Author Topic: Player Names  (Read 4369 times)

Offline Kruel

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Player Names
« on: June 16, 2014, 10:57:36 AM »
Enabling Player Names in the MA.


Why is it that we can't have player names on in the MA? It's not like it you can't find out by taking the time to go to film and finding out
who it is that you were fighting(its just tedious and annoying).

Its kind of ridiculous to start the whole chatter on 200: "Hey you, N1K at 13,4,5 8k Alt, come fight me".

Or lets say you fought someone and it was a really good fight but neither died and you both went RTB, if one person isn't
on 200 then you have to save the film and go check who it was so you can finally say <S>.

What is the rationale behind having player names off? Please don't say historically you didn't know who you were fighting.
You have an icon telling you what plane and distance they are flying at..and you are fighitng planes from your same country.

Having player names off in FSO or Scenarios makes sense, icons should be off as well for the most realistic sense of immersion.

The MA is a different story though, its already not at all in accordance with any historical facts..so why not player names then?

Thoughs?

Offline TheCrazyOrange

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Re: Player Names
« Reply #1 on: June 16, 2014, 11:05:23 AM »
To prevent running from vets and deliberate hunting of noobs.

Offline cobia38

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Re: Player Names
« Reply #2 on: June 16, 2014, 11:13:45 AM »
To prevent running from vets and deliberate hunting of noobs.


 what if a vet could pay perks for a noobs name...... or vise versa 
                :lol :lol :lol


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Offline Skyyr

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Re: Player Names
« Reply #3 on: June 16, 2014, 12:19:58 PM »
I agree with Kruel. The current implementation is somewhat archaic and not conducive whatsoever to actual competition. It actually deters competition and allows players to fly anonymously.

Think about this: When was the last time you watched a football game and none of the players wore their names on their jerseys? When was the last time you watched a basketball game and players names were replaced with their team name?

It's quite ridiculous to think of any modern, competitive medium where players' names are obscured until after they've been beaten. In fact, in some highly professional, competitive games, like poker, a players' name is the single most important aspect of competing with them, as their playstyle is uniquely tied to their personality. The same goes for air combat.

Of course, there are several arguments against it, and I feel that each one can be addressed logically:

Argument against: "Oh no! We can't enable names or people would run!!!"
Answer: People already run and they don't even know who it is they're running from. Turning on nametags would reduce running, because, arguably, the running pilot would be more apt to turn back and engage pilots they feel are in line with their skill level. Put another way, running is already as bad as it can be - turning on nametags turns someone who runs 100% of the time into someone who would only run when they feel they might be bested by X player.

Argument against: "Oh no! Turning on nametags would make people target noobs!"
Answer: You can already mostly tell who the noobs are based on their flightstyle. But even then, say that you don't want to kill noobs - say that you would prefer to avoid them. With nametags off, it's much harder to identify them until you've engaged them and they start flopping around, wasting your time, their time, and ultimately harming their gaming experience as new players.

Argument against: But real WWII pilots didn't have digital nametags turned on!
Answer: No, but they had their names written on the side of the aircraft and many had custom/unique paint schemes or markings. Eric Hartmann, for example, had his plane marked with a black tulip that was instantly recognizable. Many pilots ran when they saw a 109 bearing those markings, as they assumed it to be him. Nametags are simply the most practical, straightforward way to emulate this.

There are several positive arguments for nametags:

Argument for: Turning on nametags allows competitive players to know who they're fighting, drawing on prior experience with that individual and cultivating competitive play on an entirely new level. It would allow you to know who you're fighting, regardless of win, loss, or draw. You no longer have to worry about picks or vulches preventing you from seeing who actually killed you (or who you maybe failed to hit).

Argument for: Turning on nametags allows for reputation. Instead of players seeing a red dot, then having to check scores or ask on 200 to identify who their opponent was, they would be able to see for themselves. If that Mustang who fought 4 on 1 managed to outfly and get away without downing anyone, people can see them and salute them. If a fighter saw incoming bandits and bailed to avoid being killed, it's obvious who they were. It builds reputation, plain and simple.

Argument for: Turning on nametags allows for more accurate target acquisition. In a real dogfight, you have human eyes that can see fighters 6+ miles out, or radar that can positively track your primary target. In Aces High, you're limited by the nature of computers and, unfortunately, relatively dated graphics. It becomes very, very easy to lose track of which P-51 you're fighting when there's literally 3 or 4 of them around you. With nametags on, it allows you to track your target without losing them due to game mechanics that would be a non-issue in real life.


Of course, this would only apply to the MA, or arenas where it's appropriate. Arenas where anonymity is needed (such as competitions) could remain in place with nametags off.

