Author Topic: Two More CVs, Four Battleships  (Read 5109 times)

Offline mthrockmor

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Re: Two More CVs, Four Battleships
« Reply #15 on: January 12, 2015, 01:54:20 PM »
Dive-bombing also produces speed.

Also ....

The following planes have AP bombs in the game:

B5N2
D3A1
FW190F8 (semi)
G4M1
Ju87D3
ME410 (semi)
SBD5

Are you saying they are just 'AP' (or 'SAP') in name or are you saying that you want the game to recognize the speed on impact?

I would like the Fw-190F8 to get a time delayed bomb. In real life, I've read that F8 pilots would zoom around the battlefield at tree top level. They would spot enemy armor, fly right at them and as soon as the tank disappeared over their cowling view they would drop the bomb. So long as they were lined up it was almost always a catastrophic hit. This was true only with a time delayed fuze, otherwise the explosion would also kill the F8.

I've done this in LW and run into killing myself every time. Give us a time delayed...!

boo
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Offline Zimme83

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Re: Two More CVs, Four Battleships
« Reply #16 on: January 12, 2015, 04:04:29 PM »
When it comes to ranging for mainguns, I've long loved the idea of allowing TBMs to call in fire.

Imagine a TBM turning circles at 15k, a few miles off the beach. The TBM is able to take control of the main guns (or at least one turret) of our cruiser. They can then call in and adjust fire for effect.

Allowing this would allow over the horizon bombardments and require a greater amount of teamwork for a squadron. Among other things an attacking group would be wise to keep a Division of Hellcats in BARCAP for the TBM.

Dare to dream...

boo

Well, nothing really stops u, in theory, just up a TBM and start circling. Problem is that with the present game modeling its no real advantage to do that because it will alert the enemy about the present of a CV. But pilots (trying to) guide the 8inchers is not that uncommon in the game, problem is that no one has any procedures to do it so the effect is limited.
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Offline bustr

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Re: Two More CVs, Four Battleships
« Reply #17 on: January 12, 2015, 04:49:05 PM »
Arlo,

So we get CV and fighting ships for the different countries. Then you will find out what planes are really popular by which CV groups get used to attack fields in the MA. I don't think I want to up from a Japanese fleet against MA land based uber rides. Or was your intention to still have the polyglot offering of rides from all country's CV?

By the way, we need the Swordfish for the fun mission factor. The Firefly will just make people whine about 4 hisso dweebs HOing. But then we do have the 4 hisso Seahurri....... :rolleyes:
bustr - POTW 1st Wing


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Offline ML52

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Re: Two More CVs, Four Battleships
« Reply #18 on: January 12, 2015, 05:15:15 PM »
I think adding cargo or troops ships that need to be guarded would give the BB's something to do as well as more to be attacked.

Offline mbailey

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Re: Two More CVs, Four Battleships
« Reply #19 on: January 12, 2015, 05:38:04 PM »
When it comes to ranging for mainguns, I've long loved the idea of allowing TBMs to call in fire.

Imagine a TBM turning circles at 15k, a few miles off the beach. The TBM is able to take control of the main guns (or at least one turret) of our cruiser. They can then call in and adjust fire for effect.

Allowing this would allow over the horizon bombardments and require a greater amount of teamwork for a squadron. Among other things an attacking group would be wise to keep a Division of Hellcats in BARCAP for the TBM.

Dare to dream...

boo

I listened to 2 guys n game do just that. One was circling the other was calling his shots.....they must have done it as a team quite a bit as the spotter walked his shots right in, it was really a sight to see.  The immersion factor was nothing short of awesome.
Mbailey
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Offline Arlo

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Re: Two More CVs, Four Battleships
« Reply #20 on: January 12, 2015, 05:42:33 PM »
ML52, most convoys, troop, cargo or otherwise, were generally protected by DDs and DEs. Battlewagons were not as plentiful and were used to escort CVs, bombard the shore and be there to duke it out with other BBs, should they appear and threaten the weaker ships (though that became a rarity - the IJN seemed to do their level best to avoid putting their BBs in harm's way from mid war on).

Buster! You bring up an interesting point. Should the U.S., Japanese and British CVs only carry their respective aircraft in the MA? Well, I suppose they could still all carry anything that sports a hook unless in an actual event (where they would shine in their differences and immersive qualities). The BBs, though, would bring more battle to a water map. As I mentioned before, it would be nice to have the types of TFs rotate when spawning, perhaps even have one port spawn in one order of rotation and another in a different order. That would guarantee a potential different type of face-off every time. (And my wish slips down the slippery slope of coding complexity).

