Fighters and GVs don't come in threes because it would be absurd
Non sequitur. Why would it be absurd? Looking at it mathematically, it seems far LESSS absurd for one player to control 3 single-seat fighters than for one player to control 3 planes that each required ten crew members.
You've already seen that a formation (3 bombers) takes less effort to kill than a fighter.
I have NOT seen that. Per the example I gave earlier in the thread, I have seen many instances where an individual is MORE formidable in a formation of buffs against a fighter than they are in another fighter. And bombers take ALOT more effort to stop than a jabo trying to do the same job, which is purely a matter of fly up behind him (dead six approach is fine), he either pickles his bombs and maneuvers or gets shot down.
I should also point out that one guy in a tank, he realistically has almost no defense against jabo/attack planes, yet no one seriously suggests he should be given some kind of "flak drones" to prevent him from being a helpless target. Why is that? It's the same principle as the bomber arguments I hear.
Also, now player skill seems to be irrelevant but you were using it as an argument a few posts before.
I cited an example where one player was easily shot down another player when both were flying dedicated fighters (you know the planes designed to FIGHT, that PROTECTED bombers from other FIGHTERS historically), yet this same player was much more formidable in a flight of NOE B-26s. Skill level was simply mentioned as a potential confounding variable that was eliminated because the same two players participated in all iterations of the "experiment", thus the relative skill level remained a constant.
Now what does the overall higher level of practice AH players get in all aspects of flying and shooting have to do with how things should be modeled? I thought the idea of this game was to model the GEAR as realistically as possible and let the chips fall where they may regarding how people use that gear.
What's your idea of balance?
Well, it taking more than one player in fighters on average to put a stop to a run by a *one* person in heavy bombers is certainly not balance, and one player being allowed to have the effect of one hundred bombers, or one hundred anything else, on an airbase or the war, that would obviously not be balance either, despite the half-baked arguments some have made on this thread.
I think bombers doing things more resembling the jobs they were useful for doing, bomber interception being more rewarding and not potentially frustrating drudgery, and fighter escort actually serving a needed purpose for mission completion, these things would be good for gameplay. After all, many of us were inspired to love this genre by history of the air battles high over the skies of occupied Europe, so any play that got closer to those battles would be good.
I think the idea that Baldeagle mentioned, of allowing more than 2 players to join buffs as crew members, is a bone I'd definitely like to see thrown in along with anything I'd suggest to "nerf" bombers as you put it. This would allow for a realistic and probably fun team experience...we've all seen "12 o'clock High" and "Memphis Belle" after all.