Author Topic: Warthunder gets best simulation award......  (Read 22860 times)

Offline 10thmd

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Re: Warthunder gets best simulation award......
« Reply #45 on: August 31, 2013, 07:16:12 PM »
Nice lol. At list have the balls to make a post about your political beliefs. Dont cover it up as post about the game  :rofl

Actually that comparison popped into my head mid post.

We probally were side by side @ Community Drive  :noid

That's where it was bacon8tr.
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Offline uptown

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Re: Warthunder gets best simulation award......
« Reply #46 on: August 31, 2013, 07:35:17 PM »
Read what I wrote you sicko! I said FLETCHING not FELTCHING, I just looked that word up myself and your a sick sick man uptown, keep that nonsense to yourself please.
:lol You sir lie like a cheap rug. I did a copy and paste of the word YOU typed and goggled it for I had no idea what you were talking about. I thought it was some UK/Irish/Scotish slang word or something. Yeah Pervert is a good name for ya. You degenerate twisted dude.


and what is "tromboning"? Is that another sick activity you know something about? What the hell is going on over there where you live anyway?  :uhoh
« Last Edit: August 31, 2013, 07:37:54 PM by uptown »
Lighten up Francis

Offline GScholz

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Re: Warthunder gets best simulation award......
« Reply #47 on: August 31, 2013, 07:41:06 PM »
The ACM feels right to you? You get the same feel as in AHII?

What gives you reason to believe that the AH "feel" is the right one? WT feels different from AH, more like IL2, and I've always felt that IL2 got the "feel" better than AH. AH feels like the planes are on rails rather than surfing on a wave of air pressure.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline pervert

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Re: Warthunder gets best simulation award......
« Reply #48 on: August 31, 2013, 08:24:42 PM »
Yeah you 'goggled' it huh? Is this another twisted term??? Nice try Sir Feltchalot  :rolleyes:

Offline uptown

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Re: Warthunder gets best simulation award......
« Reply #49 on: August 31, 2013, 09:21:16 PM »
Yeah you 'goggled' it huh? Is this another twisted term??? Nice try Sir Feltchalot  :rolleyes:
:lol Sir Feltchalot
Lighten up Francis

Offline pervert

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Re: Warthunder gets best simulation award......
« Reply #50 on: August 31, 2013, 09:27:07 PM »
What gives you reason to believe that the AH "feel" is the right one? WT feels different from AH, more like IL2, and I've always felt that IL2 got the "feel" better than AH. AH feels like the planes are on rails rather than surfing on a wave of air pressure.

Il2 is pretty much a role playing game in that respect it is 'realistic' its fm are very basic lack feel or even a way to scale a stick for better feel. I cannot explore the fm's in il2 the same way I can in aces high.

Offline Saxman

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Re: Warthunder gets best simulation award......
« Reply #51 on: August 31, 2013, 09:42:17 PM »
Aircraft in Il-2 feel like someone stuck the dancing hippos from Fantasia on roller skates and covered the skating rink with WD40.

Considering that Hitech is 1) a pilot himself and 2) has modeled the aircraft he flies IRL to test the game physics, I think it's a safe bet Aces High's flight physics are pretty accurate.
« Last Edit: August 31, 2013, 09:44:15 PM by Saxman »
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Offline RotBaron

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Re: Warthunder gets best simulation award......
« Reply #52 on: August 31, 2013, 09:52:29 PM »
What gives you reason to believe that the AH "feel" is the right one? WT feels different from AH, more like IL2, and I've always felt that IL2 got the "feel" better than AH. AH feels like the planes are on rails rather than surfing on a wave of air pressure.


For starters simulators, "sims" should have you viewing from the position of person flying the plane. That is why I've been told we can only view in the MA from the cockpit of a ftr   :noid

Apparently other sims you can see anywhere you'd like to as if you were god or something.  :headscratch:


Oh and in case you missed it, the thread is about debauchery and Range Rovers.
They're casting their bait over there, see?

Offline GScholz

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Re: Warthunder gets best simulation award......
« Reply #53 on: August 31, 2013, 10:30:26 PM »
In WT you only have cockpit view in "full real battle". It's even stricter than AH since you can't do the Linda Blair head swivel, and you don't have enemy icons, only friendly.


Here's a "full real battle" tutorial that tells you all you need to know: http://www.youtube.com/watch?v=nyQyibEzcDI
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline GScholz

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Re: Warthunder gets best simulation award......
« Reply #54 on: August 31, 2013, 10:51:47 PM »
Aircraft in Il-2 feel like someone stuck the dancing hippos from Fantasia on roller skates and covered the skating rink with WD40.

Considering that Hitech is 1) a pilot himself and 2) has modeled the aircraft he flies IRL to test the game physics, I think it's a safe bet Aces High's flight physics are pretty accurate.

Oleg Maddox made flight simulators for the Russian air force before going commercial with Il2, and he had real WWII pilots testing Il2. If you think AH is a simulator, you're mistaken; it's a game and Hitech will tell you that if you ask him. So is WT, just better IMHO. If you want to fly an actual PC simulator with a WWII fighter try DCS' P-51 or Fw190: http://www.youtube.com/watch?v=fn1xbahH_x0
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline Scherf

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Re: Warthunder gets best simulation award......
« Reply #55 on: August 31, 2013, 11:49:31 PM »
"There's just not enough people playing full real battles."

mmmm k
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline GScholz

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Re: Warthunder gets best simulation award......
« Reply #56 on: September 01, 2013, 12:05:14 AM »
There are about as many as in AH. What the future holds for full realism is still unknown considering it is still in beta. It will most likely depend on the implementation of "world war mode", the strategic part of the game. However, that is still kept secret by the developers.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline Rob52240

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Re: Warthunder gets best simulation award......
« Reply #57 on: September 01, 2013, 12:48:31 AM »
War Thunder is advertising constantly on the TV.  Perhaps aces high should advertise during Pawn Stars and Air Aces.
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Offline mechanic

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Re: Warthunder gets best simulation award......
« Reply #58 on: September 01, 2013, 01:53:44 AM »
http://www.youtube.com/watch?v=2c8ufmJeoow

It's a pretty good simulation...


I love the volumetric lighting in the cockpit.



Great visuals and some nice teamwork, like that vid thanks. I did not really care for all the hud all over the screen or the '30xp' type of gameplay when you hit some one. I didn't either expect to see the speed/alt/throttle/heading info hud in full realism.That kind of thing destroys my enjoyment, could you turn it all off? I love that in AH I can get rid of everthing and just have my simulated eye's view to look at. Overall, a cool video. It looked quite fun, although I probably wont play WT ever.
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Offline bozon

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Re: Warthunder gets best simulation award......
« Reply #59 on: September 01, 2013, 06:10:39 AM »
In WT you only have cockpit view in "full real battle". It's even stricter than AH since you can't do the Linda Blair head swivel, and you don't have enemy icons, only friendly.
Yes, the view system is so strict that it totally sucks. #1 reason why I did not play IL2 or WT. I do not use track-IR.

The HUD in IL2 and its derivatives is required because they chose to model the visuals of the cockpit so well and make it look so cool, that you cannot read the instruments. Then flush all that coolness down the toilet with a HUD instruments. I much prefer the "inaccurate" AH cockpits that are at least functional.

Finally, for the life of me, I can't see why they chose to call that game Wartthunder. Is that what you get on your hand from grinding until finally one get to fly a mossie? warts are disgusting.
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