The signs you show are undoubtedly after an area is secure and free of any enemy action {snip}
A good point if this is entirely true. I would have to research it to agree that minefields weren't ever posted in live battlefields. Since, the mines would have no way of telling friend from foe in real life, I am skeptical that they were never posted.
They were setup as barriers, the same as I would consider them in the spawn point application in the game. Maybe I wasn't clear enough. The minefields would present danger to those who were approaching the spawn "CAMPING" area (
not randomly placed everywhere; but also available to be placed elsewhere in
scenarios only). This means that AH
tankers would either keep their distance from enemy spawns or endure the dangers of crossing a minefield.
OR
Are we so Xbox oriented at getting kills from defenseless spawners that realistic buffers to tone it down are intolerable?
-1
The mines used during WWII would only knock tracks off of the medium and larger tanks leaving the lighter vehicles as the only targets that would be killed. They already have enough to worry about.
If you want to kill light vehicles then wish for infantry with the Boys anti-tank rifle (.55 cal early war to midwar), or PIAT (late war) system to kill everything.
A tracked vehicle in an open area close to enemy spawn is just as good as destroyed. Making the resupply (with jeep or M3) of that vehicle difficult would also be desirable. Why else would light vehicles need to proceed onto an enemy spawn?
Again, I thought I made this clear (either in the title, or in the original post), the idea is to add danger to vehicles that are
attempting to move into an enemy's spawn area.