I personally would LOVE to see nametags implemented, as I think it would breathe life into the game and spark back up a spirit of genuine competition that is much needed.
« Last Edit: June 16, 2014, 01:06:04 PM by Skyyr »
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline Debrody

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Re: Player Names
« Reply #4 on: June 16, 2014, 12:21:50 PM »
The Christmas Tree G6 alone would still make them run, let alone the names enabled :D
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Offline Coalcat1

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Re: Player Names
« Reply #5 on: June 16, 2014, 12:30:51 PM »
This will make it too much like WT or WoWP for my liking...
« Last Edit: June 16, 2014, 12:38:04 PM by Coalcat1 »

Offline lunatic1

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Re: Player Names
« Reply #6 on: June 16, 2014, 12:32:12 PM »
no--turning name tags on won't just identify noobs---vendettas against other players--like joe shoots down bill.bill for the rest of the day or night hunts for joe. over and over...as you already know when you get the kill you will see who you killed--and the person who got killed knows who killed them.....this is all we need.
so i vote NO to turning on name tags.
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Offline LCADolby

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Re: Player Names
« Reply #7 on: June 16, 2014, 12:33:57 PM »
Arcadey silliness like that has no place here. Icon range is already out 6k that's enough thanks.
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Offline kano

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Re: Player Names
« Reply #8 on: June 16, 2014, 12:35:37 PM »
-1 Name tags are a real bad idea there is already enough people who avoid decent fights, i can only see people knowing they're coming against one of the top guys being detrimental.

I think most people enjoy a certain cloud of war fighting against an unknown enemy.

I also think it will be detrimental because people can see someone they may have had disputes with in game or on boards and grief play them, or just HO because they know they cant win a straight up fight.

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Offline glzsqd

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Re: Player Names
« Reply #9 on: June 16, 2014, 12:36:44 PM »
I think icons should be turned off and we should have country themed skins
See Rule #4

Offline -ammo-

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Re: Player Names
« Reply #10 on: June 16, 2014, 12:37:06 PM »
Think about this wish for a second.  There will be "witch hunts" everywhere.
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline Coalcat1

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Re: Player Names
« Reply #11 on: June 16, 2014, 12:37:46 PM »
Arcadey silliness like that has no place here. Icon range is already out 6k that's enough thanks.
Agreed, I personly think that icons should start at 3k for enemy fighters and stay at 6k for enemy bombers, since they could be identified at longer ranges irl

Offline Skyyr

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Re: Player Names
« Reply #12 on: June 16, 2014, 12:40:19 PM »
no--turning name tags on won't just identify noobs---vendettas against other players--like joe shoots down bill.bill for the rest of the day or night hunts for joe. over and over...as you already know when you get the kill you will see who you killed--and the person who got killed knows who killed them.....this is all we need.
so i vote NO to turning on name tags.

Your example is exactly what I outlined above: hiding player names harms competition. If Joe can't handle Bill, that's Joe's fault for not being a better pilot. You shouldn't penalize Bill by hiding Joe when Joe only got a kill out of sheer luck. If it wasn't luck and both pilots are equal skill, then your argument holds no weight as it's not an issue.

We already have massive furballing issues during base-caps, so it makes little difference if the kills are targetted through anonymity or not. Joe could always switch bases and avoid Bill entirely if he wanted to - no one is forcing him to fight Bill.

The current system allows a player with superior numbers (i.e. a furball to hide behind) and subpar skills to hide behind anonymity. It does nothing to encourage betterment of one's skills. The current system favors weakly-skilled pilots and penalizes better-skilled pilots.

It encourages weak skills and poor tactical decisions.

Also, War Thunder and WoWP are two games that are booming and thriving with players, AH continues to lose them. With the future of the AH playerbase uncertain, it behooves us to make changes that improve accessibility and competitive play, not hinder it.

That said, it is still VERY easy to hunt players in the current game, nametags or not. If you want details, I can PM you.
« Last Edit: June 16, 2014, 01:09:27 PM by Skyyr »
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline Skyyr

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Re: Player Names
« Reply #13 on: June 16, 2014, 12:43:08 PM »
Think about this wish for a second.  There will be "witch hunts" everywhere.

You do realize that most other MMO combat sims have this enabled and this is not an issue, right? We played Fighter Ace for 11 years and this was not an issue any more than looking for another squad is in the current MA.

It's simply fear of change without any sound, logical reasoning against it.

And lest you forget, like can always be countered with like. Nametags only level the playing field. You act as if letting people know who they're fighting is a bad thing - logically, that makes utterly no sense whatsoever. Name one competitive major sport that is played like that - you can't, because it goes against the fundamentals of fair, even play.
Skyyr

Tours:
166 - 190
198 - 204
218 - 220
286 - 287
290 - 296

nrshida: "I almost beat Skyyr after he took a 6 year break!"
A few moments later...

vs Shane: 30-11

KOTH Wins: 6, Egos Broken: 1000+

Mmmmm... tears.

Offline -ammo-

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Re: Player Names
« Reply #14 on: June 16, 2014, 12:44:33 PM »
You do realize that most other MMO combat sims have this enabled and this is not an issue, right? We played Fighter Ace for 11 years and this was not an issue any more than looking for another squad is in the current MA.

It's simply fear of change without any sound, logical reasoning against it.

And lest you forget, like can always be countered with like. Nametags only level the playing field. You act as if letting people know who they're fighting is a bad thing - logically, that makes utterly no sense whatsoever. Name one competitive major sport that is played like that - you can't, because it goes against the fundamentals of fair, even play.

You should be the last one wanting this wish implemented.  You would be hunted unmercifully
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011