We all realize we are not flying planes, we are flying equations and algorithms. The speculation about how they work in AH are throughout the forums with many urban legends thrown in. Skuzzy, could you post a topic "How AH computes damage from projectile and collision impacts" with as much detail as possible without giving away trade secrets and pin it to the top of one of the forums? What calculations are performed on the player computer, how the server interacts, actual equations if possible, possible errors from missing packets, etc. It won't stop the discussion nor should it, but we would have a reference to refer to when trying to determine why things happen in the game. I strongly suspect what we have is the best possible solution to a complex problem that will occasionally produce erroneous results.