not to answer for bustr....
but I found staying in 1 plane has helped tremendously
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Sorry Fugi,
Brief would only be if I talked to wpeters in the TA or someplace like that. Gunnery is simpler to speak about. It just takes a lot of words when you write about it.
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INK is correct.
Many players fly a number of rides for various reasons. All of them have completely different ballistic outcomes due to the combination of the rides nature and guns. Flying a ride for longer than a single tour will teach you that ride along with the gunnery "for that ride". Question will be, if you learn the gunnery as a reflex, effectively the icing on your ACM cake. Or as a premeditated function in that ride. Still many of us over the years have experienced the cloitus interruptus at the end of an ACM dance when what looked like a done deal, was a clean miss.
Shooting from a wing gun mounted centric fighter or nose\HUB gun mounted centric fighter are two different dog breeds of shooting. But, all dogs are biologically the same. Constantly switching between rides of these types versus different rides of the same type, will confuse gunnery very effectively unless you are very talented at ACM or gunnery itself.
If you are jumping between different fighters every week, gunnery will be confusing other than very close in shooting with little to no deflection. Why Latrobe's ACM analysis are so vital to read. Reflexively your best shooting will be in the ride you spend the most time. And this will be directly due to learning your shooting as a reflex over time in that seat.
As for premeditation, that's any one's guess because the rounds from different guns take a different amount of time to reach 1000ft. Which means whatever you use to gauge your 100mph radii changes for different guns due to their RPM and ft\sec. Then add into that deflection while diving, or climbing, and the effect of E during those maneuvers. Flying a single ride longer than a single tour is the starting point to learning premeditated gunnery. This is easier for players like INK and myself to say with how long we each have been in this game. As a general rule, time and repetition breads efficiency.
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wpeter's,
Hitech's offline drone circle flys the drones at about the same speed gunnery targets were towed in ww2. Basic AAF fixed gunnery training by 1944 in the U.S. was conducted from AT6 mounted with 30.cal and using a 70Mil\65mph ring. From that you learned the basics of fixed gun aerial shooting. You were expected to learn on the job once you got to your combat posting. Ie., your new unit was supposed to bring you up to speed on using a 101Mil\100mph ring and 50cal armament.
So in the offline drone ring, turn on the LCG green cross and fly against the drones from all angles but dead 6. Watch the relationship of the green LCG cross from 400 and closer to whatever you are using as your 100mph radii gauge displayed in your gunsight reflector plate. Be careful, it's very easy to be lazy and shoot past 400 and decide you have the concepts nailed down. In the MA, your combat shots are all inside of 400 happening faster than you think.
Not all soldiers have the skill that a sniper does to hit at 1000yd. But, all soldiers including the sniper at the beginning were taught the same shooting skills in the same way. Stay in the same ride for 3 months. Everyday spend 15-20 minutes in the drone circle with the LCG turned on attacking drones at all angles except for dead 6 shooting only at 400 and closer. Then enter the MA. I use planes like the yak3, Ki43, Brewster, Hurri and 109E for their small size. There is a limited window for rounds to touch something in a 90 degree snap shot from 400 with them. Having a smaller profile leaves you very little room for not being premeditated in your shooting.
Don't worry that they are flying under 300mph in the circle. If you are dancing ACM close in with someone and using throttle management properly, how fast is he or you really traveling?