Fork! You `ol scallywag! I wouldn't have made such a correlation (fire control vs. air traffic control) but I suppose you could be right. I think I'd have to defer to Earl or someone else here that has more insight, regarding. But I've always thought the objections of one side or another having an additional layer of technical advantage, when it comes to adding larger ship classes, as not as much of an obstacle as it may be made out to be. We heard the same thing about the Sherman tank (it doesn't stand a chance against a Panzer, why model it?) and the inverse regarding the B-29 (if we model it, we'd have to model the atom bomb! After all, that was the purpose of the Superfortress!*). AH has always been a bit of compromise. Even events aren't 'reenactments.' It's perfectly fine not to model radar fire control (just as it's perfectly fine to model 'dar' availability for every player's cockpit. Whatever makes the game balances and fun.

mthrockmor, I agree, delayed fuses would be very interesting (and may have been what Snailman was alluding to, as well).

I've said, time and again, that I enjoy the game just as it is (and I do). If this wish never comes to pass I can still enjoy a conversation of what if (which is what I'm doing). But I do admit that if just the Japanese CV, U.S. BB and Japanese BB are modeled, it would lend itself to Pac fan players (and event CMs) having a ball. (IMO)  :D
« Last Edit: January 12, 2015, 05:44:08 PM by Arlo »

Offline Volron

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Re: Two More CVs, Four Battleships
« Reply #21 on: January 12, 2015, 06:12:27 PM »
I listened to 2 guys n game do just that. One was circling the other was calling his shots.....they must have done it as a team quite a bit as the spotter walked his shots right in, it was really a sight to see.  The immersion factor was nothing short of awesome.

A fellow CJ and I did this a couple years ago.  I had just got done dropping my ords from my 234 when he told me he was shelling the field.  So I just circled the field and spotted for him.  It was friggen awesome! :x  He'd always call out "Shot.", which made it very much easier to tell which were his vs the other two guys who were in the other turrets.  During this, he told me that if he scores a hit on target, to call a final correction, then call "fire for effect".  Then he's just keep shelling the hell out of the hanger until I called down, or until he had to readjust due to CV maneuvering.  "Correct: L 100; IN: 500."  *Shot.*  "Correct: R25; IN: 25. Fire for effect."
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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Offline mbailey

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Re: Two More CVs, Four Battleships
« Reply #22 on: January 13, 2015, 09:47:59 AM »
A fellow CJ and I did this a couple years ago.  I had just got done dropping my ords from my 234 when he told me he was shelling the field.  So I just circled the field and spotted for him.  It was friggen awesome! :x  He'd always call out "Shot.", which made it very much easier to tell which were his vs the other two guys who were in the other turrets.  During this, he told me that if he scores a hit on target, to call a final correction, then call "fire for effect".  Then he's just keep shelling the hell out of the hanger until I called down, or until he had to readjust due to CV maneuvering.  "Correct: L 100; IN: 500."  *Shot.*  "Correct: R25; IN: 25. Fire for effect."

Bet it was you gents as what you wrote was exactly what I was hearing  :aok
Mbailey
80th FS "Headhunters"

Ichi Go Ichi E
Character is like a tree and reputation like its shadow. The shadow is what we think of it; the tree is the real thing.

When the game is over, the Kings and Pawns all go into the same box.

Offline Volron

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Re: Two More CVs, Four Battleships
« Reply #23 on: January 13, 2015, 01:35:49 PM »
Bet it was you gents as what you wrote was exactly what I was hearing  :aok

Believe me, it was a blast. :rock


To get this back on topic:

OH YES, OH YES!!!  I wants me some Shokaku and Nagato love! :x
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline F77

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Re: Two More CVs, Four Battleships
« Reply #24 on: January 13, 2015, 02:05:38 PM »
Love the Lusty - HMS Illustrious.  Now here's a question, with armoured flight decks the Illustrious class could take a lot more punishment than their US counterparts - would you model this?

Offline Arlo

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Re: Two More CVs, Four Battleships
« Reply #25 on: January 13, 2015, 02:27:16 PM »
Love the Lusty - HMS Illustrious.  Now here's a question, with armoured flight decks the Illustrious class could take a lot more punishment than their US counterparts - would you model this?

I wouldn't mind it being modeled that way if the AP ord can be tweaked like Snail and Throck suggested.

Offline Mister Fork

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Re: Two More CVs, Four Battleships
« Reply #26 on: January 13, 2015, 02:33:17 PM »
Love the Lusty - HMS Illustrious.  Now here's a question, with armoured flight decks the Illustrious class could take a lot more punishment than their US counterparts - would you model this?
Yes - you can easily adjust the hardness of ships as long as it's treated as a separate object in the game administration.  Right now all ships have a standard hardness which we can adjust accordingly in our arena settings both in game and object settings (two places).

So - yes but it depends.
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Offline Auger

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Re: Two More CVs, Four Battleships
« Reply #27 on: January 13, 2015, 03:32:54 PM »
If we're going to have the Bismarck, we absolutely need this:


Offline Arlo

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Re: Two More CVs, Four Battleships
« Reply #28 on: January 13, 2015, 03:38:57 PM »
If we're going to have the Bismarck, we absolutely need this:

(Image removed from quote.)

If we add an Italian BB, even more so. +1, serious or not.  :)

Offline F77

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Re: Two More CVs, Four Battleships
« Reply #29 on: January 13, 2015, 04:55:30 PM »
Battle of Taranto anyone?  :cool: