in my experience, the last ditch effort flip flop maneuvers are the first moves a new player recognizes as "ACM". For instance, the first thing I was taught after a couple of months playing this game was the snap roll, which I would then do every time I had someone on my 6. Eventually I realized it wasn't the magic move that would let me win every fight, but it can be advertised like that.
Its kind of easy to get away with not knowing how to handle yourself in a fight when you can fly planes that have the performance to compensate. Getting out of the f4u-1a, 190D and putting myself into under powered rides like the birdcage corsair forced me to have to fight my way out of engagements rather than just extend away when I got in over my head.
The funny thing to me is, I would be using barrel rolls and trying to force Scissors fights with out having any idea what they were.