Author Topic: Warthunder gets best simulation award......  (Read 22772 times)

Offline gyrene81

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Re: Warthunder gets best simulation award......
« Reply #315 on: September 12, 2013, 02:35:53 PM »
I don't respect vegetables.  :lol
you should, they have anti-oxidants and some even have compounds known to help fight cancer...not to mention the fresh scent you can get in your poop if you eat a lot of certain things.  :lol
jarhed  
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Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Arlo

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Re: Warthunder gets best simulation award......
« Reply #316 on: September 12, 2013, 02:40:26 PM »
I don't respect vegetables.  :lol

However, you should. They provide lots of essential vitamins and nutrients to your brain (and elsewhere).
Just because you've reached drinking age you shouldn't shun all wisdom passed down, young random.




Offline titanic3

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Re: Warthunder gets best simulation award......
« Reply #317 on: September 12, 2013, 02:45:59 PM »
However, you should. They provide lots of essential vitamins and nutrients to your brain (and elsewhere).
Just because you've reached drinking age you shouldn't shun all wisdom passed down, young random.

(Image removed from quote.)



You sure youre not reading off your Ensure milk bottle?

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Arlo

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Re: Warthunder gets best simulation award......
« Reply #318 on: September 12, 2013, 02:48:06 PM »
You sure youre not reading off your Ensure milk bottle?

Relatively certain, young random.  :D

Offline titanic3

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Re: Warthunder gets best simulation award......
« Reply #319 on: September 12, 2013, 03:51:57 PM »
Relatively certain, young random.  :D

Certain of? C'mon, I'm sure they taught grammar in the backwoods, finish your sentence. Don't tell me you're forgetting too!  :)

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Skuzzy

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Re: Warthunder gets best simulation award......
« Reply #320 on: September 12, 2013, 04:40:10 PM »
Ok you two, get a room.  Nothing you are talking about has anything to do with this thread.
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Offline ink

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Re: Warthunder gets best simulation award......
« Reply #321 on: September 12, 2013, 04:48:06 PM »
Ok you two, get a room.  Nothing you are talking about has anything to do with this thread.


 :rofl :rofl

Offline Ack-Ack

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Re: Warthunder gets best simulation award......
« Reply #322 on: September 12, 2013, 05:47:11 PM »
Ok you two, get a room. 

That might get Arlo thrown in jail.

ack-ack
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Offline titanic3

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Re: Warthunder gets best simulation award......
« Reply #323 on: September 12, 2013, 06:32:10 PM »
That might get Arlo thrown in jail.

ack-ack

Along with a broken reproduction organ and some bones. Gotcha Skuzzy,I'll peace out of this thread.  :airplane:

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Arlo

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Re: Warthunder gets best simulation award......
« Reply #324 on: September 12, 2013, 06:40:37 PM »
Along with a broken reproduction organ and some bones. Gotcha Skuzzy,I'll peace out of this thread.  :airplane:

Well that's an overconfident mixed message.  :lol

Offline FLOOB

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Re: Warthunder gets best simulation award......
« Reply #325 on: September 12, 2013, 09:27:00 PM »
I just tried War Thunder again for about the 10'th time. I spent about 10 minutes, again, in it, said "this blows", and left.

What good is eye candy if the flight model is poor?
IMO aces high models human vision better than IL2 or WT. IL2 and WT concentrate on replicating the environment visually and neglect completely visual ergonomics. With the narrow FOV of IL2 and WT they are modeling a pilot who's eyes are immobile in their sockets. All though this helps the frame rate, there is no allowance for peripheral vision. AH has a more natural FOV so that the player doesn't need to change the view to focus on something that should be in his peripheral vision, the player just needs to do what he would do in real life, rotate his eyeballs in their orbits to focus on that part of his monitor. Another consequence of over ambitously trying to replicate the environment photographically via a pc monitor, without any eyeball model, is the loss of visual clarity. The narrow field of view flying in an oil painting effect.
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Offline Bear76

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Re: Warthunder gets best simulation award......
« Reply #326 on: September 13, 2013, 01:56:51 AM »
you should, they have anti-oxidants and some even have compounds known to help fight cancer...not to mention the fresh scent you can get in your poop if you eat a lot of certain things.  :lol

Apparently corn isn't one  :frown:

Offline MrRiplEy[H]

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Re: Warthunder gets best simulation award......
« Reply #327 on: September 13, 2013, 02:14:24 AM »
IMO aces high models human vision better than IL2 or WT. IL2 and WT concentrate on replicating the environment visually and neglect completely visual ergonomics. With the narrow FOV of IL2 and WT they are modeling a pilot who's eyes are immobile in their sockets. All though this helps the frame rate, there is no allowance for peripheral vision. AH has a more natural FOV so that the player doesn't need to change the view to focus on something that should be in his peripheral vision, the player just needs to do what he would do in real life, rotate his eyeballs in their orbits to focus on that part of his monitor. Another consequence of over ambitously trying to replicate the environment photographically via a pc monitor, without any eyeball model, is the loss of visual clarity. The narrow field of view flying in an oil painting effect.

The narrow FOV becomes less of a problem if you use TrackIR. For me personally the wide FOV has always bothered me in AH because objects seem unnaturally small on display using it.
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Offline GScholz

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Re: Warthunder gets best simulation award......
« Reply #328 on: September 13, 2013, 07:12:32 AM »
IMO aces high models human vision better than IL2 or WT. IL2 and WT concentrate on replicating the environment visually and neglect completely visual ergonomics. With the narrow FOV of IL2 and WT they are modeling a pilot who's eyes are immobile in their sockets. All though this helps the frame rate, there is no allowance for peripheral vision. AH has a more natural FOV so that the player doesn't need to change the view to focus on something that should be in his peripheral vision, the player just needs to do what he would do in real life, rotate his eyeballs in their orbits to focus on that part of his monitor. Another consequence of over ambitously trying to replicate the environment photographically via a pc monitor, without any eyeball model, is the loss of visual clarity. The narrow field of view flying in an oil painting effect.

Just change the default FOV. You can even assign buttons to adjust FOV on the fly while playing, and with three levels of zoom.
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Offline FLOOB

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Re: Warthunder gets best simulation award......
« Reply #329 on: September 13, 2013, 09:21:31 AM »
I do use track IR, but breaking the deadband and using it to bear on things that should be in my natural field of view would be unnatural as far as realism goes, and it would defeat the point of having a 100 degree FOV. Natural FOV is 180 degrees, so the default 100 degrees of AH is actually small.
“Montana seems to me to be what a small boy would think Texas is like from hearing Texans” - John Steinbeck