that a light flak unit would be bughouse crazy to take on a tank voluntarily.  You
have a puny gun and toilet paper for armor.

     I admit having no reload delays and 1000+ rounds of ammo makes things a little easier in AH,
but it's going to be a desperation play at best.
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Offline Karnak

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #84 on: August 20, 2013, 09:03:52 PM »
The Tiger II killed 5 Mossies, no? Were they 5 other pilots, or did he use the pintle gun? And in any case, if you lost 5 Mossies to any tank, you obviously were doing something wrong. And if 5 pilots died to a tank, they obviously weren't very good pilots.
Tiger I.  Yes, pintle gun.  I was straffing him with my guns after having dropped my four 500lb bombs to no effect.  He took out four or five of my Mossie's, pilot kills as the Mossie was very vulnerable to pilot wounds back then, before I got him, and I think I got him through cumulative damage from the bombs as direct hits didn't seem to have any effect.

You can argue that he still died in the end, but what else was I supposed to do?  Let him walk over our base?  It was in the AvA and the Allies had the Panzer IV H against the German's Panzer IV H and Tiger I so I would have been significantly outclassed if I'd tried to take tanks against him.  I wasn't interfering in a GV fight as it was only he and I in the arena.
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Offline phatzo

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #85 on: August 20, 2013, 10:05:35 PM »
derp

This is a sad day in AH history, the word derp has been used to describe an aircraft.
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Offline lyric1

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #86 on: August 20, 2013, 10:38:43 PM »
     It didn't take long for armor to defeat most 20 and 37mm AP rounds.  This doesn't even take into
effect the notion that a light flak unit would be bughouse crazy to take on a tank voluntarily.  You
have a puny gun and toilet paper for armor.

     I admit having no reload delays and 1000+ rounds of ammo makes things a little easier in AH,
but it's going to be a desperation play at best.

Number of tanks in game now that can be killed with HE rounds from either flack panzer.

Offline Rino

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #87 on: August 21, 2013, 12:03:29 AM »
     Which just goes to show how weak the damage model for GVs is.  Mobility kills maybe, but not pop
goes the weasel. 
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Offline Tank-Ace

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #88 on: August 21, 2013, 03:50:27 PM »
Tiger I.  Yes, pintle gun.  I was straffing him with my guns after having dropped my four 500lb bombs to no effect.  He took out four or five of my Mossie's, pilot kills as the Mossie was very vulnerable to pilot wounds back then, before I got him, and I think I got him through cumulative damage from the bombs as direct hits didn't seem to have any effect.

You can argue that he still died in the end, but what else was I supposed to do?  Let him walk over our base?  It was in the AvA and the Allies had the Panzer IV H against the German's Panzer IV H and Tiger I so I would have been significantly outclassed if I'd tried to take tanks against him.  I wasn't interfering in a GV fight as it was only he and I in the arena.

How long ago was this? My perk tanks are certainly nowhere near that resistant to bombs. And if he killed FOUR of your planes with the pintle gun, he still deserved the kills, since you obviously weren't coming in at  a high enough angle.

And lastly, though I don't disagree with your use of the Mossie, a Panzer IV would be fully capable of killing a Tiger I. Unless it were way back in the day, when single Tiger was fully capable of fighting off numerous tanks simultaneously. But if that's the case, then it's entirely irrelevant to the current situation.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Karnak

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Re: Introduce a soft flak vehicle and perk the flakpanzers.
« Reply #89 on: August 21, 2013, 08:57:25 PM »
It was in AH1, so about ten years ago.
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